Merging up to trunk r38834.

This commit is contained in:
Joerg Mueller 2011-07-29 21:28:18 +00:00
commit 29f214f7f3
97 changed files with 1284 additions and 660 deletions

@ -42,9 +42,9 @@ def replace_line(f, i, text, keep_indent=True):
l = data[i]
ws = l[:len(l) - len(l.lstrip())]
data[i] = "%s%s\n" % (ws, text)
file_handle = open(f, 'w')
file_handle.writelines(data)
file_handle.close()
@ -182,13 +182,13 @@ def cmake_get_src(f):
if new_path_rel != l:
print("overly relative path:\n %s:%d\n %s\n %s" % (f, i, l, new_path_rel))
## Save time. just replace the line
# replace_line(f, i - 1, new_path_rel)
else:
raise Exception("non existant include %s:%d -> %s" % (f, i, new_file))
# print(new_file)
global_h.update(set(sources_h))
@ -206,7 +206,7 @@ def cmake_get_src(f):
if ff not in sources_c:
print(" missing: " + ff)
'''
# reset
sources_h[:] = []
sources_c[:] = []

@ -30,7 +30,18 @@ Example linux usage
Windows not supported so far
"""
from project_info import *
from project_info import (SIMPLE_PROJECTFILE,
SOURCE_DIR,
CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
is_py,
cmake_advanced_info,
cmake_compiler_defines,
)
import os
from os.path import join, dirname, normpath, relpath, exists

@ -31,7 +31,17 @@ example linux usage
python .~/blenderSVN/blender/build_files/cmake/cmake_qtcreator_project.py ~/blenderSVN/cmake
"""
from project_info import *
from project_info import (SIMPLE_PROJECTFILE,
SOURCE_DIR,
CMAKE_DIR,
PROJECT_DIR,
source_list,
is_project_file,
is_c_header,
is_py,
cmake_advanced_info,
cmake_compiler_defines,
)
import os
import sys

@ -8,11 +8,11 @@ from bge import constraints
# get object list
objects = logic.getCurrentScene().objects
# get object named Object1 and Object 2
object_1 = objects["Object1"]
object_2 = objects["Object2"]
# want to use Edge constraint type
constraint_type = 2
@ -31,7 +31,7 @@ edge_angle_y = 1.0
edge_angle_z = 0.0
# create an edge constraint
constraints.createConstraint( physics_id_1, physics_id_2,
constraint_type,
edge_position_x, edge_position_y, edge_position_z,
edge_angle_x, edge_angle_y, edge_angle_z )
constraints.createConstraint(physics_id_1, physics_id_2,
constraint_type,
edge_position_x, edge_position_y, edge_position_z,
edge_angle_x, edge_angle_y, edge_angle_z)

@ -6,29 +6,31 @@ createTexture() and removeTexture() are to be called from a module Python
Controller.
"""
from bge import logic
from bge import texture
from bge import texture
def createTexture(cont):
"""Create a new Dynamic Texture"""
object = cont.owner
# get the reference pointer (ID) of the internal texture
ID = texture.materialID(obj, 'IMoriginal.png')
# create a texture object
# create a texture object
object_texture = texture.Texture(object, ID)
# create a new source with an external image
url = logic.expandPath("//newtexture.jpg")
new_source = texture.ImageFFmpeg(url)
# the texture has to be stored in a permanent Python object
logic.texture = object_texture
# update/replace the texture
logic.texture.source = new_source
logic.texture.refresh(False)
def removeTexture(cont):
"""Delete the Dynamic Texture, reversing back the final to its original state."""
try:

@ -9,14 +9,14 @@ from bge import logic
cont = logic.getCurrentController()
obj = cont.owner
# the creation of the texture must be done once: save the
# the creation of the texture must be done once: save the
# texture object in an attribute of bge.logic module makes it persistent
if not hasattr(logic, 'video'):
# identify a static texture by name
matID = texture.materialID(obj, 'IMvideo.png')
# create a dynamic texture that will replace the static texture
logic.video = texture.Texture(obj, matID)
@ -24,7 +24,7 @@ if not hasattr(logic, 'video'):
movie = logic.expandPath('//trailer_400p.ogg')
logic.video.source = texture.VideoFFmpeg(movie)
logic.video.source.scale = True
# quick off the movie, but it wont play in the background
logic.video.source.play()

@ -1,6 +1,7 @@
"""
Hello World Text Example
++++++++++++++++++++++++
Blender Game Engine example of using the blf module. For this module to work we
need to use the OpenGL wrapper :class:`~bgl` as well.
"""
@ -11,31 +12,33 @@ from bge import logic
import bgl
import blf
def init():
"""init function - runs once"""
# create a new font object, use external ttf file
font_path = logic.expandPath('//Zeyada.ttf')
# store the font indice - to use later
# store the font indice - to use later
logic.font_id = blf.load(font_path)
# set the font drawing routine to run every frame
# set the font drawing routine to run every frame
scene = logic.getCurrentScene()
scene.post_draw=[write]
scene.post_draw = [write]
def write():
"""write on screen"""
width = render.getWindowWidth()
height = render.getWindowHeight()
# OpenGL setup
bgl.glMatrixMode(bgl.GL_PROJECTION)
bgl.glLoadIdentity()
bgl.gluOrtho2D(0, width, 0, height)
bgl.glMatrixMode(bgl.GL_MODELVIEW)
bgl.glLoadIdentity()
# BLF drawing routine
font_id = logic.font_id
blf.position(font_id, (width*0.2), (height*0.3), 0)
blf.position(font_id, (width * 0.2), (height * 0.3), 0)
blf.size(font_id, 50, 72)
blf.draw(font_id, "Hello World")

@ -1,15 +1,15 @@
import mathutils
# zero length vector
vec = mathutils.Vector((0, 0, 1))
vec = mathutils.Vector((0.0, 0.0, 1.0))
# unit length vector
vec_a = vec.copy().normalize()
vec_b = mathutils.Vector((0, 1, 2))
vec_b = mathutils.Vector((0.0, 1.0, 2.0))
vec2d = mathutils.Vector((1, 2))
vec3d = mathutils.Vector((1, 0, 0))
vec2d = mathutils.Vector((1.0, 2.0))
vec3d = mathutils.Vector((1.0, 0.0, 0.0))
vec4d = vec_a.to_4d()
# other mathutuls types
@ -34,9 +34,9 @@ vec_a + vec_b
vec_a - vec_b
vec_a * vec_b
vec_a * 10.0
vec_a * matrix
matrix * vec_a
quat * vec_a
vec_a * vec_b
vec_a * quat
-vec_a
@ -44,6 +44,7 @@ vec_a * quat
x = vec_a[0]
len(vec)
vec_a[:] = vec_b
vec_a[:] = 1.0, 2.0, 3.0
vec2d[:] = vec3d[:2]

@ -38,8 +38,11 @@ cp $SPHINXBASE/sphinx-out/contents.html $SPHINXBASE/sphinx-out/index.html
ssh $SSH_USER@emo.blender.org 'rm -rf '$SSH_UPLOAD_FULL'/*'
rsync --progress -avze "ssh -p 22" $SPHINXBASE/sphinx-out/* $SSH_HOST:$SSH_UPLOAD_FULL/
# symlink the dir to a static URL
ssh $SSH_USER@emo.blender.org 'rm '$SSH_UPLOAD'/250PythonDoc && ln -s '$SSH_UPLOAD_FULL' '$SSH_UPLOAD'/250PythonDoc'
## symlink the dir to a static URL
#ssh $SSH_USER@emo.blender.org 'rm '$SSH_UPLOAD'/250PythonDoc && ln -s '$SSH_UPLOAD_FULL' '$SSH_UPLOAD'/250PythonDoc'
# better redirect
ssh $SSH_USER@emo.blender.org 'echo "<html><head><title>Redirecting...</title><meta http-equiv=\"REFRESH\" content=\"0;url=../blender_python_api_'$BLENDER_VERSION'/\"></head><body>Redirecting...</body></html>" > '$SSH_UPLOAD'/250PythonDoc/index.html'
# pdf
sphinx-build -b latex $SPHINXBASE/sphinx-in $SPHINXBASE/sphinx-out

@ -989,11 +989,16 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
* procedure of the top-level window being activated. If the windows use different input queues,
* the message is sent asynchronously, so the window is activated immediately.
*/
{
GHOST_ModifierKeys modifiers;
modifiers.clear();
system->storeModifierKeys(modifiers);
event = processWindowEvent(LOWORD(wParam) ? GHOST_kEventWindowActivate : GHOST_kEventWindowDeactivate, window);
/* WARNING: Let DefWindowProc handle WM_ACTIVATE, otherwise WM_MOUSEWHEEL
will not be dispatched to OUR active window if we minimize one of OUR windows. */
lResult = ::DefWindowProc(hwnd, msg, wParam, lParam);
break;
}
case WM_PAINT:
/* An application sends the WM_PAINT message when the system or another application
* makes a request to paint a portion of an application's window. The message is sent

@ -33,6 +33,7 @@ import bpy as _bpy
error_duplicates = False
def paths():
# RELEASE SCRIPTS: official scripts distributed in Blender releases
paths = _bpy.utils.script_paths("addons")

@ -43,6 +43,7 @@ from . import utils, path, ops
# fake operator module
ops = ops.ops_fake_module
def _main():
import sys as _sys

@ -239,4 +239,4 @@ def basename(path):
Use for Windows compatibility.
"""
return _os.path.basename(path[2:] if path.startswith("//") else path)
return _os.path.basename(path[2:] if path[:2] in {"//", b"//"} else path)

@ -159,14 +159,19 @@ def axis_conversion(from_forward='Y', from_up='Z', to_forward='Y', to_up='Z'):
raise Exception("invalid axis arguments passed, "
"can't use up/forward on the same axis.")
value = reduce(int.__or__, (_axis_convert_num[a] << (i * 3) for i, a in enumerate((from_forward, from_up, to_forward, to_up))))
value = reduce(int.__or__, (_axis_convert_num[a] << (i * 3)
for i, a in enumerate((from_forward,
from_up,
to_forward,
to_up,
))))
for i, axis_lut in enumerate(_axis_convert_lut):
if value in axis_lut:
return Matrix(_axis_convert_matrix[i])
assert(0)
def axis_conversion_ensure(operator, forward_attr, up_attr):
"""
Function to ensure an operator has valid axis conversion settings, intended
@ -174,9 +179,9 @@ def axis_conversion_ensure(operator, forward_attr, up_attr):
:arg operator: the operator to access axis attributes from.
:type operator: :class:`Operator`
:arg forward_attr:
:arg forward_attr: attribute storing the forward axis
:type forward_attr: string
:arg up_attr: the directory the *filepath* will be referenced from (normally the export path).
:arg up_attr: attribute storing the up axis
:type up_attr: string
:return: True if the value was modified.
:rtype: boolean
@ -184,9 +189,9 @@ def axis_conversion_ensure(operator, forward_attr, up_attr):
def validate(axis_forward, axis_up):
if axis_forward[-1] == axis_up[-1]:
axis_up = axis_up[0:-1] + 'XYZ'[('XYZ'.index(axis_up[-1]) + 1) % 3]
return axis_forward, axis_up
change = False
axis = getattr(operator, forward_attr), getattr(operator, up_attr)
@ -203,7 +208,7 @@ def axis_conversion_ensure(operator, forward_attr, up_attr):
# return a tuple (free, object list), free is True if memory should be freed later with free_derived_objects()
def create_derived_objects(scene, ob):
if ob.parent and ob.parent.dupli_type != 'NONE':
if ob.parent and ob.parent.dupli_type in {'VERTS', 'FACES'}:
return False, None
if ob.dupli_type != 'NONE':

@ -170,8 +170,8 @@ def edge_loops_from_faces(mesh, faces=None, seams=()):
# from knowing the last 2, look for th next.
ed_adj = edges[context_loop[-1]]
if len(ed_adj) != 2:
if other_dir and flipped == False: # the original edge had 2 other edges
# the original edge had 2 other edges
if other_dir and flipped == False:
flipped = True # only flip the list once
context_loop.reverse()
ed_adj[:] = []
@ -259,13 +259,15 @@ def edge_loops_from_edges(mesh, edges=None):
def ngon_tesselate(from_data, indices, fix_loops=True):
'''
Takes a polyline of indices (fgon)
and returns a list of face indicie lists.
Designed to be used for importers that need indices for an fgon to create from existing verts.
Takes a polyline of indices (fgon) and returns a list of face
indicie lists. Designed to be used for importers that need indices for an
fgon to create from existing verts.
from_data: either a mesh, or a list/tuple of vectors.
indices: a list of indices to use this list is the ordered closed polyline to fill, and can be a subset of the data given.
fix_loops: If this is enabled polylines that use loops to make multiple polylines are delt with correctly.
indices: a list of indices to use this list is the ordered closed polyline
to fill, and can be a subset of the data given.
fix_loops: If this is enabled polylines that use loops to make multiple
polylines are delt with correctly.
'''
from mathutils.geometry import tesselate_polygon
@ -276,7 +278,8 @@ def ngon_tesselate(from_data, indices, fix_loops=True):
return []
def mlen(co):
return abs(co[0]) + abs(co[1]) + abs(co[2]) # manhatten length of a vector, faster then length
# manhatten length of a vector, faster then length
return abs(co[0]) + abs(co[1]) + abs(co[2])
def vert_treplet(v, i):
return v, vector_to_tuple(v, 6), i, mlen(v)
@ -296,7 +299,8 @@ def ngon_tesselate(from_data, indices, fix_loops=True):
else:
verts = [from_data.vertices[i].co for ii, i in enumerate(indices)]
for i in range(len(verts) - 1, 0, -1): # same as reversed(xrange(1, len(verts))):
# same as reversed(range(1, len(verts))):
for i in range(len(verts) - 1, 0, -1):
if verts[i][1] == verts[i - 1][0]:
verts.pop(i - 1)
@ -304,14 +308,16 @@ def ngon_tesselate(from_data, indices, fix_loops=True):
else:
'''
Seperate this loop into multiple loops be finding edges that are used twice
This is used by lightwave LWO files a lot
Seperate this loop into multiple loops be finding edges that are
used twice. This is used by lightwave LWO files a lot
'''
if type(from_data) in (tuple, list):
verts = [vert_treplet(Vector(from_data[i]), ii) for ii, i in enumerate(indices)]
verts = [vert_treplet(Vector(from_data[i]), ii)
for ii, i in enumerate(indices)]
else:
verts = [vert_treplet(from_data.vertices[i].co, ii) for ii, i in enumerate(indices)]
verts = [vert_treplet(from_data.vertices[i].co, ii)
for ii, i in enumerate(indices)]
edges = [(i, i - 1) for i in range(len(verts))]
if edges:

