Update Edit Mode tabs for mesh objects
This greatly improves the mesh edit tabs after a few weeks of feedback, making the tabs more practical with less need to switch tabs often. Based on discussion on IRC and T37568. Reviewers: campbellbarton CC: campbellbarton, brecht Reviewers: campbellbarton Reviewed By: campbellbarton CC: campbellbarton, brecht Differential Revision: https://developer.blender.org/D269
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@ -234,62 +234,13 @@ class VIEW3D_PT_tools_rigidbody(View3DPanel, Panel):
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col.label(text="Constraints:")
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col.operator("rigidbody.connect", text="Connect")
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# Grease Pencil tools
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class VIEW3D_PT_tools_greasepencil(View3DPanel, Panel):
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bl_category = "Grease Pencil"
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bl_label = "Grease Pencil"
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def draw(self, context):
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layout = self.layout
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draw_gpencil_tools(context, layout)
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class VIEW3D_PT_tools_objectmode(View3DPanel, Panel):
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bl_category = "History"
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bl_context = "objectmode"
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bl_label = "History"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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row = col.row(align=True)
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row.operator("ed.undo")
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row.operator("ed.redo")
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col.operator("ed.undo_history")
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draw_repeat_tools(context, layout)
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# ********** default tools for editmode_mesh ****************
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class VIEW3D_PT_tools_add_mesh_edit(View3DPanel, Panel):
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bl_category = "Create"
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class VIEW3D_PT_tools_transform_mesh(View3DPanel, Panel):
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bl_category = "Mesh Tools"
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bl_context = "mesh_edit"
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bl_label = "Add Meshes"
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def draw (self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Primitives:")
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col.operator("mesh.primitive_plane_add", text="Plane", icon="MESH_PLANE")
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col.operator("mesh.primitive_cube_add", text="Cube", icon="MESH_CUBE")
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col.operator("mesh.primitive_circle_add", text="Circle", icon="MESH_CIRCLE")
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col.operator("mesh.primitive_uv_sphere_add", text="UV Sphere", icon="MESH_UVSPHERE")
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col.operator("mesh.primitive_ico_sphere_add", text="Ico Sphere", icon="MESH_ICOSPHERE")
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col.operator("mesh.primitive_cylinder_add", text="Cylinder", icon="MESH_CYLINDER")
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col.operator("mesh.primitive_cone_add", text="Cone", icon="MESH_CONE")
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col.operator("mesh.primitive_torus_add", text="Torus", icon="MESH_TORUS")
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col = layout.column(align=True)
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col.label(text="Special:")
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col.operator("mesh.primitive_grid_add", text="Grid", icon="MESH_GRID")
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col.operator("mesh.primitive_monkey_add", text="Monkey", icon="MESH_MONKEY")
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class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
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bl_category = "Basic"
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bl_context = "mesh_edit"
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bl_label = "Mesh Tools"
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bl_label = "Transform"
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def draw(self, context):
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layout = self.layout
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@ -302,6 +253,14 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
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col.operator("transform.shrink_fatten", text="Shrink/Fatten")
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col.operator("transform.push_pull", text="Push/Pull")
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class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
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bl_category = "Mesh Tools"
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bl_context = "mesh_edit"
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bl_label = "Mesh Tools"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Deform:")
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row = col.row(align=True)
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@ -339,16 +298,16 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
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col.operator_menu_enum("mesh.merge", "type")
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col.operator("mesh.remove_doubles")
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col = layout.column(align=True)
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col.label(text="Normals:")
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col.operator("mesh.normals_make_consistent", text="Recalculate")
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col.operator("mesh.flip_normals", text="Flip Direction")
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draw_repeat_tools(context, layout)
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col = layout.column(align=True)
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col.label(text="UV Mapping:")
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col.menu("VIEW3D_MT_uv_map", text="Unwrap")
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col.operator("mesh.mark_seam").clear = False
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col.operator("mesh.mark_seam", text="Clear Seam").clear = True
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class VIEW3D_PT_tools_shading(View3DPanel, Panel):
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bl_category = "Shading / UVs"
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bl_context = "mesh_edit"
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bl_label = "Shading"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Shading:")
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@ -356,10 +315,49 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
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row.operator("mesh.faces_shade_smooth", text="Smooth")
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row.operator("mesh.faces_shade_flat", text="Flat")
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draw_repeat_tools(context, layout)
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col = layout.column(align=True)
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col.label(text="Normals:")
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col.operator("mesh.normals_make_consistent", text="Recalculate")
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col.operator("mesh.flip_normals", text="Flip Direction")
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draw_gpencil_tools(context, layout)
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class VIEW3D_PT_tools_uvs(View3DPanel, Panel):
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bl_category = "Shading / UVs"
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bl_context = "mesh_edit"
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bl_label = "UVs"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="UV Mapping:")
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col.menu("VIEW3D_MT_uv_map", text="Unwrap")
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col.operator("mesh.mark_seam").clear = False
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col.operator("mesh.mark_seam", text="Clear Seam").clear = True
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class VIEW3D_PT_tools_add_mesh_edit(View3DPanel, Panel):
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bl_category = "Create"
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bl_context = "mesh_edit"
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bl_label = "Add Meshes"
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def draw (self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Primitives:")
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col.operator("mesh.primitive_plane_add", text="Plane", icon="MESH_PLANE")
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col.operator("mesh.primitive_cube_add", text="Cube", icon="MESH_CUBE")
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col.operator("mesh.primitive_circle_add", text="Circle", icon="MESH_CIRCLE")
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col.operator("mesh.primitive_uv_sphere_add", text="UV Sphere", icon="MESH_UVSPHERE")
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col.operator("mesh.primitive_ico_sphere_add", text="Ico Sphere", icon="MESH_ICOSPHERE")
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col.operator("mesh.primitive_cylinder_add", text="Cylinder", icon="MESH_CYLINDER")
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col.operator("mesh.primitive_cone_add", text="Cone", icon="MESH_CONE")
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col.operator("mesh.primitive_torus_add", text="Torus", icon="MESH_TORUS")
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col = layout.column(align=True)
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col.label(text="Special:")
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col.operator("mesh.primitive_grid_add", text="Grid", icon="MESH_GRID")
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col.operator("mesh.primitive_monkey_add", text="Monkey", icon="MESH_MONKEY")
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class VIEW3D_PT_tools_meshedit_options(View3DPanel, Panel):
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bl_category = "Options"
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@ -1526,5 +1524,30 @@ class VIEW3D_PT_tools_particlemode(View3DPanel, Panel):
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sub.active = pe.use_fade_time
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sub.prop(pe, "fade_frames", slider=True)
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# Grease Pencil tools
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class VIEW3D_PT_tools_greasepencil(View3DPanel, Panel):
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bl_category = "Grease Pencil"
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bl_label = "Grease Pencil"
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def draw(self, context):
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layout = self.layout
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draw_gpencil_tools(context, layout)
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class VIEW3D_PT_tools_objectmode(View3DPanel, Panel):
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bl_category = "History"
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bl_context = "objectmode"
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bl_label = "History"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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row = col.row(align=True)
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row.operator("ed.undo")
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row.operator("ed.redo")
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col.operator("ed.undo_history")
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draw_repeat_tools(context, layout)
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if __name__ == "__main__": # only for live edit.
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bpy.utils.register_module(__name__)
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