Cycles: fixed a typo that would crash shaders that use the "Is Diffuse Ray" output of the LightPath node
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@ -2985,7 +2985,7 @@ NODE_DEFINE(LightPathNode)
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SOCKET_OUT_FLOAT(is_camera_ray, "Is Camera Ray");
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SOCKET_OUT_FLOAT(is_shadow_ray, "Is Shadow Ray");
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SOCKET_OUT_FLOAT(is_diffus_ray, "Is Diffus Ray");
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SOCKET_OUT_FLOAT(is_diffus_ray, "Is Diffuse Ray");
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SOCKET_OUT_FLOAT(is_glossy_ray, "Is Glossy Ray");
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SOCKET_OUT_FLOAT(is_singular_ray, "Is Singular Ray");
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SOCKET_OUT_FLOAT(is_reflection_ray, "Is Reflection Ray");
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