@ -50,11 +50,11 @@ def region_2d_to_vector_3d(region, rv3d, coord):
-0.5
))
w = (out[0] * persinv[0][3]) + \
(out[1] * persinv[1][3]) + \
(out[2] * persinv[2][3]) + persinv[3][3]
w = ((out[0] * persinv[0][3]) +
(out[1] * persinv[1][3]) +
(out[2] * persinv[2][3]) + persinv[3][3])
return ((out * persinv) / w) - rv3d.view_matrix.inverted()[3].xyz
return ((persinv * out) / w) - rv3d.view_matrix.inverted()[3].xyz
else:
return rv3d.view_matrix.inverted()[2].xyz.normalized()
@ -116,7 +116,7 @@ def location_3d_to_region_2d(region, rv3d, coord):
"""
from mathutils import Vector
prj = Vector((coord[0], coord[1], coord[2], 1.0)) * rv3d.perspective_matrix
prj = rv3d.perspective_matrix * Vector((coord[0], coord[1], coord[2], 1.0))
if prj.w > 0.0:
width_half = region.width / 2.0
height_half = region.height / 2.0

@ -144,21 +144,21 @@ class _GenericBone:
""" Vector pointing down the x-axis of the bone.
"""
from mathutils import Vector
return Vector((1.0, 0.0, 0.0)) * self.matrix.to_3x3()
return self.matrix.to_3x3() * Vector((1.0, 0.0, 0.0))
@property
def y_axis(self):
""" Vector pointing down the x-axis of the bone.
"""
from mathutils import Vector
return Vector((0.0, 1.0, 0.0)) * self.matrix.to_3x3()
return self.matrix.to_3x3() * Vector((0.0, 1.0, 0.0))
@property
def z_axis(self):
""" Vector pointing down the x-axis of the bone.
"""
from mathutils import Vector
return Vector((0.0, 0.0, 1.0)) * self.matrix.to_3x3()
return self.matrix.to_3x3() * Vector((0.0, 0.0, 1.0))
@property
def basename(self):
@ -294,9 +294,9 @@ class EditBone(StructRNA, _GenericBone, metaclass=StructMetaPropGroup):
:type roll: bool
"""
from mathutils import Vector
z_vec = Vector((0.0, 0.0, 1.0)) * self.matrix.to_3x3()
self.tail = self.tail * matrix
self.head = self.head * matrix
z_vec = self.matrix.to_3x3() * Vector((0.0, 0.0, 1.0))
self.tail = matrix * self.tail
self.head = matrix * self.head
if scale:
scalar = matrix.median_scale
@ -304,7 +304,7 @@ class EditBone(StructRNA, _GenericBone, metaclass=StructMetaPropGroup):
self.tail_radius *= scalar
if roll:
self.align_roll(z_vec * matrix)
self.align_roll(matrix * z_vec)
def ord_ind(i1, i2):

@ -16,7 +16,7 @@
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# <pep8-80 compliant>
import bpy
import mathutils
@ -40,8 +40,10 @@ def add_torus(major_rad, minor_rad, major_seg, minor_seg):
for minor_index in range(minor_seg):
angle = 2 * pi * minor_index / minor_seg
vec = Vector((major_rad + (cos(angle) * minor_rad), 0.0,
(sin(angle) * minor_rad))) * quat
vec = quat * Vector((major_rad + (cos(angle) * minor_rad),
0.0,
(sin(angle) * minor_rad),
))
verts.extend(vec[:])
@ -72,7 +74,11 @@ def add_torus(major_rad, minor_rad, major_seg, minor_seg):
return verts, faces
from bpy.props import FloatProperty, IntProperty, BoolProperty, FloatVectorProperty
from bpy.props import (FloatProperty,
IntProperty,
BoolProperty,
FloatVectorProperty,
)
class AddTorus(bpy.types.Operator):
@ -82,7 +88,8 @@ class AddTorus(bpy.types.Operator):
bl_options = {'REGISTER', 'UNDO'}
major_radius = FloatProperty(name="Major Radius",
description="Radius from the origin to the center of the cross sections",
description=("Radius from the origin to the "
"center of the cross sections"),
default=1.0, min=0.01, max=100.0)
minor_radius = FloatProperty(name="Minor Radius",
description="Radius of the torus' cross section",

@ -16,7 +16,7 @@
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# <pep8-80 compliant>
import bpy
from bpy.props import StringProperty
@ -28,7 +28,11 @@ class EditExternally(bpy.types.Operator):
bl_label = "Image Edit Externally"
bl_options = {'REGISTER'}
filepath = StringProperty(name="File Path", description="Path to an image file", maxlen=1024, default="")
filepath = StringProperty(
name="File Path",
description="Path to an image file",
maxlen=1024,
)
def _editor_guess(self, context):
import sys
@ -57,10 +61,13 @@ class EditExternally(bpy.types.Operator):
def execute(self, context):
import os
import subprocess
filepath = bpy.path.abspath(self.filepath)
filepath = os.path.normpath(bpy.path.abspath(self.filepath))
if not os.path.exists(filepath):
self.report({'ERROR'}, "Image path %r not found, image may be packed or unsaved." % filepath)
self.report({'ERROR'},
"Image path %r not found, image may be packed or "
"unsaved." % filepath)
return {'CANCELLED'}
cmd = self._editor_guess(context) + [filepath]
@ -70,7 +77,10 @@ class EditExternally(bpy.types.Operator):
except:
import traceback
traceback.print_exc()
self.report({'ERROR'}, "Image editor not found, please specify in User Preferences > File")
self.report({'ERROR'},
"Image editor not found, "
"please specify in User Preferences > File")
return {'CANCELLED'}
return {'FINISHED'}
@ -104,7 +114,9 @@ class SaveDirty(bpy.types.Operator):
if "\\" not in filepath and "/" not in filepath:
self.report({'WARNING'}, "Invalid path: " + filepath)
elif filepath in unique_paths:
self.report({'WARNING'}, "Path used by more then one image: " + filepath)
self.report({'WARNING'},
"Path used by more then one image: %r" %
filepath)
else:
unique_paths.add(filepath)
image.save()
@ -142,14 +154,14 @@ class ProjectEdit(bpy.types.Operator):
filepath = os.path.basename(bpy.data.filepath)
filepath = os.path.splitext(filepath)[0]
# filepath = bpy.path.clean_name(filepath) # fixes <memory> rubbish, needs checking
# fixes <memory> rubbish, needs checking
# filepath = bpy.path.clean_name(filepath)
if filepath.startswith(".") or filepath == "":
# TODO, have a way to check if the file is saved, assume startup.blend
if bpy.data.is_saved:
filepath = "//" + filepath
else:
tmpdir = context.user_preferences.filepaths.temporary_directory
filepath = os.path.join(tmpdir, "project_edit")
else:
filepath = "//" + filepath
obj = context.object

@ -16,7 +16,7 @@
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# <pep8-80 compliant>
import bpy
@ -111,7 +111,8 @@ class MeshMirrorUV(bpy.types.Operator):
#for i, v in enumerate(mesh.vertices):
vmap = {}
for mirror_a, mirror_b in (mirror_gt, mirror_lt), (mirror_lt, mirror_gt):
for mirror_a, mirror_b in ((mirror_gt, mirror_lt),
(mirror_lt, mirror_gt)):
for co, i in mirror_a.items():
nco = (-co[0], co[1], co[2])
j = mirror_b.get(nco)
@ -120,7 +121,8 @@ class MeshMirrorUV(bpy.types.Operator):
active_uv_layer = mesh.uv_textures.active.data
fuvs = [(uv.uv1, uv.uv2, uv.uv3, uv.uv4) for uv in active_uv_layer]
fuvs_cpy = [(uv[0].copy(), uv[1].copy(), uv[2].copy(), uv[3].copy()) for uv in fuvs]
fuvs_cpy = [(uv[0].copy(), uv[1].copy(), uv[2].copy(), uv[3].copy())
for uv in fuvs]
# as a list
faces = mesh.faces[:]

