fixed synchronisation problem with (kept on loosing this documentation bit when merging from Blender -> Bullet)
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@ -13,6 +13,53 @@ subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* @mainpage Bullet Documentation
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*
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* @section intro_sec Introduction
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* Bullet Collision Detection & Physics SDK
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*
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* Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ).
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*
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* There is the Physics Forum for Feedback and General Collision Detection and Physics discussions.
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* Please visit http://www.continuousphysics.com/Bullet/phpBB2/index.php
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*
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* @section install_sec Installation
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*
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* @subsection step1 Step 1: Download
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* You can download the Bullet Physics Library from our website: http://www.continuousphysics.com/Bullet/
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* @subsection step2 Step 2: Building
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* Bullet comes with autogenerated Project Files for Microsoft Visual Studio 6, 7, 7.1 and 8.
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* The main Workspace/Solution is located in Bullet/msvc/8/wksbullet.sln (replace 8 with your version).
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*
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* Under other platforms, like Linux or Mac OS-X, Bullet can be build using jam, http://www.perforce.com/jam/jam.html .
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* Jam is a build system that can build the library, demos and also autogenerate the MSVC Project Files.
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* So if you are not using MSVC, you can run configure and jam .
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* If you don't have jam installed, you can make jam from the included jam-2.5 sources, or download jam from ftp://ftp.perforce.com/pub/jam/
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*
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* @subsection step3 Step 3: Testing demos
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* Try to run and experiment with CcdPhysicsDemo executable as a starting point.
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* Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation.
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* The Dependencies can be seen in this documentation under Directories
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*
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* @subsection step4 Step 4: Integrating in your application, Full Rigid Body Simulation
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* Check out CcdPhysicsDemo how to create a CcdPhysicsEnvironment , CollisionShape and RigidBody, Stepping the simulation and synchronizing your derived version of the PHY_IMotionState class.
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* @subsection step5 Step 5 : Integrate the Collision Detection Library (without Dynamics and other Extras)
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* Bullet Collision Detection can also be used without the Dynamics/Extras.
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* Check out CollisionWorld and CollisionObject, and the CollisionInterfaceDemo. Also in Extras/test_BulletOde.cpp there is a sample Collision Detection integration with Open Dynamics Engine, ODE, http://www.ode.org
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* @subsection step6 Step 6 : Use Snippets like the GJK Closest Point calculation.
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* Bullet has been designed in a modular way keeping dependencies to a minimum. The ConvexHullDistance demo demonstrates direct use of GjkPairDetector.
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*
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* @section copyright Copyright
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* Copyright (C) 2005-2006 Erwin Coumans, some contributions Copyright Gino van den Bergen, Christer Ericson, Simon Hobbs, Ricardo Padrela, F Richter(res), Stephane Redon
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* Special thanks to all visitors of the Bullet Physics forum, and in particular above contributors, Dave Eberle, Dirk Gregorius, Erin Catto, Dave Eberle, Adam Moravanszky,
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* Pierre Terdiman, Kenny Erleben, Russell Smith, Oliver Strunk, Jan Paul van Waveren.
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*
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*/
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#ifndef COLLISION_WORLD_H
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#define COLLISION_WORLD_H
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