correct spelling error and some pep8 changes.

This commit is contained in:
Campbell Barton 2011-05-26 09:33:51 +00:00
parent ea19f15400
commit 26252bb315
10 changed files with 31 additions and 34 deletions

@ -33,7 +33,7 @@ Windows not supported so far
from project_info import *
import os
from os.path import join, dirname, normpath, abspath, splitext, relpath, exists
from os.path import join, dirname, normpath, relpath, exists
def create_nb_project_main():
@ -50,7 +50,6 @@ def create_nb_project_main():
includes.sort()
PROJECT_NAME = "Blender"
FILE_NAME = PROJECT_NAME.lower()
# --------------- NB spesific
defines = [("%s=%s" % cdef) if cdef[1] else cdef[0] for cdef in defines]
@ -76,7 +75,7 @@ def create_nb_project_main():
if not exists(PROJECT_DIR_NB):
os.mkdir(PROJECT_DIR_NB)
SOURCE_DIR_REL = relpath(SOURCE_DIR, PROJECT_DIR)
# SOURCE_DIR_REL = relpath(SOURCE_DIR, PROJECT_DIR)
f = open(join(PROJECT_DIR_NB, "project.xml"), 'w')

@ -34,54 +34,52 @@ example linux usage
from project_info import *
import os
from os.path import join, dirname, normpath, abspath, splitext, relpath, exists
import sys
def create_qtc_project_main():
files = list(source_list(SOURCE_DIR, filename_check=is_project_file))
files_rel = [relpath(f, start=PROJECT_DIR) for f in files]
files_rel = [os.path.relpath(f, start=PROJECT_DIR) for f in files]
files_rel.sort()
# --- qtcreator specific, simple format
if SIMPLE_PROJECTFILE:
# --- qtcreator specific, simple format
PROJECT_NAME = "Blender"
f = open(join(PROJECT_DIR, "%s.files" % PROJECT_NAME), 'w')
f = open(os.path.join(PROJECT_DIR, "%s.files" % PROJECT_NAME), 'w')
f.write("\n".join(files_rel))
f = open(join(PROJECT_DIR, "%s.includes" % PROJECT_NAME), 'w')
f.write("\n".join(sorted(list(set(dirname(f) for f in files_rel if is_c_header(f))))))
f = open(os.path.join(PROJECT_DIR, "%s.includes" % PROJECT_NAME), 'w')
f.write("\n".join(sorted(list(set(os.path.dirname(f) for f in files_rel if is_c_header(f))))))
qtc_prj = join(PROJECT_DIR, "%s.creator" % PROJECT_NAME)
qtc_prj = os.path.join(PROJECT_DIR, "%s.creator" % PROJECT_NAME)
f = open(qtc_prj, 'w')
f.write("[General]\n")
qtc_cfg = join(PROJECT_DIR, "%s.config" % PROJECT_NAME)
if not exists(qtc_cfg):
qtc_cfg = os.path.join(PROJECT_DIR, "%s.config" % PROJECT_NAME)
if not os.path.exists(qtc_cfg):
f = open(qtc_cfg, 'w')
f.write("// ADD PREDEFINED MACROS HERE!\n")
else:
includes, defines = cmake_advanced_info()
# for some reason it doesnt give all internal includes
includes = list(set(includes) | set(dirname(f) for f in files_rel if is_c_header(f)))
includes = list(set(includes) | set(os.path.dirname(f) for f in files_rel if is_c_header(f)))
includes.sort()
PROJECT_NAME = "Blender"
FILE_NAME = PROJECT_NAME.lower()
f = open(join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w')
f = open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w')
f.write("\n".join(files_rel))
f = open(join(PROJECT_DIR, "%s.includes" % FILE_NAME), 'w')
f = open(os.path.join(PROJECT_DIR, "%s.includes" % FILE_NAME), 'w')
f.write("\n".join(sorted(includes)))
qtc_prj = join(PROJECT_DIR, "%s.creator" % FILE_NAME)
qtc_prj = os.path.join(PROJECT_DIR, "%s.creator" % FILE_NAME)
f = open(qtc_prj, 'w')
f.write("[General]\n")
qtc_cfg = join(PROJECT_DIR, "%s.config" % FILE_NAME)
qtc_cfg = os.path.join(PROJECT_DIR, "%s.config" % FILE_NAME)
f = open(qtc_cfg, 'w')
f.write("// ADD PREDEFINED MACROS HERE!\n")
defines_final = [("#define %s %s" % item) for item in defines]
@ -95,21 +93,21 @@ def create_qtc_project_main():
def create_qtc_project_python():
files = list(source_list(SOURCE_DIR, filename_check=is_py))
files_rel = [relpath(f, start=PROJECT_DIR) for f in files]
files_rel = [os.path.relpath(f, start=PROJECT_DIR) for f in files]
files_rel.sort()
# --- qtcreator specific, simple format
PROJECT_NAME = "Blender_Python"
FILE_NAME = PROJECT_NAME.lower()
f = open(join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w')
f = open(os.path.join(PROJECT_DIR, "%s.files" % FILE_NAME), 'w')
f.write("\n".join(files_rel))
qtc_prj = join(PROJECT_DIR, "%s.creator" % FILE_NAME)
qtc_prj = os.path.join(PROJECT_DIR, "%s.creator" % FILE_NAME)
f = open(qtc_prj, 'w')
f.write("[General]\n")
qtc_cfg = join(PROJECT_DIR, "%s.config" % FILE_NAME)
if not exists(qtc_cfg):
qtc_cfg = os.path.join(PROJECT_DIR, "%s.config" % FILE_NAME)
if not os.path.exists(qtc_cfg):
f = open(qtc_cfg, 'w')
f.write("// ADD PREDEFINED MACROS HERE!\n")