@ -16,7 +16,7 @@
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# <pep8-80 compliant>
import bpy
from bpy.props import StringProperty, BoolProperty, EnumProperty, IntProperty
@ -28,9 +28,22 @@ class SelectPattern(bpy.types.Operator):
bl_label = "Select Pattern"
bl_options = {'REGISTER', 'UNDO'}
pattern = StringProperty(name="Pattern", description="Name filter using '*' and '?' wildcard chars", maxlen=32, default="*")
case_sensitive = BoolProperty(name="Case Sensitive", description="Do a case sensitive compare", default=False)
extend = BoolProperty(name="Extend", description="Extend the existing selection", default=True)
pattern = StringProperty(
name="Pattern",
description="Name filter using '*' and '?' wildcard chars",
maxlen=32,
default="*",
)
case_sensitive = BoolProperty(
name="Case Sensitive",
description="Do a case sensitive compare",
default=False,
)
extend = BoolProperty(
name="Extend",
description="Extend the existing selection",
default=True,
)
def execute(self, context):
@ -39,22 +52,37 @@ class SelectPattern(bpy.types.Operator):
if self.case_sensitive:
pattern_match = fnmatch.fnmatchcase
else:
pattern_match = lambda a, b: fnmatch.fnmatchcase(a.upper(), b.upper())
pattern_match = (lambda a, b:
fnmatch.fnmatchcase(a.upper(), b.upper()))
is_ebone = False
obj = context.object
if obj and obj.mode == 'POSE':
items = obj.data.bones
if not self.extend:
bpy.ops.pose.select_all(action='DESELECT')
elif obj and obj.type == 'ARMATURE' and obj.mode == 'EDIT':
items = obj.data.edit_bones
if not self.extend:
bpy.ops.armature.select_all(action='DESELECT')
is_ebone = True
else:
items = context.visible_objects
if not self.extend:
bpy.ops.object.select_all(action='DESELECT')
# Can be pose bones or objects
for item in items:
if pattern_match(item.name, self.pattern):
item.select = True
elif not self.extend:
item.select = False
# hrmf, perhaps there should be a utility function for this.
if is_ebone:
item.select_head = True
item.select_tail = True
if item.use_connect:
item_parent = item.parent
if item_parent is not None:
item_parent.select_tail = True
return {'FINISHED'}
@ -93,19 +121,25 @@ class SelectCamera(bpy.types.Operator):
class SelectHierarchy(bpy.types.Operator):
'''Select object relative to the active objects position in the hierarchy'''
'''Select object relative to the active objects position''' \
'''in the hierarchy'''
bl_idname = "object.select_hierarchy"
bl_label = "Select Hierarchy"
bl_options = {'REGISTER', 'UNDO'}
direction = EnumProperty(items=(
('PARENT', "Parent", ""),
('CHILD', "Child", "")),
name="Direction",
description="Direction to select in the hierarchy",
default='PARENT')
direction = EnumProperty(
items=(('PARENT', "Parent", ""),
('CHILD', "Child", ""),
),
name="Direction",
description="Direction to select in the hierarchy",
default='PARENT')
extend = BoolProperty(name="Extend", description="Extend the existing selection", default=False)
extend = BoolProperty(
name="Extend",
description="Extend the existing selection",
default=False,
)
@classmethod
def poll(cls, context):
@ -163,7 +197,12 @@ class SubdivisionSet(bpy.types.Operator):
level = IntProperty(name="Level",
default=1, min=-100, max=100, soft_min=-6, soft_max=6)
relative = BoolProperty(name="Relative", description="Apply the subsurf level as an offset relative to the current level", default=False)
relative = BoolProperty(
name="Relative",
description=("Apply the subsurf level as an offset "
"relative to the current level"),
default=False,
)
@classmethod
def poll(cls, context):
@ -215,7 +254,8 @@ class SubdivisionSet(bpy.types.Operator):
mod = obj.modifiers.new("Subsurf", 'SUBSURF')
mod.levels = level
except:
self.report({'WARNING'}, "Modifiers cannot be added to object: " + obj.name)
self.report({'WARNING'},
"Modifiers cannot be added to object: " + obj.name)
for obj in context.selected_editable_objects:
set_object_subd(obj)
@ -224,23 +264,37 @@ class SubdivisionSet(bpy.types.Operator):
class ShapeTransfer(bpy.types.Operator):
'''Copy another selected objects active shape to this one by applying the relative offsets'''
'''Copy another selected objects active shape to this one by ''' \
'''applying the relative offsets'''
bl_idname = "object.shape_key_transfer"
bl_label = "Transfer Shape Key"
bl_options = {'REGISTER', 'UNDO'}
mode = EnumProperty(items=(
('OFFSET', "Offset", "Apply the relative positional offset"),
('RELATIVE_FACE', "Relative Face", "Calculate the geometricly relative position (using faces)."),
('RELATIVE_EDGE', "Relative Edge", "Calculate the geometricly relative position (using edges).")),
name="Transformation Mode",
description="Method to apply relative shape positions to the new shape",
default='OFFSET')
use_clamp = BoolProperty(name="Clamp Offset",
description="Clamp the transformation to the distance each vertex moves in the original shape.",
default=False)
mode = EnumProperty(
items=(('OFFSET',
"Offset",
"Apply the relative positional offset",
),
('RELATIVE_FACE',
"Relative Face",
"Calculate relative position (using faces).",
),
('RELATIVE_EDGE',
"Relative Edge",
"Calculate relative position (using edges).",
),
),
name="Transformation Mode",
description="Relative shape positions to the new shape method",
default='OFFSET',
)
use_clamp = BoolProperty(
name="Clamp Offset",
description=("Clamp the transformation to the distance each "
"vertex moves in the original shape."),
default=False,
)
def _main(self, ob_act, objects, mode='OFFSET', use_clamp=False):
@ -272,13 +326,16 @@ class ShapeTransfer(bpy.types.Operator):
orig_shape_coords = me_cos(ob_act.active_shape_key.data)
orig_normals = me_nos(me.vertices)
# orig_coords = me_cos(me.vertices) # the actual mverts location isnt as relyable as the base shape :S
# the actual mverts location isnt as relyable as the base shape :S
# orig_coords = me_cos(me.vertices)
orig_coords = me_cos(me.shape_keys.key_blocks[0].data)
for ob_other in objects:
me_other = ob_other.data
if len(me_other.vertices) != len(me.vertices):
self.report({'WARNING'}, "Skipping '%s', vertex count differs" % ob_other.name)
self.report({'WARNING'},
("Skipping '%s', "
"vertex count differs") % ob_other.name)
continue
target_normals = me_nos(me_other.vertices)
@ -290,53 +347,90 @@ class ShapeTransfer(bpy.types.Operator):
ob_add_shape(ob_other, orig_key_name)
# editing the final coords, only list that stores wrapped coords
target_shape_coords = [v.co for v in ob_other.active_shape_key.data]
target_shape_coords = [v.co for v in
ob_other.active_shape_key.data]
median_coords = [[] for i in range(len(me.vertices))]
# Method 1, edge
if mode == 'OFFSET':
for i, vert_cos in enumerate(median_coords):
vert_cos.append(target_coords[i] + (orig_shape_coords[i] - orig_coords[i]))
vert_cos.append(target_coords[i] +
(orig_shape_coords[i] - orig_coords[i]))
elif mode == 'RELATIVE_FACE':
for face in me.faces:
i1, i2, i3, i4 = face.vertices_raw
if i4 != 0:
pt = barycentric_transform(orig_shape_coords[i1],
orig_coords[i4], orig_coords[i1], orig_coords[i2],
target_coords[i4], target_coords[i1], target_coords[i2])
orig_coords[i4],
orig_coords[i1],
orig_coords[i2],
target_coords[i4],
target_coords[i1],
target_coords[i2],
)
median_coords[i1].append(pt)
pt = barycentric_transform(orig_shape_coords[i2],
orig_coords[i1], orig_coords[i2], orig_coords[i3],
target_coords[i1], target_coords[i2], target_coords[i3])
orig_coords[i1],
orig_coords[i2],
orig_coords[i3],
target_coords[i1],
target_coords[i2],
target_coords[i3],
)
median_coords[i2].append(pt)
pt = barycentric_transform(orig_shape_coords[i3],
orig_coords[i2], orig_coords[i3], orig_coords[i4],
target_coords[i2], target_coords[i3], target_coords[i4])
orig_coords[i2],
orig_coords[i3],
orig_coords[i4],
target_coords[i2],
target_coords[i3],
target_coords[i4],
)
median_coords[i3].append(pt)
pt = barycentric_transform(orig_shape_coords[i4],
orig_coords[i3], orig_coords[i4], orig_coords[i1],
target_coords[i3], target_coords[i4], target_coords[i1])
orig_coords[i3],
orig_coords[i4],
orig_coords[i1],
target_coords[i3],
target_coords[i4],
target_coords[i1],
)
median_coords[i4].append(pt)
else:
pt = barycentric_transform(orig_shape_coords[i1],
orig_coords[i3], orig_coords[i1], orig_coords[i2],
target_coords[i3], target_coords[i1], target_coords[i2])
orig_coords[i3],
orig_coords[i1],
orig_coords[i2],
target_coords[i3],
target_coords[i1],
target_coords[i2],
)
median_coords[i1].append(pt)
pt = barycentric_transform(orig_shape_coords[i2],
orig_coords[i1], orig_coords[i2], orig_coords[i3],
target_coords[i1], target_coords[i2], target_coords[i3])
orig_coords[i1],
orig_coords[i2],
orig_coords[i3],
target_coords[i1],
target_coords[i2],
target_coords[i3],
)
median_coords[i2].append(pt)
pt = barycentric_transform(orig_shape_coords[i3],
orig_coords[i2], orig_coords[i3], orig_coords[i1],
target_coords[i2], target_coords[i3], target_coords[i1])
orig_coords[i2],
orig_coords[i3],
orig_coords[i1],
target_coords[i2],
target_coords[i3],
target_coords[i1],
)
median_coords[i3].append(pt)
elif mode == 'RELATIVE_EDGE':
@ -374,7 +468,8 @@ class ShapeTransfer(bpy.types.Operator):
if use_clamp:
# clamp to the same movement as the original
# breaks copy between different scaled meshes.
len_from = (orig_shape_coords[i] - orig_coords[i]).length
len_from = (orig_shape_coords[i] -
orig_coords[i]).length
ofs = co - target_coords[i]
ofs.length = len_from
co = target_coords[i] + ofs
@ -395,7 +490,10 @@ class ShapeTransfer(bpy.types.Operator):
if 1: # swap from/to, means we cant copy to many at once.
if len(objects) != 1:
self.report({'ERROR'}, "Expected one other selected mesh object to copy from")
self.report({'ERROR'},
("Expected one other selected "
"mesh object to copy from"))
return {'CANCELLED'}
ob_act, objects = objects[0], [ob_act]
@ -429,11 +527,14 @@ class JoinUVs(bpy.types.Operator):
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
if not mesh.uv_textures:
self.report({'WARNING'}, "Object: %s, Mesh: '%s' has no UVs\n" % (obj.name, mesh.name))
self.report({'WARNING'},
"Object: %s, Mesh: '%s' has no UVs"
% (obj.name, mesh.name))
else:
len_faces = len(mesh.faces)
uv_array = array.array('f', [0.0] * 8) * len_faces # seems to be the fastest way to create an array
# seems to be the fastest way to create an array
uv_array = array.array('f', [0.0] * 8) * len_faces
mesh.uv_textures.active.data.foreach_get("uv_raw", uv_array)
objects = context.selected_editable_objects[:]
@ -450,11 +551,18 @@ class JoinUVs(bpy.types.Operator):
mesh_other.tag = True
if len(mesh_other.faces) != len_faces:
self.report({'WARNING'}, "Object: %s, Mesh: '%s' has %d faces, expected %d\n" % (obj_other.name, mesh_other.name, len(mesh_other.faces), len_faces))
self.report({'WARNING'}, "Object: %s, Mesh: "
"'%s' has %d faces, expected %d\n"
% (obj_other.name,
mesh_other.name,
len(mesh_other.faces),
len_faces),
)
else:
uv_other = mesh_other.uv_textures.active
if not uv_other:
uv_other = mesh_other.uv_textures.new() # should return the texture it adds
# should return the texture it adds
uv_other = mesh_other.uv_textures.new()
# finally do the copy
uv_other.data.foreach_set("uv_raw", uv_array)
@ -482,14 +590,18 @@ class MakeDupliFace(bpy.types.Operator):
SCALE_FAC = 0.01
offset = 0.5 * SCALE_FAC
base_tri = Vector((-offset, -offset, 0.0)), Vector((offset, -offset, 0.0)), Vector((offset, offset, 0.0)), Vector((-offset, offset, 0.0))
base_tri = (Vector((-offset, -offset, 0.0)),
Vector((+offset, -offset, 0.0)),
Vector((+offset, +offset, 0.0)),
Vector((-offset, +offset, 0.0)),
)
def matrix_to_quat(matrix):
# scale = matrix.median_scale
trans = matrix.to_translation()
rot = matrix.to_3x3() # also contains scale
return [(b * rot) + trans for b in base_tri]
return [(rot * b) + trans for b in base_tri]
scene = bpy.context.scene
linked = {}
for obj in bpy.context.selected_objects:
@ -498,7 +610,10 @@ class MakeDupliFace(bpy.types.Operator):
linked.setdefault(data, []).append(obj)
for data, objects in linked.items():
face_verts = [axis for obj in objects for v in matrix_to_quat(obj.matrix_world) for axis in v]
face_verts = [axis for obj in objects
for v in matrix_to_quat(obj.matrix_world)
for axis in v]
faces = list(range(len(face_verts) // 3))
mesh = bpy.data.meshes.new(data.name + "_dupli")
@ -535,7 +650,8 @@ class MakeDupliFace(bpy.types.Operator):
class IsolateTypeRender(bpy.types.Operator):
'''Hide unselected render objects of same type as active by setting the hide render flag'''
'''Hide unselected render objects of same type as active ''' \
'''by setting the hide render flag'''
bl_idname = "object.isolate_type_render"
bl_label = "Restrict Render Unselected"
bl_options = {'REGISTER', 'UNDO'}

@ -16,102 +16,109 @@
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# <pep8-80 compliant>
import bpy
from mathutils import Vector
def GlobalBB_LQ(bb_world):
# Initialize the variables with the 8th vertex
left, right, front, back, down, up =\
bb_world[7][0],\
bb_world[7][0],\
bb_world[7][1],\
bb_world[7][1],\
bb_world[7][2],\
bb_world[7][2]
left, right, front, back, down, up = (bb_world[7][0],
bb_world[7][0],
bb_world[7][1],
bb_world[7][1],
bb_world[7][2],
bb_world[7][2],
)
# Test against the other 7 verts
for i in range (7):
for i in range(7):
# X Range
val = bb_world[i][0]
if val < left:
left = val
if val > right:
right = val
# Y Range
val = bb_world[i][1]
if val < front:
front = val
if val > back:
back = val
# Z Range
val = bb_world[i][2]
if val < down:
down = val
if val > up:
up = val
return (Vector((left, front, up)), Vector((right, back, down)))
def GlobalBB_HQ(obj):
matrix_world = obj.matrix_world.copy()
# Initialize the variables with the last vertex
verts = obj.data.vertices
val = verts[-1].co * matrix_world
left, right, front, back, down, up =\
val[0],\
val[0],\
val[1],\
val[1],\
val[2],\
val[2]
val = matrix_world * verts[-1].co
left, right, front, back, down, up = (val[0],
val[0],
val[1],
val[1],
val[2],
val[2],
)
# Test against all other verts
for i in range (len(verts)-1):
vco = verts[i].co * matrix_world
for i in range(len(verts) - 1):
vco = matrix_world * verts[i].co
# X Range
val = vco[0]
if val < left:
left = val
if val > right:
right = val
# Y Range
val = vco[1]
if val < front:
front = val
if val > back:
back = val
# Z Range
val = vco[2]
if val < down:
down = val
if val > up:
up = val
return (Vector((left, front, up)), Vector((right, back, down)))
return Vector((left, front, up)), Vector((right, back, down))
def align_objects(align_x, align_y, align_z, align_mode, relative_to, bb_quality):
def align_objects(align_x,
align_y,
align_z,
align_mode,
relative_to,
bb_quality):
cursor = bpy.context.scene.cursor_location
@ -123,20 +130,20 @@ def align_objects(align_x, align_y, align_z, align_mode, relative_to, bb_quality
objs = []
for obj in bpy.context.selected_objects:
matrix_world = obj.matrix_world
bb_world = [Vector(v[:]) * matrix_world for v in obj.bound_box]
matrix_world = obj.matrix_world.copy()
bb_world = [matrix_world * Vector(v[:]) for v in obj.bound_box]
objs.append((obj, bb_world))
if not objs:
return False
for obj, bb_world in objs:
if bb_quality:
GBB = GlobalBB_HQ(obj)
else:
GBB = GlobalBB_LQ(bb_world)
Left_Front_Up = GBB[0]
Right_Back_Down = GBB[1]
@ -193,13 +200,14 @@ def align_objects(align_x, align_y, align_z, align_mode, relative_to, bb_quality
# Main Loop
for obj, bb_world in objs:
bb_world = [Vector(v[:]) * obj.matrix_world for v in obj.bound_box]
matrix_world = obj.matrix_world.copy()
bb_world = [matrix_world * Vector(v[:]) for v in obj.bound_box]
if bb_quality:
GBB = GlobalBB_HQ(obj)
else:
GBB = GlobalBB_LQ(bb_world)
Left_Front_Up = GBB[0]
Right_Back_Down = GBB[1]
@ -339,7 +347,9 @@ class AlignObjects(bpy.types.Operator):
bb_quality = BoolProperty(
name="High Quality",
description="Enables high quality calculation of the bounding box for perfect results on complex shape meshes with rotation/scale (Slow)",
description=("Enables high quality calculation of the "
"bounding box for perfect results on complex "
"shape meshes with rotation/scale (Slow)"),
default=True)
align_mode = EnumProperty(items=(
@ -374,7 +384,12 @@ class AlignObjects(bpy.types.Operator):
def execute(self, context):
align_axis = self.align_axis
ret = align_objects('X' in align_axis, 'Y' in align_axis, 'Z' in align_axis, self.align_mode, self.relative_to, self.bb_quality)
ret = align_objects('X' in align_axis,
'Y' in align_axis,
'Z' in align_axis,
self.align_mode,
self.relative_to,
self.bb_quality)
if not ret:
self.report({'WARNING'}, "No objects with bound-box selected")

