Fix T63312: Crash XRay + clipping
Outline shaders were only selected when no checker depth was available. Reviewed By: fclem Maniphest Tasks: T63312 Differential Revision: https://developer.blender.org/D4661
This commit is contained in:
parent
2986bc1d6e
commit
24edd49818
@ -318,6 +318,7 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
|
||||
workbench_fxaa_engine_init();
|
||||
workbench_taa_engine_init(vedata);
|
||||
|
||||
workbench_forward_outline_shaders_ensure(wpd, draw_ctx->sh_cfg);
|
||||
workbench_forward_choose_shaders(wpd, draw_ctx->sh_cfg);
|
||||
|
||||
const float *viewport_size = DRW_viewport_size_get();
|
||||
|
Loading…
Reference in New Issue
Block a user