GHOST: add back-trace handler to the API

Add a back-trace handler to GHOST, so error handlers can include a
back-trace (when supported).

No functional changes.
This commit is contained in:
Campbell Barton 2022-06-10 15:13:25 +10:00
parent eb9fa052a1
commit 2601b9832d
7 changed files with 36 additions and 0 deletions

@ -906,6 +906,11 @@ extern int GHOST_UseNativePixels(void);
*/
extern int GHOST_SupportsCursorWarp(void);
/**
* Assign the callback which generates a back-trace (may be NULL).
*/
extern void GHOST_SetBacktraceHandler(GHOST_TBacktraceFn backtrace_fn);
/**
* Focus window after opening, or put them in the background.
*/

@ -133,6 +133,9 @@ class GHOST_ISystem {
*/
static GHOST_ISystem *getSystem();
static GHOST_TBacktraceFn getBacktraceFn();
static void setBacktraceFn(GHOST_TBacktraceFn backtrace_fn);
protected:
/**
* Constructor.
@ -482,6 +485,9 @@ class GHOST_ISystem {
/** The one and only system */
static GHOST_ISystem *m_system;
/** Function to call that sets the back-trace. */
static GHOST_TBacktraceFn m_backtrace_fn;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_ISystem")
#endif

@ -42,6 +42,8 @@ GHOST_DECLARE_HANDLE(GHOST_EventConsumerHandle);
GHOST_DECLARE_HANDLE(GHOST_ContextHandle);
GHOST_DECLARE_HANDLE(GHOST_XrContextHandle);
typedef void (*GHOST_TBacktraceFn)(void *file_handle);
typedef struct {
int flags;
} GHOST_GLSettings;

@ -835,6 +835,11 @@ int GHOST_SupportsCursorWarp(void)
return system->supportsCursorWarp();
}
void GHOST_SetBacktraceHandler(GHOST_TBacktraceFn backtrace_fn)
{
GHOST_ISystem::setBacktraceFn(backtrace_fn);
}
void GHOST_UseWindowFocus(int use_focus)
{
GHOST_ISystem *system = GHOST_ISystem::getSystem();

@ -31,6 +31,8 @@
GHOST_ISystem *GHOST_ISystem::m_system = nullptr;
GHOST_TBacktraceFn GHOST_ISystem::m_backtrace_fn = nullptr;
GHOST_TSuccess GHOST_ISystem::createSystem()
{
GHOST_TSuccess success;
@ -89,3 +91,13 @@ GHOST_ISystem *GHOST_ISystem::getSystem()
{
return m_system;
}
GHOST_TBacktraceFn GHOST_ISystem::getBacktraceFn()
{
return GHOST_ISystem::m_backtrace_fn;
}
void GHOST_ISystem::setBacktraceFn(GHOST_TBacktraceFn backtrace_fn)
{
GHOST_ISystem::m_backtrace_fn = backtrace_fn;
}

@ -33,6 +33,7 @@
#include "BLI_path_util.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_system.h"
#include "BLI_utildefines.h"
#include "IMB_colormanagement.h"
@ -1536,6 +1537,8 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
GHOST_EventConsumerHandle consumer = GHOST_CreateEventConsumer(ghost_event_proc, &ps);
GHOST_SetBacktraceHandler((GHOST_TBacktraceFn)BLI_system_backtrace);
g_WS.ghost_system = GHOST_CreateSystem();
GHOST_AddEventConsumer(g_WS.ghost_system, consumer);

@ -23,6 +23,7 @@
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_system.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
@ -1543,6 +1544,8 @@ void wm_ghost_init(bContext *C)
consumer = GHOST_CreateEventConsumer(ghost_event_proc, C);
}
GHOST_SetBacktraceHandler((GHOST_TBacktraceFn)BLI_system_backtrace);
g_system = GHOST_CreateSystem();
GHOST_Debug debug = {0};