@ -16,11 +16,16 @@
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# <pep8-80 compliant>
from mathutils import Vector
import bpy
from bpy.props import BoolProperty, EnumProperty, IntProperty, FloatProperty, FloatVectorProperty
from bpy.props import (BoolProperty,
EnumProperty,
IntProperty,
FloatProperty,
FloatVectorProperty,
)
def object_ensure_material(obj, mat_name):
@ -61,7 +66,8 @@ class QuickFur(bpy.types.Operator):
def execute(self, context):
fake_context = bpy.context.copy()
mesh_objects = [obj for obj in context.selected_objects if obj.type == 'MESH']
mesh_objects = [obj for obj in context.selected_objects
if obj.type == 'MESH']
if not mesh_objects:
self.report({'ERROR'}, "Select at least one mesh object.")
@ -92,7 +98,8 @@ class QuickFur(bpy.types.Operator):
psys.settings.child_type = 'INTERPOLATED'
obj.data.materials.append(mat)
obj.particle_systems[-1].settings.material = len(obj.data.materials)
obj.particle_systems[-1].settings.material = \
len(obj.data.materials)
return {'FINISHED'}
@ -149,7 +156,10 @@ class QuickExplode(bpy.types.Operator):
for obj in mesh_objects:
if obj.particle_systems:
self.report({'ERROR'}, "Object %r already has a particle system" % obj.name)
self.report({'ERROR'},
"Object %r already has a "
"particle system" % obj.name)
return {'CANCELLED'}
if self.fade:
@ -184,9 +194,7 @@ class QuickExplode(bpy.types.Operator):
if self.fade:
explode.show_dead = False
bpy.ops.mesh.uv_texture_add(fake_context)
uv = obj.data.uv_textures[-1]
uv.name = "Explode fade"
uv = obj.data.uv_textures.new("Explode fade")
explode.particle_uv = uv.name
mat = object_ensure_material(obj, "Explode Fade")
@ -247,7 +255,7 @@ class QuickExplode(bpy.types.Operator):
def obj_bb_minmax(obj, min_co, max_co):
for i in range(0, 8):
bb_vec = Vector(obj.bound_box[i]) * obj.matrix_world
bb_vec = obj.matrix_world * Vector(obj.bound_box[i])
min_co[0] = min(bb_vec[0], min_co[0])
min_co[1] = min(bb_vec[1], min_co[1])
@ -262,21 +270,26 @@ class QuickSmoke(bpy.types.Operator):
bl_label = "Quick Smoke"
bl_options = {'REGISTER', 'UNDO'}
style = EnumProperty(items=(
('STREAM', "Stream", ""),
('PUFF', "Puff", ""),
('FIRE', "Fire", "")),
name="Smoke Style",
description="",
default='STREAM')
style = EnumProperty(
items=(('STREAM', "Stream", ""),
('PUFF', "Puff", ""),
('FIRE', "Fire", ""),
),
name="Smoke Style",
description="",
default='STREAM',
)
show_flows = BoolProperty(name="Render Smoke Objects",
description="Keep the smoke objects visible during rendering.",
default=False)
show_flows = BoolProperty(
name="Render Smoke Objects",
description="Keep the smoke objects visible during rendering.",
default=False,
)
def execute(self, context):
fake_context = bpy.context.copy()
mesh_objects = [obj for obj in context.selected_objects if obj.type == 'MESH']
mesh_objects = [obj for obj in context.selected_objects
if obj.type == 'MESH']
min_co = Vector((100000.0, 100000.0, 100000.0))
max_co = -min_co
@ -336,21 +349,25 @@ class QuickSmoke(bpy.types.Operator):
mat.volume.density = 0
mat.volume.density_scale = 5
mat.texture_slots.add()
mat.texture_slots[0].texture = bpy.data.textures.new("Smoke Density", 'VOXEL_DATA')
mat.texture_slots[0].texture.voxel_data.domain_object = obj
mat.texture_slots[0].use_map_color_emission = False
mat.texture_slots[0].use_map_density = True
tex = bpy.data.textures.new("Smoke Density", 'VOXEL_DATA')
tex.voxel_data.domain_object = obj
tex_slot = mat.texture_slots.add()
tex_slot.texture = tex
tex_slot.use_map_color_emission = False
tex_slot.use_map_density = True
# for fire add a second texture for emission and emission color
if self.style == 'FIRE':
mat.volume.emission = 5
mat.texture_slots.add()
mat.texture_slots[1].texture = bpy.data.textures.new("Smoke Heat", 'VOXEL_DATA')
mat.texture_slots[1].texture.voxel_data.domain_object = obj
mat.texture_slots[1].texture.use_color_ramp = True
tex = bpy.data.textures.new("Smoke Heat", 'VOXEL_DATA')
tex.voxel_data.domain_object = obj
tex.use_color_ramp = True
ramp = mat.texture_slots[1].texture.color_ramp
tex_slot = mat.texture_slots.add()
tex_slot.texture = tex
ramp = tex.color_ramp
elem = ramp.elements.new(0.333)
elem.color[0] = elem.color[3] = 1
@ -371,28 +388,38 @@ class QuickFluid(bpy.types.Operator):
bl_label = "Quick Fluid"
bl_options = {'REGISTER', 'UNDO'}
style = EnumProperty(items=(
('INFLOW', "Inflow", ""),
('BASIC', "Basic", "")),
style = EnumProperty(
items=(('INFLOW', "Inflow", ""),
('BASIC', "Basic", ""),
),
name="Fluid Style",
description="",
default='BASIC')
initial_velocity = FloatVectorProperty(name="Initial Velocity",
description="Initial velocity of the fluid",
default=(0.0, 0.0, 0.0), min=-100.0, max=100.0, subtype='VELOCITY')
show_flows = BoolProperty(name="Render Fluid Objects",
description="Keep the fluid objects visible during rendering.",
default=False)
start_baking = BoolProperty(name="Start Fluid Bake",
description="Start baking the fluid immediately after creating the domain object.",
default=False)
default='BASIC',
)
initial_velocity = FloatVectorProperty(
name="Initial Velocity",
description="Initial velocity of the fluid",
default=(0.0, 0.0, 0.0),
min=-100.0,
max=100.0,
subtype='VELOCITY',
)
show_flows = BoolProperty(
name="Render Fluid Objects",
description="Keep the fluid objects visible during rendering.",
default=False,
)
start_baking = BoolProperty(
name="Start Fluid Bake",
description=("Start baking the fluid immediately "
"after creating the domain object"),
default=False,
)
def execute(self, context):
fake_context = bpy.context.copy()
mesh_objects = [obj for obj in context.selected_objects if (obj.type == 'MESH' and not 0 in obj.dimensions)]
mesh_objects = [obj for obj in context.selected_objects
if (obj.type == 'MESH' and not 0.0 in obj.dimensions)]
min_co = Vector((100000, 100000, 100000))
max_co = Vector((-100000, -100000, -100000))
@ -405,7 +432,8 @@ class QuickFluid(bpy.types.Operator):
# make each selected object a fluid
bpy.ops.object.modifier_add(fake_context, type='FLUID_SIMULATION')
# fluid has to be before constructive modifiers, so it might not be the last modifier
# fluid has to be before constructive modifiers,
# so it might not be the last modifier
for mod in obj.modifiers:
if mod.type == 'FLUID_SIMULATION':
break
@ -429,10 +457,14 @@ class QuickFluid(bpy.types.Operator):
obj = context.active_object
obj.name = "Fluid Domain"
# give the fluid some room below the flows and scale with initial velocity
# give the fluid some room below the flows
# and scale with initial velocity
v = 0.5 * self.initial_velocity
obj.location = 0.5 * (max_co + min_co) + Vector((0.0, 0.0, -1.0)) + v
obj.scale = 0.5 * (max_co - min_co) + Vector((1.0, 1.0, 2.0)) + Vector((abs(v[0]), abs(v[1]), abs(v[2])))
obj.scale = (0.5 * (max_co - min_co) +
Vector((1.0, 1.0, 2.0)) +
Vector((abs(v[0]), abs(v[1]), abs(v[2])))
)
# setup smoke domain
bpy.ops.object.modifier_add(type='FLUID_SIMULATION')

@ -16,7 +16,7 @@
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# <pep8-80 compliant>
import bpy
@ -93,40 +93,69 @@ class RandomizeLocRotSize(bpy.types.Operator):
bl_label = "Randomize Transform"
bl_options = {'REGISTER', 'UNDO'}
random_seed = IntProperty(name="Random Seed",
description="Seed value for the random generator",
default=0, min=0, max=1000)
use_delta = BoolProperty(name="Transform Delta",
description="Randomize delta transform values instead of regular transform", default=False)
use_loc = BoolProperty(name="Randomize Location",
description="Randomize the location values", default=True)
loc = FloatVectorProperty(name="Location",
description="Maximun distance the objects can spread over each axis",
default=(0.0, 0.0, 0.0), min=-100.0, max=100.0, subtype='TRANSLATION')
use_rot = BoolProperty(name="Randomize Rotation",
description="Randomize the rotation values", default=True)
rot = FloatVectorProperty(name="Rotation",
description="Maximun rotation over each axis",
default=(0.0, 0.0, 0.0), min=-180.0, max=180.0, subtype='TRANSLATION')
use_scale = BoolProperty(name="Randomize Scale",
description="Randomize the scale values", default=True)
scale_even = BoolProperty(name="Scale Even",
description="Use the same scale value for all axis", default=False)
random_seed = IntProperty(
name="Random Seed",
description="Seed value for the random generator",
min=0,
max=1000,
default=0,
)
use_delta = BoolProperty(
name="Transform Delta",
description=("Randomize delta transform values "
"instead of regular transform"),
default=False,
)
use_loc = BoolProperty(
name="Randomize Location",
description="Randomize the location values",
default=True,
)
loc = FloatVectorProperty(
name="Location",
description=("Maximun distance the objects "
"can spread over each axis"),
min=-100.0,
max=100.0,
default=(0.0, 0.0, 0.0),
subtype='TRANSLATION',
)
use_rot = BoolProperty(
name="Randomize Rotation",
description="Randomize the rotation values",
default=True,
)
rot = FloatVectorProperty(
name="Rotation",
description="Maximun rotation over each axis",
min=-180.0,
max=180.0,
default=(0.0, 0.0, 0.0),
subtype='TRANSLATION',
)
use_scale = BoolProperty(
name="Randomize Scale",
description="Randomize the scale values",
default=True,
)
scale_even = BoolProperty(
name="Scale Even",
description="Use the same scale value for all axis",
default=False,
)
'''scale_min = FloatProperty(name="Minimun Scale Factor",
description="Lowest scale percentage possible",
default=0.15, min=-1.0, max=1.0, precision=3)'''
scale = FloatVectorProperty(name="Scale",
description="Maximum scale randomization over each axis",
default=(0.0, 0.0, 0.0), min=-100.0, max=100.0, subtype='TRANSLATION')
scale = FloatVectorProperty(
name="Scale",
description="Maximum scale randomization over each axis",
min=-100.0,
max=100.0,
default=(0.0, 0.0, 0.0),
subtype='TRANSLATION',
)
def execute(self, context):
from math import radians

@ -16,7 +16,7 @@
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# <pep8-80 compliant>
import bpy
@ -30,8 +30,15 @@ class AddPresetBase():
# bl_label = "Add a Python Preset"
bl_options = {'REGISTER'} # only because invoke_props_popup requires.
name = bpy.props.StringProperty(name="Name", description="Name of the preset, used to make the path name", maxlen=64, default="")
remove_active = bpy.props.BoolProperty(default=False, options={'HIDDEN'})
name = bpy.props.StringProperty(
name="Name",
description="Name of the preset, used to make the path name",
maxlen=64,
)
remove_active = bpy.props.BoolProperty(
default=False,
options={'HIDDEN'},
)
@staticmethod
def as_filename(name): # could reuse for other presets
@ -54,7 +61,10 @@ class AddPresetBase():
filename = self.as_filename(name)
target_path = bpy.utils.user_resource('SCRIPTS', os.path.join("presets", self.preset_subdir), create=True)
target_path = os.path.join("presets", self.preset_subdir)
target_path = bpy.utils.user_resource('SCRIPTS',
target_path,
create=True)
if not target_path:
self.report({'WARNING'}, "Failed to create presets path")
@ -95,7 +105,9 @@ class AddPresetBase():
filepath = bpy.utils.preset_find(preset_active, self.preset_subdir)
if not filepath:
filepath = bpy.utils.preset_find(preset_active, self.preset_subdir, display_name=True)
filepath = bpy.utils.preset_find(preset_active,
self.preset_subdir,
display_name=True)
if not filepath:
return {'CANCELLED'}
@ -133,8 +145,15 @@ class ExecutePreset(bpy.types.Operator):
bl_idname = "script.execute_preset"
bl_label = "Execute a Python Preset"
filepath = bpy.props.StringProperty(name="Path", description="Path of the Python file to execute", maxlen=512, default="")
menu_idname = bpy.props.StringProperty(name="Menu ID Name", description="ID name of the menu this was called from", default="")
filepath = bpy.props.StringProperty(
name="Path",
description="Path of the Python file to execute",
maxlen=512,
)
menu_idname = bpy.props.StringProperty(
name="Menu ID Name",
description="ID name of the menu this was called from",
)
def execute(self, context):
from os.path import basename
@ -182,7 +201,10 @@ class AddPresetSSS(AddPresetBase, bpy.types.Operator):
preset_menu = "MATERIAL_MT_sss_presets"
preset_defines = [
"material = (bpy.context.material.active_node_material if bpy.context.material.active_node_material else bpy.context.material)"
("material = "
"bpy.context.material.active_node_material "
"if bpy.context.material.active_node_material "
"else bpy.context.material")
]
preset_values = [
@ -306,7 +328,11 @@ class AddPresetOperator(AddPresetBase, bpy.types.Operator):
bl_label = "Operator Preset"
preset_menu = "WM_MT_operator_presets"
operator = bpy.props.StringProperty(name="Operator", maxlen=64, options={'HIDDEN'})
operator = bpy.props.StringProperty(
name="Operator",
maxlen=64,
options={'HIDDEN'},
)
# XXX, not ideal
preset_defines = [
@ -322,12 +348,15 @@ class AddPresetOperator(AddPresetBase, bpy.types.Operator):
properties_blacklist = bpy.types.Operator.bl_rna.properties.keys()
prefix, suffix = self.operator.split("_OT_", 1)
operator_rna = getattr(getattr(bpy.ops, prefix.lower()), suffix).get_rna().bl_rna
op = getattr(getattr(bpy.ops, prefix.lower()), suffix)
operator_rna = op.get_rna().bl_rna
del op
ret = []
for prop_id, prop in operator_rna.properties.items():
if (not (prop.is_hidden or prop.is_skip_save)) and prop_id not in properties_blacklist:
ret.append("op.%s" % prop_id)
if not (prop.is_hidden or prop.is_skip_save):
if prop_id not in properties_blacklist:
ret.append("op.%s" % prop_id)
return ret

