Cycles: reorganize Performance panel layout, move viewport BVH type to debug.

This commit is contained in:
Brecht Van Lommel 2017-08-21 15:09:03 +02:00
parent 81a76469ca
commit 296d74c4b1
5 changed files with 29 additions and 18 deletions

@ -396,6 +396,8 @@ class CyclesRender_PT_performance(CyclesButtonsPanel, Panel):
sub.enabled = rd.threads_mode == 'FIXED'
sub.prop(rd, "threads")
col.separator()
sub = col.column(align=True)
sub.label(text="Tiles:")
sub.prop(cscene, "tile_order", text="")
@ -405,20 +407,10 @@ class CyclesRender_PT_performance(CyclesButtonsPanel, Panel):
sub.prop(cscene, "use_progressive_refine")
subsub = sub.column(align=True)
subsub.prop(rd, "use_save_buffers")
col = split.column(align=True)
col.label(text="Viewport:")
col.prop(cscene, "debug_bvh_type", text="")
col.separator()
col.prop(cscene, "preview_start_resolution")
col.prop(rd, "preview_pixel_size", text="")
col.separator()
col = split.column()
col.label(text="Final Render:")
col.prop(rd, "use_save_buffers")
col.prop(rd, "use_persistent_data", text="Persistent Images")
col.separator()
@ -431,6 +423,12 @@ class CyclesRender_PT_performance(CyclesButtonsPanel, Panel):
row.active = not cscene.debug_use_spatial_splits
row.prop(cscene, "debug_bvh_time_steps")
col = layout.column()
col.label(text="Viewport Resolution:")
split = col.split()
split.prop(rd, "preview_pixel_size", text="")
split.prop(cscene, "preview_start_resolution")
class CyclesRender_PT_layer_options(CyclesButtonsPanel, Panel):
bl_label = "Layer"
@ -1595,11 +1593,15 @@ class CyclesRender_PT_debug(CyclesButtonsPanel, Panel):
col.prop(cscene, "debug_use_qbvh")
col.prop(cscene, "debug_use_cpu_split_kernel")
col.separator()
col = layout.column()
col.label('CUDA Flags:')
col.prop(cscene, "debug_use_cuda_adaptive_compile")
col.prop(cscene, "debug_use_cuda_split_kernel")
col.separator()
col = layout.column()
col.label('OpenCL Flags:')
col.prop(cscene, "debug_opencl_kernel_type", text="Kernel")
@ -1608,6 +1610,11 @@ class CyclesRender_PT_debug(CyclesButtonsPanel, Panel):
col.prop(cscene, "debug_use_opencl_debug", text="Debug")
col.prop(cscene, "debug_opencl_mem_limit")
col.separator()
col = layout.column()
col.prop(cscene, "debug_bvh_type")
class CyclesParticle_PT_CurveSettings(CyclesButtonsPanel, Panel):
bl_label = "Cycles Hair Settings"

@ -60,6 +60,8 @@ bool debug_flags_sync_from_scene(BL::Scene b_scene)
/* Backup some settings for comparison. */
DebugFlags::OpenCL::DeviceType opencl_device_type = flags.opencl.device_type;
DebugFlags::OpenCL::KernelType opencl_kernel_type = flags.opencl.kernel_type;
/* Synchronize shared flags. */
flags.viewport_static_bvh = get_enum(cscene, "debug_bvh_type");
/* Synchronize CPU flags. */
flags.cpu.avx2 = get_boolean(cscene, "debug_use_cpu_avx2");
flags.cpu.avx = get_boolean(cscene, "debug_use_cpu_avx");

@ -626,14 +626,10 @@ SceneParams BlenderSync::get_scene_params(BL::Scene& b_scene,
else if(shadingsystem == 1)
params.shadingsystem = SHADINGSYSTEM_OSL;
if(background)
if(background || DebugFlags().viewport_static_bvh)
params.bvh_type = SceneParams::BVH_STATIC;
else
params.bvh_type = (SceneParams::BVHType)get_enum(
cscene,
"debug_bvh_type",
SceneParams::BVH_NUM_TYPES,
SceneParams::BVH_STATIC);
params.bvh_type = SceneParams::BVH_DYNAMIC;
params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
params.use_bvh_unaligned_nodes = RNA_boolean_get(&cscene, "debug_use_hair_bvh");

@ -122,13 +122,16 @@ void DebugFlags::OpenCL::reset()
}
DebugFlags::DebugFlags()
: viewport_static_bvh(false)
{
/* Nothing for now. */
}
void DebugFlags::reset()
{
viewport_static_bvh = false;
cpu.reset();
cuda.reset();
opencl.reset();
}

@ -30,6 +30,9 @@ CCL_NAMESPACE_BEGIN
*/
class DebugFlags {
public:
/* Use static BVH in viewport, to match final render exactly. */
bool viewport_static_bvh;
/* Descriptor of CPU feature-set to be used. */
struct CPU {
CPU();