@ -46,7 +46,7 @@ __all__ = (
import sys
import os
from os.path import join, dirname, normpath, abspath, splitext, relpath, exists
from os.path import join, dirname, normpath, abspath, splitext, exists
SOURCE_DIR = join(dirname(__file__), "..", "..")
SOURCE_DIR = normpath(SOURCE_DIR)

@ -23,7 +23,7 @@ with bpy.data.libraries.load(filepath) as (data_from, data_to):
setattr(data_to, attr, getattr(data_from, attr))
# the 'data_to' variables lists are
# the 'data_to' variables lists are
with bpy.data.libraries.load(filepath) as (data_from, data_to):
data_to.scenes = ["Scene"]

@ -162,6 +162,7 @@ def edge_loops_from_faces(mesh, faces=None, seams=()):
return edge_loops
def edge_loops_from_edges(mesh, edges=None):
"""
Edge loops defined by edges
@ -227,8 +228,7 @@ def edge_loops_from_edges(mesh, edges=None):
return line_polys
def ngon_tessellate(from_data, indices, fix_loops=True):
def ngon_tesselate(from_data, indices, fix_loops=True):
'''
Takes a polyline of indices (fgon)
and returns a list of face indicie lists.
@ -238,7 +238,7 @@ def ngon_tessellate(from_data, indices, fix_loops=True):
indices: a list of indices to use this list is the ordered closed polyline to fill, and can be a subset of the data given.
fix_loops: If this is enabled polylines that use loops to make multiple polylines are delt with correctly.
'''
from mathutils import Vector
vector_to_tuple = Vector.to_tuple

@ -45,7 +45,7 @@ def region_2d_to_vector_3d(region, rv3d, coord):
))
w = (out[0] * persinv[0][3]) + (out[1] * persinv[1][3]) + (out[2] * persinv[2][3]) + persinv[3][3]
return ((out * persinv) / w) - rv3d.view_matrix.inverted()[3].xyz
else:
return rv3d.view_matrix.inverted()[2].xyz.normalized()

@ -26,7 +26,7 @@ import bpy
def extend(obj, operator, EXTEND_MODE):
from bpy_extras import mesh_utils
me = obj.data
me_verts = me.vertices
# script will fail without UVs

@ -44,9 +44,9 @@ class DATA_PT_empty(DataButtonsPanel, bpy.types.Panel):
# layout.template_image(ob, "data", None)
layout.template_ID(ob, "data", open="image.open", unlink="image.unlink")
row = layout.row(align = True)
row = layout.row(align=True)
row.prop(ob, "color", text="Transparency", index=3, slider=True)
row = layout.row(align = True)
row = layout.row(align=True)
row.prop(ob, "empty_image_offset", text="Offset X", index=0)
row.prop(ob, "empty_image_offset", text="Offset Y", index=1)

@ -666,9 +666,9 @@ class ConstraintButtonsPanel():
row = col.row()
row.prop(con, "map_to_z_from", expand=False, text="")
row.label(text=" -> Z")
split = layout.split()
col = split.column()
col.label(text="Destination:")
col.row().prop(con, "map_to", expand=True)

@ -437,7 +437,7 @@ class IMAGE_PT_game_properties(bpy.types.Panel):
rd = context.scene.render
sima = context.space_data
# display even when not in game mode because these settings effect the 3d view
return (sima and sima.image) # and (rd.engine == 'BLENDER_GAME')
return (sima and sima.image) # and (rd.engine == 'BLENDER_GAME')
def draw(self, context):
layout = self.layout