@ -1,27 +1,23 @@
# ***** BEGIN GPL LICENSE BLOCK *****
# ##### BEGIN GPL LICENSE BLOCK #####
#
# Script copyright (C) Campbell J Barton
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# <pep8-80 compliant>
# History
#
# Originally written by Matt Ebb
import bpy
@ -46,8 +42,10 @@ def guess_player_path(preset):
player_path = "djv_view"
if sys.platform == "darwin":
# TODO, crummy supporting only 1 version, could find the newest installed version
test_path = '/Applications/djv-0.8.2.app/Contents/Resources/bin/djv_view'
# TODO, crummy supporting only 1 version,
# could find the newest installed version
test_path = ("/Applications/djv-0.8.2.app"
"/Contents/Resources/bin/djv_view")
if os.path.exists(test_path):
player_path = test_path
@ -60,6 +58,9 @@ def guess_player_path(preset):
elif preset == 'MPLAYER':
player_path = "mplayer"
else:
player_path = ""
return player_path
@ -82,10 +83,10 @@ class PlayRenderedAnim(bpy.types.Operator):
is_movie = rd.is_movie_format
# try and guess a command line if it doesn't exist
if player_path == '':
if player_path == "":
player_path = guess_player_path(preset)
if is_movie == False and preset in ('FRAMECYCLER', 'RV', 'MPLAYER'):
if is_movie == False and preset in {'FRAMECYCLER', 'RV', 'MPLAYER'}:
# replace the number with '#'
file_a = rd.frame_path(frame=0)
@ -95,11 +96,11 @@ class PlayRenderedAnim(bpy.types.Operator):
while len(file_a) == len(file_b):
frame_tmp = (frame_tmp * 10) + 9
print(frame_tmp)
file_b = rd.frame_path(frame=frame_tmp)
file_b = rd.frame_path(frame=int(frame_tmp / 10))
file = "".join((c if file_b[i] == c else "#") for i, c in enumerate(file_a))
file = ("".join((c if file_b[i] == c else "#")
for i, c in enumerate(file_a)))
else:
# works for movies and images
file = rd.frame_path(frame=scene.frame_start)
@ -109,10 +110,35 @@ class PlayRenderedAnim(bpy.types.Operator):
cmd = [player_path]
# extra options, fps controls etc.
if preset == 'BLENDER24':
# -----------------------------------------------------------------
# Check blender is not 2.5x until it supports playback again
try:
process = subprocess.Popen([player_path, '--version'],
stdout=subprocess.PIPE,
)
except:
# ignore and allow the main execution to catch the problem.
process = None
if process is not None:
process.wait()
out = process.stdout.read()
process.stdout.close()
out_split = out.strip().split()
if out_split[0] == b'Blender':
if not out_split[1].startswith(b'2.4'):
self.report({'ERROR'},
"Blender %s doesn't support playback: %r" %
(out_split[1].decode(), player_path))
return {'CANCELLED'}
del out, out_split
del process
# -----------------------------------------------------------------
opts = ["-a", "-f", str(rd.fps), str(rd.fps_base), file]
cmd.extend(opts)
elif preset == 'DJV':
opts = [file, "-playback_speed", str(rd.fps)]
opts = [file, "-playback_speed", "%d" % int(rd.fps / rd.fps_base)]
cmd.extend(opts)
elif preset == 'FRAMECYCLER':
opts = [file, "%d-%d" % (scene.frame_start, scene.frame_end)]
@ -125,18 +151,26 @@ class PlayRenderedAnim(bpy.types.Operator):
if is_movie:
opts.append(file)
else:
opts.append("mf://%s" % file.replace("#", "?"))
opts += ["-mf", "fps=%.4f" % (rd.fps / rd.fps_base)]
opts += [("mf://%s" % file.replace("#", "?")),
"-mf",
"fps=%.4f" % (rd.fps / rd.fps_base),
]
opts += ["-loop", "0", "-really-quiet", "-fs"]
cmd.extend(opts)
else: # 'CUSTOM'
cmd.append(file)
# launch it
print("Executing command:\n %r" % " ".join(cmd))
try:
process = subprocess.Popen(cmd)
except:
pass
#raise OSError("Couldn't find an external animation player.")
except Exception as e:
import traceback
self.report({'ERROR'},
"Couldn't run external animation player with command "
"%r\n%s" % (" ".join(cmd), str(e)))
return {'CANCELLED'}
return {'FINISHED'}

@ -243,7 +243,7 @@ def testNewVecLs2DRotIsBetter(vecs, mat=-1, bestAreaSoFar = -1):
# Do this allong the way
if mat != -1:
v = vecs[i] = v*mat
v = vecs[i] = mat * v
x= v.x
y= v.y
if x<minx: minx= x
@ -1064,7 +1064,7 @@ def main(context,
f_uv = f.uv
for j, v in enumerate(f.v):
# XXX - note, between mathutils in 2.4 and 2.5 the order changed.
f_uv[j][:] = (v.co * MatQuat).xy
f_uv[j][:] = (MatQuat * v.co).xy
if USER_SHARE_SPACE:

@ -41,11 +41,9 @@ class DATA_PT_empty(DataButtonsPanel, bpy.types.Panel):
layout.prop(ob, "empty_draw_type", text="Display")
if ob.empty_draw_type == 'IMAGE':
# layout.template_image(ob, "data", None)
layout.template_ID(ob, "data", open="image.open", unlink="image.unlink")
row = layout.row(align=True)
row.prop(ob, "color", text="Transparency", index=3, slider=True)
layout.prop(ob, "color", text="Transparency", index=3, slider=True)
row = layout.row(align=True)
row.prop(ob, "empty_image_offset", text="Offset X", index=0)
row.prop(ob, "empty_image_offset", text="Offset Y", index=1)

@ -394,6 +394,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
col.operator("object.multires_higher_levels_delete", text="Delete Higher")
col.operator("object.multires_reshape", text="Reshape")
col.operator("object.multires_base_apply", text="Apply Base")
col.prop(md, "use_subsurf_uv")
col.prop(md, "show_only_control_edges")
layout.separator()

@ -20,8 +20,6 @@
import bpy
from rna_prop_ui import PropertyPanel
# TODO, "color_range" not in the UI
class WorldButtonsPanel():
bl_space_type = 'PROPERTIES'
@ -96,6 +94,10 @@ class WORLD_PT_world(WorldButtonsPanel, bpy.types.Panel):
col.active = world.use_sky_blend
row.column().prop(world, "ambient_color")
row = layout.row()
row.prop(world, "exposure")
row.prop(world, "color_range")
class WORLD_PT_ambient_occlusion(WorldButtonsPanel, bpy.types.Panel):
bl_label = "Ambient Occlusion"

@ -60,7 +60,7 @@ class INFO_HT_header(bpy.types.Header):
layout.template_running_jobs()
layout.template_reports_banner()
row = layout.row(align=True)
row.operator("wm.splash", text="", icon='BLENDER', emboss=False)
row.label(text=scene.statistics())

@ -135,7 +135,7 @@ class NODE_MT_node(bpy.types.Menu):
layout.operator("transform.resize")
layout.separator()
layout.operator("node.duplicate_move")
layout.operator("node.delete")
layout.operator("node.delete_reconnect")

@ -16,7 +16,7 @@
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# <pep8-80 compliant>
import bpy
@ -33,19 +33,21 @@ class TEXT_HT_header(bpy.types.Header):
row.template_header()
if context.area.show_menus:
sub = row.row(align=True)
sub.menu("TEXT_MT_view")
sub.menu("TEXT_MT_text")
row.menu("TEXT_MT_view")
row.menu("TEXT_MT_text")
if text:
sub.menu("TEXT_MT_edit")
sub.menu("TEXT_MT_format")
row.menu("TEXT_MT_edit")
row.menu("TEXT_MT_format")
row.menu("TEXT_MT_templates")
if text and text.is_modified:
row = layout.row()
row.alert = True
row.operator("text.resolve_conflict", text="", icon='HELP')
sub = row.row()
sub.alert = True
sub.operator("text.resolve_conflict", text="", icon='HELP')
layout.template_ID(st, "text", new="text.new", unlink="text.unlink")
row.template_ID(st, "text", new="text.new", unlink="text.unlink")
row = layout.row(align=True)
row.prop(st, "show_line_numbers", text="")
@ -63,11 +65,13 @@ class TEXT_HT_header(bpy.types.Header):
row = layout.row()
if text.filepath:
if text.is_dirty:
row.label(text="File: *%s (unsaved)" % text.filepath)
row.label(text="File: *%r (unsaved)" % text.filepath)
else:
row.label(text="File: %s" % text.filepath)
row.label(text="File: %r" % text.filepath)
else:
row.label(text="Text: External" if text.library else "Text: Internal")
row.label(text="Text: External"
if text.library
else "Text: Internal")
class TEXT_PT_properties(bpy.types.Panel):
@ -150,8 +154,12 @@ class TEXT_MT_view(bpy.types.Menu):
layout.separator()
layout.operator("text.move", text="Top of File").type = 'FILE_TOP'
layout.operator("text.move", text="Bottom of File").type = 'FILE_BOTTOM'
layout.operator("text.move",
text="Top of File",
).type = 'FILE_TOP'
layout.operator("text.move",
text="Bottom of File",
).type = 'FILE_BOTTOM'
class TEXT_MT_text(bpy.types.Menu):
@ -185,19 +193,15 @@ class TEXT_MT_text(bpy.types.Menu):
# XXX uiMenuItemO(head, 0, "text.refresh_pyconstraints");
#endif
layout.separator()
layout.menu("TEXT_MT_templates")
class TEXT_MT_templates(bpy.types.Menu):
'''
Creates the menu items by scanning scripts/templates
'''
bl_label = "Script Templates"
bl_label = "Templates"
def draw(self, context):
self.path_menu(bpy.utils.script_paths("templates"), "text.open", {"internal": True})
self.path_menu(bpy.utils.script_paths("templates"),
"text.open",
{"internal": True},
)
class TEXT_MT_edit_select(bpy.types.Menu):
@ -246,8 +250,12 @@ class TEXT_MT_edit_to3d(bpy.types.Menu):
def draw(self, context):
layout = self.layout
layout.operator("text.to_3d_object", text="One Object").split_lines = False
layout.operator("text.to_3d_object", text="One Object Per Line").split_lines = True
layout.operator("text.to_3d_object",
text="One Object",
).split_lines = False
layout.operator("text.to_3d_object",
text="One Object Per Line",
).split_lines = True
class TEXT_MT_edit(bpy.types.Menu):

@ -1021,7 +1021,6 @@ class USERPREF_PT_addons(bpy.types.Panel):
for i in range(4 - tot_row):
split.separator()
# Append missing scripts
# First collect scripts that are used but have no script file.
module_names = {mod.__name__ for mod, info in addons}

@ -54,17 +54,9 @@ class VIEW3D_HT_header(bpy.types.Header):
sub.menu("VIEW3D_MT_object")
row = layout.row()
# Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode...
row.template_header_3D()
# do in C for now since these buttons cant be both toggle AND exclusive.
'''
if obj and obj.mode == 'EDIT' and obj.type == 'MESH':
row_sub = row.row(align=True)
row_sub.prop(toolsettings, "mesh_select_mode", text="", index=0, icon='VERTEXSEL')
row_sub.prop(toolsettings, "mesh_select_mode", text="", index=1, icon='EDGESEL')
row_sub.prop(toolsettings, "mesh_select_mode", text="", index=2, icon='FACESEL')
'''
if obj:
# Particle edit
if obj.mode == 'PARTICLE_EDIT':
@ -87,19 +79,22 @@ class VIEW3D_HT_header(bpy.types.Header):
row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
# Snap
snap_element = toolsettings.snap_element
row = layout.row(align=True)
row.prop(toolsettings, "use_snap", text="")
row.prop(toolsettings, "snap_element", text="", icon_only=True)
if toolsettings.snap_element != 'INCREMENT':
if snap_element != 'INCREMENT':
row.prop(toolsettings, "snap_target", text="")
if obj and obj.mode == 'OBJECT':
row.prop(toolsettings, "use_snap_align_rotation", text="")
if toolsettings.snap_element == 'VOLUME':
if obj:
if obj.mode == 'OBJECT':
row.prop(toolsettings, "use_snap_align_rotation", text="")
elif obj.mode == 'EDIT':
row.prop(toolsettings, "use_snap_self", text="")
if snap_element == 'VOLUME':
row.prop(toolsettings, "use_snap_peel_object", text="")
elif toolsettings.snap_element == 'FACE':
elif snap_element == 'FACE':
row.prop(toolsettings, "use_snap_project", text="")
if toolsettings.use_snap_project and obj.mode == 'EDIT':
row.prop(toolsettings, "use_snap_project_self", text="")
# OpenGL render
row = layout.row(align=True)

