Cycles: fixed a typo that would crash shaders that use the "Is Diffuse Ray" output of the LightPath node

This commit is contained in:
Stefan Werner 2016-06-13 13:16:56 +02:00 committed by Stefan Werner
parent 617c4d6adb
commit 2566652ae6

@ -2985,7 +2985,7 @@ NODE_DEFINE(LightPathNode)
SOCKET_OUT_FLOAT(is_camera_ray, "Is Camera Ray");
SOCKET_OUT_FLOAT(is_shadow_ray, "Is Shadow Ray");
SOCKET_OUT_FLOAT(is_diffus_ray, "Is Diffus Ray");
SOCKET_OUT_FLOAT(is_diffus_ray, "Is Diffuse Ray");
SOCKET_OUT_FLOAT(is_glossy_ray, "Is Glossy Ray");
SOCKET_OUT_FLOAT(is_singular_ray, "Is Singular Ray");
SOCKET_OUT_FLOAT(is_reflection_ray, "Is Reflection Ray");