Provide a way to get non-AA font rendering, which some see as "sharper".

"Configuration" by recompilation for now (feel free to code that).
This commit is contained in:
Guillermo S. Romero 2010-11-01 01:45:40 +00:00
parent a6007d1a5c
commit 29bcda37fd

@ -36,6 +36,7 @@
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include FT_OUTLINE_H
#include FT_BITMAP_H
#include "MEM_guardedalloc.h"
@ -49,6 +50,7 @@
#include "blf_internal_types.h"
#include "blf_internal.h"
FT_Library global_ft_lib;
GlyphCacheBLF *blf_glyph_cache_find(FontBLF *font, int size, int dpi)
{
@ -190,22 +192,40 @@ GlyphBLF *blf_glyph_add(FontBLF *font, FT_UInt index, unsigned int c)
FT_GlyphSlot slot;
GlyphBLF *g;
FT_Error err;
FT_Bitmap bitmap;
FT_Bitmap bitmap, tempbitmap;
int sharp;
FT_BBox bbox;
unsigned int key;
sharp = 0; /* TODO make the value be configurable somehow */
g= blf_glyph_search(font->glyph_cache, c);
if (g)
return(g);
err= FT_Load_Glyph(font->face, index, FT_LOAD_NO_HINTING | FT_LOAD_NO_BITMAP);
if (sharp)
err = FT_Load_Glyph(font->face, index, FT_LOAD_TARGET_MONO);
else
err = FT_Load_Glyph(font->face, index, FT_LOAD_TARGET_NORMAL | FT_LOAD_NO_HINTING | FT_LOAD_NO_BITMAP); /* Sure about NO_* flags? */
if (err)
return(NULL);
/* get the glyph. */
slot= font->face->glyph;
err= FT_Render_Glyph(slot, FT_RENDER_MODE_NORMAL);
if (sharp) {
err = FT_Render_Glyph(slot, FT_RENDER_MODE_MONO);
/* Convert result from 1 bit per pixel to 8 bit per pixel */
/* Accum errors for later, fine if not interested beyond "ok vs any error" */
err += FT_Bitmap_New(&tempbitmap);
err += FT_Bitmap_Convert(global_ft_lib, &slot->bitmap, &tempbitmap, 1); /* Does Blender use Pitch 1 always? It works so far */
err += FT_Bitmap_Copy(global_ft_lib, &tempbitmap, &slot->bitmap);
err += FT_Bitmap_Done(global_ft_lib, &tempbitmap);
} else {
err = FT_Render_Glyph(slot, FT_RENDER_MODE_NORMAL);
}
if (err || slot->format != FT_GLYPH_FORMAT_BITMAP)
return(NULL);
@ -228,6 +248,14 @@ GlyphBLF *blf_glyph_add(FontBLF *font, FT_UInt index, unsigned int c)
g->height= bitmap.rows;
if (g->width && g->height) {
if (sharp) {
/* Font buffer uses only 0 or 1 values, Blender expects full 0..255 range */
int i;
for (i=0; i < (g->width * g->height); i++) {
bitmap.buffer[i] = 255 * bitmap.buffer[i];
}
}
g->bitmap= (unsigned char *)MEM_mallocN(g->width * g->height, "glyph bitmap");
memcpy((void *)g->bitmap, (void *)bitmap.buffer, g->width * g->height);
}