@ -58,6 +58,7 @@ def draw_gpencil_tools(context, layout):
row = col.row()
row.prop(context.tool_settings, "use_grease_pencil_sessions")
# ********** default tools for objectmode ****************
class VIEW3D_PT_tools_objectmode(View3DPanel, bpy.types.Panel):
@ -116,7 +117,8 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, bpy.types.Panel):
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col.operator("transform.shrink_fatten", text="Along Normal")
col.operator("transform.shrink_fatten", text="Shrink/Fatten")
col.operator("transform.push_pull", text="Push/Pull")
col = layout.column(align=True)
col.label(text="Deform:")

@ -26,7 +26,7 @@ for obj in selection:
# bpy.ops.export_scene.x3d(filepath=fn + ".x3d", use_selection=True)
obj.select = False
print("written:", fn)
for obj in selection:

@ -0,0 +1,49 @@
import bpy
class CustomMenu(bpy.types.Menu):
bl_label = "Custom Menu"
bl_idname = "OBJECT_MT_custom_menu"
def draw(self, context):
layout = self.layout
layout.operator("wm.open_mainfile")
layout.operator("wm.save_as_mainfile").copy = True
layout.operator("object.shade_smooth")
layout.label(text="Hello world!", icon='WORLD_DATA')
# use an operator enum property to populate a submenu
layout.operator_menu_enum("object.select_by_type",
property="type",
text="Select All by Type...",
)
# call another menu
layout.operator("wm.call_menu", text="Unwrap").name = "VIEW3D_MT_uv_map"
def draw_item(self, context):
layout = self.layout
layout.menu(CustomMenu.bl_idname)
def register():
bpy.utils.register_class(CustomMenu)
# lets add ourselves to the main header
bpy.types.INFO_HT_header.append(draw_item)
def unregister():
bpy.utils.unregister_class(CustomMenu)
bpy.types.INFO_HT_header.remove(draw_item)
if __name__ == "__main__":
register()
# The menu can also be called from scripts
bpy.ops.wm.call_menu(name=CustomMenu.bl_idname)

@ -0,0 +1,26 @@
import bpy
class SimpleCustomMenu(bpy.types.Menu):
bl_label = "Simple Custom Menu"
bl_idname = "OBJECT_MT_simple_custom_menu"
def draw(self, context):
layout = self.layout
layout.operator("wm.open_mainfile")
layout.operator("wm.save_as_mainfile")
def register():
bpy.utils.register_class(SimpleCustomMenu)
def unregister():
bpy.utils.unregister_class(SimpleCustomMenu)
if __name__ == "__main__":
register()
# The menu can also be called from scripts
bpy.ops.wm.call_menu(name=SimpleCustomMenu.bl_idname)

@ -1,8 +1,9 @@
import bpy
class OBJECT_PT_hello(bpy.types.Panel):
class HelloWorldPanel(bpy.types.Panel):
bl_label = "Hello World Panel"
bl_idname = "OBJECT_PT_hello"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "object"
@ -22,11 +23,11 @@ class OBJECT_PT_hello(bpy.types.Panel):
def register():
bpy.utils.register_class(OBJECT_PT_hello)
bpy.utils.register_class(HelloWorldPanel)
def unregister():
bpy.utils.unregister_class(OBJECT_PT_hello)
bpy.utils.unregister_class(HelloWorldPanel)
if __name__ == "__main__":

@ -53,7 +53,7 @@ extern "C" {
/* can be left blank, otherwise a,b,c... etc with no quotes */
#define BLENDER_VERSION_CHAR a
/* alpha/beta/rc/release, docs use this */
#define BLENDER_VERSION_CYCLE release
#define BLENDER_VERSION_CYCLE beta
struct ListBase;
struct MemFile;

@ -105,6 +105,7 @@ typedef struct EffectorCache {
/* precalculated for guides */
struct GuideEffectorData *guide_data;
float guide_loc[4], guide_dir[3], guide_radius;
float velocity[3];
float frame;
int flag;

@ -1287,6 +1287,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
QUATCOPY((float *)&varray[elementsize*curface*3+offset+elementsize*2], tang);
offset += sizeof(float)*4;
}
(void)offset;
}
curface++;
if(mface->v4) {
@ -1327,6 +1328,7 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
QUATCOPY((float *)&varray[elementsize*curface*3+offset+elementsize*2], tang);
offset += sizeof(float)*4;
}
(void)offset;
}
curface++;
i++;

@ -466,7 +466,6 @@ static void layerInterp_mdisps(void **sources, float *UNUSED(weights),
MDisps tris[2];
int vindex[4] = {0};
S = 0;
for(i = 0; i < 2; i++)
for(y = 0; y < 4; y++)
for(x = 0; x < 4; x++)

@ -241,6 +241,16 @@ static void precalculate_effector(EffectorCache *eff)
}
else if(eff->psys)
psys_update_particle_tree(eff->psys, eff->scene->r.cfra);
/* Store object velocity */
if(eff->ob) {
float old_vel[3];
where_is_object_time(eff->scene, eff->ob, cfra - 1.0f);
copy_v3_v3(old_vel, eff->ob->obmat[3]);
where_is_object_time(eff->scene, eff->ob, cfra);
sub_v3_v3v3(eff->velocity, eff->ob->obmat[3], old_vel);
}
}
static EffectorCache *new_effector_cache(Scene *scene, Object *ob, ParticleSystem *psys, PartDeflect *pd)
{
@ -680,10 +690,6 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
Object *ob = eff->ob;
Object obcopy = *ob;
/* XXX this is not thread-safe, but used from multiple threads by
particle system */
where_is_object_time(eff->scene, ob, cfra);
/* use z-axis as normal*/
normalize_v3_v3(efd->nor, ob->obmat[2]);
@ -702,13 +708,8 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
VECCOPY(efd->loc, ob->obmat[3]);
}
if(real_velocity) {
VECCOPY(efd->vel, ob->obmat[3]);
where_is_object_time(eff->scene, ob, cfra - 1.0f);
sub_v3_v3v3(efd->vel, efd->vel, ob->obmat[3]);
}
if(real_velocity)
copy_v3_v3(efd->vel, eff->velocity);
*eff->ob = obcopy;

@ -518,7 +518,7 @@ static const char *material_adrcodes_to_paths (int adrcode, int *array_index)
return "alpha";
case MA_REF:
return "diffuse_reflection";
return "diffuse_intensity";
case MA_EMIT:
return "emit";
@ -527,7 +527,7 @@ static const char *material_adrcodes_to_paths (int adrcode, int *array_index)
return "ambient";
case MA_SPEC:
return "specular_reflection";
return "specular_intensity";
case MA_HARD:
return "specular_hardness";
@ -551,13 +551,13 @@ static const char *material_adrcodes_to_paths (int adrcode, int *array_index)
return "raytrace_mirror.fresnel";
case MA_FRESMIRI:
return "raytrace_mirror.fresnel_fac";
return "raytrace_mirror.fresnel_factor";
case MA_FRESTRA:
return "raytrace_transparency.fresnel";
case MA_FRESTRAI:
return "raytrace_transparency.fresnel_fac";
return "raytrace_transparency.fresnel_factor";
case MA_ADD:
return "halo.add";

@ -550,7 +550,7 @@ Material *material_pop_id(ID *id, int index)
Material **mat;
if(index + 1 != (*totcol))
memmove((*matar), (*matar) + 1, sizeof(void *) * ((*totcol) - (index + 1)));
memmove((*matar)+index, (*matar)+(index+1), sizeof(void *) * ((*totcol) - (index + 1)));
(*totcol)--;

@ -465,12 +465,13 @@ static DerivedMesh *multires_dm_create_local(Object *ob, DerivedMesh *dm, int lv
return multires_dm_create_from_derived(&mmd, 1, dm, ob, 0, 0);
}
static DerivedMesh *subsurf_dm_create_local(Object *ob, DerivedMesh *dm, int lvl, int simple, int optimal)
static DerivedMesh *subsurf_dm_create_local(Object *ob, DerivedMesh *dm, int lvl, int simple, int optimal, int plain_uv)
{
SubsurfModifierData smd= {{NULL}};
smd.levels = smd.renderLevels = lvl;
smd.flags |= eSubsurfModifierFlag_SubsurfUv;
if(!plain_uv)
smd.flags |= eSubsurfModifierFlag_SubsurfUv;
if(simple)
smd.subdivType = ME_SIMPLE_SUBSURF;
if(optimal)
@ -591,7 +592,7 @@ void multiresModifier_base_apply(MultiresModifierData *mmd, Object *ob)
/* subdivide the mesh to highest level without displacements */
cddm = CDDM_from_mesh(me, NULL);
DM_set_only_copy(cddm, CD_MASK_BAREMESH);
origdm = subsurf_dm_create_local(ob, cddm, totlvl, 0, 0);
origdm = subsurf_dm_create_local(ob, cddm, totlvl, 0, 0, mmd->flags & eMultiresModifierFlag_PlainUv);
cddm->release(cddm);
/* calc disps */
@ -626,7 +627,7 @@ static void multires_subdivide(MultiresModifierData *mmd, Object *ob, int totlvl
/* create subsurf DM from original mesh at high level */
cddm = CDDM_from_mesh(me, NULL);
DM_set_only_copy(cddm, CD_MASK_BAREMESH);
highdm = subsurf_dm_create_local(ob, cddm, totlvl, simple, 0);
highdm = subsurf_dm_create_local(ob, cddm, totlvl, simple, 0, mmd->flags & eMultiresModifierFlag_PlainUv);
/* create multires DM from original mesh at low level */
lowdm = multires_dm_create_local(ob, cddm, lvl, lvl, simple);
@ -830,7 +831,7 @@ static void multiresModifier_update(DerivedMesh *dm)
else cddm = CDDM_from_mesh(me, NULL);
DM_set_only_copy(cddm, CD_MASK_BAREMESH);
highdm = subsurf_dm_create_local(ob, cddm, totlvl, mmd->simple, 0);
highdm = subsurf_dm_create_local(ob, cddm, totlvl, mmd->simple, 0, mmd->flags & eMultiresModifierFlag_PlainUv);
/* create multires DM from original mesh and displacements */
lowdm = multires_dm_create_local(ob, cddm, lvl, totlvl, mmd->simple);
@ -884,7 +885,7 @@ static void multiresModifier_update(DerivedMesh *dm)
else cddm = CDDM_from_mesh(me, NULL);
DM_set_only_copy(cddm, CD_MASK_BAREMESH);
subdm = subsurf_dm_create_local(ob, cddm, mmd->totlvl, mmd->simple, 0);
subdm = subsurf_dm_create_local(ob, cddm, mmd->totlvl, mmd->simple, 0, mmd->flags & eMultiresModifierFlag_PlainUv);
cddm->release(cddm);
multiresModifier_disp_run(dm, me, 1, 0, subdm->getGridData(subdm), mmd->totlvl);
@ -927,7 +928,8 @@ DerivedMesh *multires_dm_create_from_derived(MultiresModifierData *mmd, int loca
return dm;
result = subsurf_dm_create_local(ob, dm, lvl,
mmd->simple, mmd->flags & eMultiresModifierFlag_ControlEdges);
mmd->simple, mmd->flags & eMultiresModifierFlag_ControlEdges,
mmd->flags & eMultiresModifierFlag_PlainUv);
if(!local_mmd) {
ccgdm = (CCGDerivedMesh*)result;
@ -1633,7 +1635,7 @@ static void multires_apply_smat(Scene *scene, Object *ob, float smat[3][3])
MEM_freeN(vertCos);
/* scaled ccgDM for tangent space of object with applied scale */
dm= subsurf_dm_create_local(ob, cddm, high_mmd.totlvl, high_mmd.simple, 0);
dm= subsurf_dm_create_local(ob, cddm, high_mmd.totlvl, high_mmd.simple, 0, mmd->flags & eMultiresModifierFlag_PlainUv);
cddm->release(cddm);
/*numGrids= dm->getNumGrids(dm);*/ /*UNUSED*/

@ -2376,7 +2376,7 @@ static void RVBlurBitmap2_float ( float* map, int width,int height,
/* Blancmange (bmange@airdmhor.gen.nz) */
k = -1.0f/(2.0f*(float)M_PI*blur*blur);
fval=0;
for (ix = 0;ix< halfWidth;ix++){
weight = (float)exp(k*(ix*ix));
filter[halfWidth - ix] = weight;

@ -400,7 +400,13 @@ Text *add_text(const char *file, const char *relpath)
llen++;
}
if (llen!=0 || ta->nlines==0) {
/* create new line in cases:
- rest of line (if last line in file hasn't got \n terminator).
in this case content of such line would be used to fill text line buffer
- file is empty. in this case new line is needed to start editing from.
- last characted in buffer is \n. in this case new line is needed to
deal with newline at end of file. (see [#28087]) (sergey) */
if (llen!=0 || ta->nlines==0 || buffer[len-1]=='\n') {
tmp= (TextLine*) MEM_mallocN(sizeof(TextLine), "textline");
tmp->line= (char*) MEM_mallocN(llen+1, "textline_string");
tmp->format= NULL;
@ -1417,6 +1423,8 @@ void txt_insert_buf(Text *text, const char *in_buffer)
}
undoing= u;
(void)count;
}
/******************/

