First version of fields panel.

Please keep in mind: I am no python expert and may have some ugly layout-tricks in this file. GUI designed by nudelZ. 
Commit approved by William ;-)
This commit is contained in:
Daniel Genrich 2009-07-19 11:28:43 +00:00
parent 08ef73ab3e
commit 26ec00d567

@ -11,21 +11,141 @@ class PhysicButtonsPanel(bpy.types.Panel):
class PHYSICS_PT_field(PhysicButtonsPanel):
__idname__ = "PHYSICS_PT_field"
__label__ = "Field"
__label__ = "Force Fields"
__default_closed__ = True
def draw(self, context):
layout = self.layout
ob = context.object
field = ob.field
layout.itemR(field, "type")
#layout.active = field.enabled
split = layout.split()
col = split.column(align=True)
col.itemL(text="Type:")
col.itemR(field, "type", text="")
colsub = split.column(align=True)
if field.type == "GUIDE":
colsub = col.column()
colsub.itemL(text="blabla")
colsub.itemR(field, "guide_path_add")
if field.type == "WIND":
col.itemR(field, "strength")
col.itemR(field, "noise")
col.itemR(field, "seed")
colsub.itemL(text="")
colsub.itemL(text="")
colsub.itemL(text="")
colsub.itemL(text="")
colsub.itemL(text="")
colsub.itemL(text="")
colsub.itemL(text="")
if field.type == "VORTEX":
col.itemR(field, "strength")
colsub.itemL(text="")
colsub.itemL(text="")
colsub.itemL(text="")
colsub.itemL(text="")
colsub.itemL(text="")
if field.type != "NONE":
layout.itemR(field, "strength")
if field.type in ("SPHERICAL", "CHARGE", "LENNARDJ"):
col.itemR(field, "strength")
colsub.itemL(text="")
colsub.itemR(field, "surface")
colsub.itemR(field, "planar")
colsub.itemL(text="")
colsub.itemL(text="")
if field.type == "MAGNET":
col.itemR(field, "strength")
colsub.itemL(text="")
colsub.itemR(field, "planar")
colsub.itemL(text="")
colsub.itemL(text="")
colsub.itemL(text="")
if field.type == "HARMONIC":
col.itemR(field, "strength")
col.itemR(field, "harmonic_damping", text="Damping")
colsub.itemL(text="")
colsub.itemR(field, "surface")
colsub.itemR(field, "planar")
colsub.itemL(text="")
colsub.itemL(text="")
colsub.itemL(text="")
if field.type == "TEXTURE":
col.itemR(field, "strength")
col.itemR(field, "texture", text="")
col.itemL(text="Texture Mode:")
col.itemR(field, "texture_mode", text="")
col.itemR(field, "texture_nabla")
colsub.itemL(text="")
colsub.itemR(field, "use_coordinates")
colsub.itemR(field, "root_coordinates")
colsub.itemR(field, "force_2d")
colsub.itemL(text="")
colsub.itemL(text="")
colsub.itemL(text="")
colsub.itemL(text="")
colsub.itemL(text="")
if field.type in ("HARMONIC", "SPHERICAL", "CHARGE", "WIND", "VORTEX", "TEXTURE", "MAGNET"):
col.itemL(text="Fall-Off:")
col.itemR(field, "falloff_type", text="")
col.itemR(field, "positive_z", text="Positive Z")
col.itemR(field, "use_min_distance", text="Use Minimum")
col.itemR(field, "use_max_distance", text="Use Maximum")
colsub.itemR(field, "falloff_power", text="Power")
colsub1 = colsub.column()
colsub1.active = field.use_min_distance
colsub1.itemR(field, "minimum_distance", text="Distance")
colsub2 = colsub.column()
colsub2.active = field.use_max_distance
colsub2.itemR(field, "maximum_distance", text="Distance")
if field.falloff_type == "CONE":
col.itemL(text="")
col.itemL(text="Angular:")
col.itemR(field, "use_radial_min", text="Use Minimum")
col.itemR(field, "use_radial_max", text="Use Maximum")
colsub.itemL(text="")
colsub.itemR(field, "radial_falloff", text="Power")
colsub1 = colsub.column()
colsub1.active = field.use_radial_min
colsub1.itemR(field, "radial_minimum", text="Angle")
colsub2 = colsub.column()
colsub2.active = field.use_radial_max
colsub2.itemR(field, "radial_maximum", text="Angle")
if field.falloff_type == "TUBE":
col.itemL(text="")
col.itemL(text="Radial:")
col.itemR(field, "use_radial_min", text="Use Minimum")
col.itemR(field, "use_radial_max", text="Use Maximum")
colsub.itemL(text="")
colsub.itemR(field, "radial_falloff", text="Power")
colsub1 = colsub.column()
colsub1.active = field.use_radial_min
colsub1.itemR(field, "radial_minimum", text="Distance")
colsub2 = colsub.column()
colsub2.active = field.use_radial_max
colsub2.itemR(field, "radial_maximum", text="Distance")
#if ob.type in "CURVE":
#if field.type == "GUIDE":
#colsub = col.column(align=True)
#if field.type != "NONE":
#layout.itemR(field, "strength")
if field.type in ("HARMONIC", "SPHERICAL", "CHARGE", "LENNARDj"):
if ob.type in ("MESH", "SURFACE", "FONT", "CURVE"):
layout.itemR(field, "surface")
#if field.type in ("HARMONIC", "SPHERICAL", "CHARGE", "LENNARDj"):
#if ob.type in ("MESH", "SURFACE", "FONT", "CURVE"):
#layout.itemR(field, "surface")
class PHYSICS_PT_collision(PhysicButtonsPanel):
__idname__ = "PHYSICS_PT_collision"
@ -50,17 +170,30 @@ class PHYSICS_PT_collision(PhysicButtonsPanel):
split = layout.split()
col = split.column()
col.itemL(text="Damping:")
col.itemR(settings, "damping_factor", text="Factor");
col.itemR(settings, "random_damping", text="Random");
col.itemL(text="Particle:")
col.itemR(settings, "permeability", slider=True)
col.itemL(text="Particle Damping:")
colsub = col.column(align=True)
colsub.itemR(settings, "damping_factor", text="Factor", slider=True)
colsub.itemR(settings, "random_damping", text="Random", slider=True)
col.itemL(text="Soft Body and Cloth:")
colsub = col.column(align=True)
colsub.itemR(settings, "outer_thickness", text="Outer", slider=True)
colsub.itemR(settings, "inner_thickness", text="Inner", slider=True)
col.itemL(text="Force Fields:")
layout.itemR(md, "absorption", text="Absorption")
col = split.column()
col.itemL(text="Friction:")
col.itemR(settings, "friction_factor", text="Factor");
col.itemR(settings, "random_friction", text="Random");
col.itemL(text="")
col.itemR(settings, "kill_particles")
col.itemL(text="Particle Friction:")
colsub = col.column(align=True)
colsub.itemR(settings, "friction_factor", text="Factor", slider=True)
colsub.itemR(settings, "random_friction", text="Random", slider=True)
col.itemL(text="Soft Body Damping:")
col.itemR(settings, "damping", text="Factor", slider=True)
layout.itemR(settings, "permeability");
layout.itemR(settings, "kill_particles");
bpy.types.register(PHYSICS_PT_field)
bpy.types.register(PHYSICS_PT_collision)
bpy.types.register(PHYSICS_PT_collision)