@ -37,12 +37,36 @@ MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw): COLLADASW::Li
void MaterialsExporter::exportMaterials(Scene *sce, bool export_selected)
{
openLibrary();
if(hasMaterials(sce)) {
openLibrary();
MaterialFunctor mf;
mf.forEachMaterialInScene<MaterialsExporter>(sce, *this, export_selected);
MaterialFunctor mf;
mf.forEachMaterialInScene<MaterialsExporter>(sce, *this, export_selected);
closeLibrary();
closeLibrary();
}
}
bool MaterialsExporter::hasMaterials(Scene *sce)
{
Base *base = (Base *)sce->base.first;
while(base) {
Object *ob= base->object;
int a;
for(a = 0; a < ob->totcol; a++)
{
Material *ma = give_current_material(ob, a+1);
// no material, but check all of the slots
if (!ma) continue;
return true;
}
base= base->next;
}
return false;
}
void MaterialsExporter::operator()(Material *ma, Object *ob)

@ -51,6 +51,9 @@ public:
MaterialsExporter(COLLADASW::StreamWriter *sw);
void exportMaterials(Scene *sce, bool export_selected);
void operator()(Material *ma, Object *ob);
private:
bool hasMaterials(Scene *sce);
};
// used in forEachMaterialInScene

@ -1478,10 +1478,8 @@ static int armature_select_linked_invoke(bContext *C, wmOperator *op, wmEvent *e
bArmature *arm;
EditBone *bone, *curBone, *next;
int extend= RNA_boolean_get(op->ptr, "extend");
ARegion *ar;
Object *obedit= CTX_data_edit_object(C);
arm= obedit->data;
ar= CTX_wm_region(C);
view3d_operator_needs_opengl(C);

@ -1879,7 +1879,6 @@ static void ui_do_but_textedit(bContext *C, uiBlock *block, uiBut *but, uiHandle
if(but->autocomplete_func || data->searchbox) {
changed= ui_textedit_autocomplete(C, but, data);
update= 1; /* do live update for tab key */
retval= WM_UI_HANDLER_BREAK;
}
/* the hotkey here is not well defined, was G.qual so we check all */
else if(event->shift || event->ctrl || event->alt || event->oskey) {
@ -2325,8 +2324,8 @@ static float ui_numedit_apply_snapf(uiBut *but, float tempf, float softmin, floa
if(fac != 1.0f) {
/* snap in unit-space */
tempf /= fac;
softmin /= fac;
softmax /= fac;
/* softmin /= fac; */ /* UNUSED */
/* softmax /= fac; */ /* UNUSED */
softrange /= fac;
}
@ -3469,13 +3468,13 @@ static int ui_numedit_but_CURVE(uiBut *but, uiHandleButtonData *data, int snap,
CurveMapping *cumap= (CurveMapping*)but->poin;
CurveMap *cuma= cumap->cm+cumap->cur;
CurveMapPoint *cmp= cuma->curve;
float fx, fy, zoomx, zoomy, offsx, offsy;
float fx, fy, zoomx, zoomy /*, offsx, offsy */ /* UNUSED */;
int a, changed= 0;
zoomx= (but->x2-but->x1)/(cumap->curr.xmax-cumap->curr.xmin);
zoomy= (but->y2-but->y1)/(cumap->curr.ymax-cumap->curr.ymin);
offsx= cumap->curr.xmin;
offsy= cumap->curr.ymin;
/* offsx= cumap->curr.xmin; */
/* offsy= cumap->curr.ymin; */
if(snap) {
float d[2];

@ -149,10 +149,10 @@ typedef struct uiLayoutItemBx {
uiBut *roundbox;
} uiLayoutItemBx;
typedef struct uiLayoutItemSplt {
typedef struct uiLayoutItemSplit {
uiLayout litem;
float percentage;
} uiLayoutItemSplt;
} uiLayoutItemSplit;
typedef struct uiLayoutItemRoot {
uiLayout litem;
@ -1615,7 +1615,7 @@ static void ui_litem_layout_row(uiLayout *litem)
int x, y, w, tot, totw, neww, itemw, minw, itemh, offset;
int fixedw, freew, fixedx, freex, flag= 0, lastw= 0;
x= litem->x;
/* x= litem->x; */ /* UNUSED */
y= litem->y;
w= litem->w;
totw= 0;
@ -2020,7 +2020,7 @@ static void ui_litem_estimate_split(uiLayout *litem)
static void ui_litem_layout_split(uiLayout *litem)
{
uiLayoutItemSplt *split= (uiLayoutItemSplt*)litem;
uiLayoutItemSplit *split= (uiLayoutItemSplit*)litem;
uiItem *item;
float percentage;
const int tot= BLI_countlist(&litem->items);
@ -2242,9 +2242,9 @@ uiLayout *uiLayoutOverlap(uiLayout *layout)
uiLayout *uiLayoutSplit(uiLayout *layout, float percentage, int align)
{
uiLayoutItemSplt *split;
uiLayoutItemSplit *split;
split= MEM_callocN(sizeof(uiLayoutItemSplt), "uiLayoutItemSplt");
split= MEM_callocN(sizeof(uiLayoutItemSplit), "uiLayoutItemSplit");
split->litem.item.type= ITEM_LAYOUT_SPLIT;
split->litem.root= layout->root;
split->litem.align= align;

@ -575,8 +575,8 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, rcti *rect)
ui_draw_tria_rect(&itemrect, 'h');
else
ui_draw_tria_rect(&itemrect, 'v');
(void)ofsx;
}
/************************** panel alignment *************************/

@ -484,6 +484,17 @@ ARegion *ui_tooltip_create(bContext *C, ARegion *butregion, uiBut *but)
}
}
}
else if (ELEM(but->type, MENU, PULLDOWN)) {
if ((U.flag & USER_TOOLTIPS_PYTHON) == 0) {
if(but->menu_create_func && WM_menutype_contains((MenuType *)but->poin)) {
MenuType *mt= (MenuType *)but->poin;
BLI_snprintf(data->lines[data->totline], sizeof(data->lines[0]), "Python: %s", mt->idname);
data->color[data->totline]= 0x888888;
data->totline++;
}
}
}
assert(data->totline < MAX_TOOLTIP_LINES);

@ -840,7 +840,7 @@ uiLayout *uiTemplateModifier(uiLayout *layout, bContext *C, PointerRNA *ptr)
/* verify we have valid data */
if(!RNA_struct_is_a(ptr->type, &RNA_Modifier)) {
RNA_warning("uiTemplateModifier: expected modifier on object.\n");
RNA_warning("uiTemplateModifier: Expected modifier on object.\n");
return NULL;
}
@ -848,7 +848,7 @@ uiLayout *uiTemplateModifier(uiLayout *layout, bContext *C, PointerRNA *ptr)
md= ptr->data;
if(!ob || !(GS(ob->id.name) == ID_OB)) {
RNA_warning("uiTemplateModifier: expected modifier on object.\n");
RNA_warning("uiTemplateModifier: Expected modifier on object.\n");
return NULL;
}
@ -965,9 +965,6 @@ static uiLayout *draw_constraint(uiLayout *layout, Object *ob, bConstraint *con)
block= uiLayoutGetBlock(box);
/* Draw constraint header */
/* rounded header */
// rb_col= (con->flag & CONSTRAINT_ACTIVE)?50:20; // UNUSED
/* open/close */
uiBlockSetEmboss(block, UI_EMBOSSN);
@ -1072,7 +1069,7 @@ uiLayout *uiTemplateConstraint(uiLayout *layout, PointerRNA *ptr)
/* verify we have valid data */
if(!RNA_struct_is_a(ptr->type, &RNA_Constraint)) {
RNA_warning("uiTemplateConstraint: expected constraint on object.\n");
RNA_warning("uiTemplateConstraint: Expected constraint on object.\n");
return NULL;
}
@ -1080,7 +1077,7 @@ uiLayout *uiTemplateConstraint(uiLayout *layout, PointerRNA *ptr)
con= ptr->data;
if(!ob || !(GS(ob->id.name) == ID_OB)) {
RNA_warning("uiTemplateConstraint: expected constraint on object.\n");
RNA_warning("uiTemplateConstraint: Expected constraint on object.\n");
return NULL;
}
@ -1126,7 +1123,7 @@ void uiTemplatePreview(uiLayout *layout, ID *id, int show_buttons, ID *parent, M
PointerRNA texture_ptr;
if(id && !ELEM4(GS(id->name), ID_MA, ID_TE, ID_WO, ID_LA)) {
RNA_warning("uiTemplatePreview: expected ID of type material, texture, lamp or world.\n");
RNA_warning("uiTemplatePreview: Expected ID of type material, texture, lamp or world.\n");
return;
}
@ -2169,14 +2166,14 @@ void uiTemplateList(uiLayout *layout, bContext *C, PointerRNA *ptr, const char *
if(prop) {
type= RNA_property_type(prop);
if(type != PROP_COLLECTION) {
RNA_warning("uiTemplateList: expected collection property.\n");
RNA_warning("uiTemplateList: Expected collection property.\n");
return;
}
}
activetype= RNA_property_type(activeprop);
if(activetype != PROP_INT) {
RNA_warning("uiTemplateList: expected integer property.\n");
RNA_warning("uiTemplateList: Expected integer property.\n");
return;
}
@ -2198,7 +2195,7 @@ void uiTemplateList(uiLayout *layout, bContext *C, PointerRNA *ptr, const char *
/* create list items */
RNA_PROP_BEGIN(ptr, itemptr, prop) {
/* create button */
if(i == 9)
if(!(i % 9))
row= uiLayoutRow(col, 0);
icon= list_item_icon_get(C, &itemptr, rnaicon, 1);
@ -2213,7 +2210,6 @@ void uiTemplateList(uiLayout *layout, bContext *C, PointerRNA *ptr, const char *
}
else if(listtype == 'c') {
/* compact layout */
found= 0;
row= uiLayoutRow(layout, 1);

@ -1115,10 +1115,11 @@ void init_userdef_do_versions(void)
}
if(U.pad_rot_angle==0)
U.pad_rot_angle= 15;
if(U.flag & USER_CUSTOM_RANGE)
vDM_ColorBand_store(&U.coba_weight); /* signal for derivedmesh to use colorband */
/* signal for derivedmesh to use colorband */
/* run incase this was on and is now off in the user prefs [#28096] */
vDM_ColorBand_store((U.flag & USER_CUSTOM_RANGE) ? (&U.coba_weight):NULL);
if (bmain->versionfile <= 191) {
strcpy(U.plugtexdir, U.textudir);
strcpy(U.sounddir, "/");

@ -806,14 +806,14 @@ static int object_delete_exec(bContext *C, wmOperator *UNUSED(op))
{
Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
int islamp= 0;
/* int islamp= 0; */ /* UNUSED */
if(CTX_data_edit_object(C))
return OPERATOR_CANCELLED;
CTX_DATA_BEGIN(C, Base*, base, selected_bases) {
if(base->object->type==OB_LAMP) islamp= 1;
/* if(base->object->type==OB_LAMP) islamp= 1; */
/* deselect object -- it could be used in other scenes */
base->object->flag &= ~SELECT;

@ -2162,16 +2162,20 @@ static int game_property_copy_exec(bContext *C, wmOperator *op)
} CTX_DATA_END;
}
}
else if (ELEM(type, COPY_PROPERTIES_REPLACE, COPY_PROPERTIES_MERGE)) {
else {
CTX_DATA_BEGIN(C, Object*, ob_iter, selected_editable_objects) {
if (ob != ob_iter) {
if (ob->data != ob_iter->data){
if (type == 2) {/* merge */
if (type == COPY_PROPERTIES_REPLACE)
copy_properties( &ob_iter->prop, &ob->prop );
/* merge - the default when calling with no argument */
else {
for(prop = ob->prop.first; prop; prop= prop->next ) {
set_ob_property(ob_iter, prop);
}
} else /* replace */
copy_properties( &ob_iter->prop, &ob->prop );
}
}
}
}

@ -781,14 +781,15 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
iconbutw, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, 0.5, "");
}
{ /* always hide/reveal unused sockets */
int shade;
// XXX re-enable
/* int shade;
if(node_has_hidden_sockets(node))
shade= -40;
else
shade= -90; */
iconofs-=iconbutw;
// XXX re-enable
/*if(node_has_hidden_sockets(node))
shade= -40;
else*/
shade= -90;
uiDefIconBut(node->block, LABEL, B_REDR, ICON_PLUS, iconofs, rct->ymax-NODE_DY,
iconbutw, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, 0.5, "");
}

@ -1101,7 +1101,7 @@ void NODE_OT_backimage_move(wmOperatorType *ot)
ot->cancel= snode_bg_viewmove_cancel;
/* flags */
ot->flag= OPTYPE_BLOCKING;
ot->flag= OPTYPE_BLOCKING|OPTYPE_GRAB_POINTER;
}
static int backimage_zoom(bContext *C, wmOperator *op)
@ -2216,6 +2216,12 @@ static int node_link_modal(bContext *C, wmOperator *op, wmEvent *event)
/* we might need to remove a link */
if(in_out==SOCK_OUT)
node_remove_extra_links(snode, link->tosock, link);
/* when linking to group outputs, update the socket type */
/* XXX this should all be part of a generic update system */
if (!link->tonode) {
link->tosock->type = link->fromsock->type;
}
}
else if (outside_group_rect(snode) && (link->tonode || link->fromnode)) {
/* automatically add new group socket */

@ -101,6 +101,8 @@ static void sequencer_generic_props__internal(wmOperatorType *ot, int flag)
RNA_def_boolean(ot->srna, "replace_sel", 1, "Replace Selection", "replace the current selection");
RNA_def_boolean(ot->srna, "overlap", 0, "Allow Overlap", "Don't correct overlap on new sequence strips");
if(flag & SEQPROP_FILES)
RNA_def_collection_runtime(ot->srna, "files", &RNA_OperatorFileListElement, "Files", "");
}
@ -250,7 +252,11 @@ static int sequencer_add_scene_strip_exec(bContext *C, wmOperator *op)
seq_active_set(scene, seq);
seq->flag |= SELECT;
}
if(RNA_boolean_get(op->ptr, "overlap") == FALSE) {
if(seq_test_overlap(ed->seqbasep, seq)) shuffle_seq(ed->seqbasep, seq, scene);
}
WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
return OPERATOR_FINISHED;
@ -305,6 +311,7 @@ static int sequencer_add_generic_strip_exec(bContext *C, wmOperator *op, SeqLoad
SeqLoadInfo seq_load;
Sequence *seq;
int tot_files;
const short overlap= RNA_boolean_get(op->ptr, "overlap");
seq_load_operator_info(&seq_load, op);
@ -325,12 +332,20 @@ static int sequencer_add_generic_strip_exec(bContext *C, wmOperator *op, SeqLoad
BLI_join_dirfile(seq_load.path, sizeof(seq_load.path), dir_only, file_only);
seq= seq_load_func(C, ed->seqbasep, &seq_load);
if(overlap == FALSE) {
if(seq_test_overlap(ed->seqbasep, seq)) shuffle_seq(ed->seqbasep, seq, scene);
}
}
RNA_END;
}
else {
/* single file */
seq= seq_load_func(C, ed->seqbasep, &seq_load);
if(overlap == FALSE) {
if(seq_test_overlap(ed->seqbasep, seq)) shuffle_seq(ed->seqbasep, seq, scene);
}
}
if (seq_load.tot_success==0) {
@ -506,7 +521,11 @@ static int sequencer_add_image_strip_exec(bContext *C, wmOperator *op)
/* last active name */
strncpy(ed->act_imagedir, strip->dir, FILE_MAXDIR-1);
if(RNA_boolean_get(op->ptr, "overlap") == FALSE) {
if(seq_test_overlap(ed->seqbasep, seq)) shuffle_seq(ed->seqbasep, seq, scene);
}
WM_event_add_notifier(C, NC_SCENE|ND_SEQUENCER, scene);
return OPERATOR_FINISHED;
@ -656,7 +675,9 @@ static int sequencer_add_effect_strip_exec(bContext *C, wmOperator *op)
}
}
if(seq_test_overlap(ed->seqbasep, seq)) shuffle_seq(ed->seqbasep, seq, scene);
if(RNA_boolean_get(op->ptr, "overlap") == FALSE) {
if(seq_test_overlap(ed->seqbasep, seq)) shuffle_seq(ed->seqbasep, seq, scene);
}
update_changed_seq_and_deps(scene, seq, 1, 1); /* runs calc_sequence */

@ -36,6 +36,7 @@
#include <string.h>
#include <ctype.h> /* ispunct */
#include <sys/stat.h>
#include <errno.h>
#include "MEM_guardedalloc.h"
@ -449,15 +450,14 @@ static void txt_write_file(Text *text, ReportList *reports)
FILE *fp;
TextLine *tmp;
struct stat st;
int res;
char file[FILE_MAXDIR+FILE_MAXFILE];
char filepath[FILE_MAXDIR+FILE_MAXFILE];
BLI_strncpy(file, text->name, FILE_MAXDIR+FILE_MAXFILE);
BLI_path_abs(file, G.main->name);
BLI_strncpy(filepath, text->name, FILE_MAXDIR+FILE_MAXFILE);
BLI_path_abs(filepath, G.main->name);
fp= fopen(file, "w");
fp= fopen(filepath, "w");
if(fp==NULL) {
BKE_report(reports, RPT_ERROR, "Unable to save file.");
BKE_reportf(reports, RPT_ERROR, "Unable to save \"%s\": %s.", filepath, errno ? strerror(errno) : "Unknown error writing file");
return;
}
@ -471,8 +471,13 @@ static void txt_write_file(Text *text, ReportList *reports)
fclose (fp);
res= stat(file, &st);
text->mtime= st.st_mtime;
if(stat(filepath, &st) == 0) {
text->mtime= st.st_mtime;
}
else {
text->mtime= 0;
BKE_reportf(reports, RPT_WARNING, "Unable to stat \"%s\": %s.", filepath, errno ? strerror(errno) : "Unknown error starrng file");
}
if(text->flags & TXT_ISDIRTY)
text->flags ^= TXT_ISDIRTY;

@ -129,7 +129,6 @@ void ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
}
else {
ED_view3d_to_object(v3d->camera, rv3d->ofs, rv3d->viewquat, rv3d->dist);
root_parent= v3d->camera;
DAG_id_tag_update(&v3d->camera->id, OB_RECALC_OB);
WM_main_add_notifier(NC_OBJECT|ND_TRANSFORM, v3d->camera);
}

@ -505,17 +505,6 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
uiItemR(row, &v3dptr, "pivot_point", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
uiItemR(row, &v3dptr, "use_pivot_point_align", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
/* NDOF */
/* Not implemented yet
if (G.ndofdevice ==0 ) {
uiDefIconTextButC(block, ICONTEXTROW,B_NDOF, ICON_NDOF_TURN, ndof_pup(), 0,0,UI_UNIT_X+10,UI_UNIT_Y, &(v3d->ndofmode), 0, 3.0, 0, 0, "Ndof mode");
uiDefIconButC(block, TOG, B_NDOF, ICON_NDOF_DOM,
0,0,UI_UNIT_X,UI_UNIT_Y,
&v3d->ndoffilter, 0, 1, 0, 0, "dominant axis");
}
*/
/* Transform widget / manipulators */
row= uiLayoutRow(layout, 1);
uiItemR(row, &v3dptr, "show_manipulator", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);

@ -96,7 +96,7 @@ typedef struct TransSnap {
short modeSelect;
short align;
char project;
char project_self;
char snap_self;
short peel;
short status;
float snapPoint[3]; /* snapping from this point */

@ -1094,7 +1094,7 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
}
}
// Need stuff to take it from edit mesh or whatnot here
else
else if (t->spacetype == SPACE_VIEW3D)
{
if (t->obedit && t->obedit->type == OB_MESH && (((Mesh *)t->obedit->data)->editflag & ME_EDIT_MIRROR_X))
{

@ -392,7 +392,7 @@ static void initSnappingMode(TransInfo *t)
}
else
{
t->tsnap.modeSelect = t->tsnap.project_self ? SNAP_ALL : SNAP_NOT_OBEDIT;
t->tsnap.modeSelect = t->tsnap.snap_self ? SNAP_ALL : SNAP_NOT_OBEDIT;
}
}
/* Particles edit mode*/
@ -458,23 +458,26 @@ void initSnapping(TransInfo *t, wmOperator *op)
t->tsnap.project = RNA_boolean_get(op->ptr, "use_snap_project");
}
if (RNA_struct_find_property(op->ptr, "use_snap_project_self"))
if (RNA_struct_find_property(op->ptr, "use_snap_self"))
{
t->tsnap.project = RNA_boolean_get(op->ptr, "use_snap_project_self");
t->tsnap.snap_self = RNA_boolean_get(op->ptr, "use_snap_self");
}
}
}
/* use scene defaults only when transform is modal */
else if (t->flag & T_MODAL)
{
if (ts->snap_flag & SCE_SNAP) {
t->modifiers |= MOD_SNAP;
}
if(ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE))
{
if (ts->snap_flag & SCE_SNAP) {
t->modifiers |= MOD_SNAP;
}
t->tsnap.align = ((t->settings->snap_flag & SCE_SNAP_ROTATE) == SCE_SNAP_ROTATE);
t->tsnap.project = ((t->settings->snap_flag & SCE_SNAP_PROJECT) == SCE_SNAP_PROJECT);
t->tsnap.project_self = !((t->settings->snap_flag & SCE_SNAP_PROJECT_NO_SELF) == SCE_SNAP_PROJECT_NO_SELF);
t->tsnap.peel = ((t->settings->snap_flag & SCE_SNAP_PROJECT) == SCE_SNAP_PROJECT);
t->tsnap.align = ((t->settings->snap_flag & SCE_SNAP_ROTATE) == SCE_SNAP_ROTATE);
t->tsnap.project = ((t->settings->snap_flag & SCE_SNAP_PROJECT) == SCE_SNAP_PROJECT);
t->tsnap.snap_self = !((t->settings->snap_flag & SCE_SNAP_NO_SELF) == SCE_SNAP_NO_SELF);
t->tsnap.peel = ((t->settings->snap_flag & SCE_SNAP_PROJECT) == SCE_SNAP_PROJECT);
}
}
t->tsnap.target = snap_target;
@ -1944,6 +1947,11 @@ static void applyGrid(TransInfo *t, float *val, int max_index, float fac[3], Gea
int i;
float asp[3] = {1.0f, 1.0f, 1.0f}; // TODO: Remove hard coded limit here (3)
if(max_index > 2) {
printf("applyGrid: invalid index %d, clamping\n", max_index);
max_index= 2;
}
// Early bailing out if no need to snap
if (fac[action] == 0.0f)
return;

@ -358,19 +358,25 @@ int ED_undo_operator_repeat(bContext *C, struct wmOperator *op)
ret= 1;
}
}
else {
if (G.f & G_DEBUG) {
printf("redo_cb: WM_operator_repeat_check returned false %s\n", op->type->name);
}
}
/* set region back */
CTX_wm_region_set(C, ar);
}
else {
if (G.f & G_DEBUG) {
printf("redo_cb: WM_operator_repeat_check returned false %s\n", op->type->name);
printf("redo_cb: ED_undo_operator_repeat called with NULL 'op'\n");
}
}
return ret;
}
void ED_undo_operator_repeat_cb(bContext *C, void *arg_op, void *UNUSED(arg_unused))
{
ED_undo_operator_repeat(C, (wmOperator *)arg_op);

@ -1060,8 +1060,8 @@ static void weld_align_uv(bContext *C, int tool)
if(tool == 's' || tool == 't' || tool == 'u') {
/* pass 1&2 variables */
int i, j;
int starttmpl= -1, connectedtostarttmpl, startcorner;
int endtmpl= -1, connectedtoendtmpl, endcorner;
int starttmpl= -1, connectedtostarttmpl= -1, startcorner;
int endtmpl= -1, connectedtoendtmpl= -1, endcorner;
MTFace *startface, *endface;
int itmpl, jtmpl;
EditVert *eve;

@ -671,7 +671,7 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la
i = is;
GPU_link(mat, "shade_visifac", i, visifac, shi->refl, &i);
vn = shi->vn;
/*if(ma->mode & MA_TANGENT_VN)
GPU_link(mat, "shade_tangent_v_spec", GPU_attribute(CD_TANGENT, ""), &vn);*/
@ -1371,9 +1371,6 @@ void GPU_shaderesult_set(GPUShadeInput *shi, GPUShadeResult *shr)
mat->obcolalpha = 1;
GPU_link(mat, "shade_alpha_obcolor", shr->combined, GPU_builtin(GPU_OBCOLOR), &shr->combined);
}
if(gpu_do_color_management(mat))
GPU_link(mat, "linearrgb_to_srgb", shr->combined, &shr->combined);
}
static GPUNodeLink *GPU_blender_material(GPUMaterial *mat, Material *ma)
@ -1408,6 +1405,10 @@ GPUMaterial *GPU_material_from_blender(Scene *scene, Material *ma)
GPU_material_output_link(mat, outlink);
}
if(gpu_do_color_management(mat))
if(mat->outlink)
GPU_link(mat, "linearrgb_to_srgb", mat->outlink, &mat->outlink);
/*if(!GPU_material_construct_end(mat)) {
GPU_material_free(mat);
mat= NULL;

@ -252,7 +252,7 @@ void IMB_filter(struct ImBuf *ibuf);
void IMB_filterN(struct ImBuf *out, struct ImBuf *in);
void IMB_mask_filter_extend(char *mask, int width, int height);
void IMB_mask_clear(struct ImBuf *ibuf, char *mask, int val);
void IMB_filter_extend(struct ImBuf *ibuf, char *mask);
void IMB_filter_extend(struct ImBuf *ibuf, char *mask, int filter);
void IMB_makemipmap(struct ImBuf *ibuf, int use_filter);
void IMB_remakemipmap(struct ImBuf *ibuf, int use_filter);
struct ImBuf *IMB_getmipmap(struct ImBuf *ibuf, int level);

@ -21,7 +21,7 @@
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
* Contributor(s): Morten Mikkelsen.
*
* ***** END GPL LICENSE BLOCK *****
* filter.c
@ -326,121 +326,132 @@ void IMB_mask_clear(ImBuf *ibuf, char *mask, int val)
}
}
#define EXTEND_PIXEL(color, w) if((color)[3]) {r+= w*(color)[0]; g+= w*(color)[1]; b+= w*(color)[2]; a+= w*(color)[3]; tot+=w;}
static int filter_make_index(const int x, const int y, const int w, const int h)
{
if(x<0 || x>=w || y<0 || y>=h) return -1; /* return bad index */
else return y*w+x;
}
static int check_pixel_assigned(const void *buffer, const char *mask, const int index, const int depth, const int is_float)
{
int res = 0;
if(index>=0) {
const int alpha_index = depth*index+(depth-1);
if(mask!=NULL) {
res = mask[index]!=0 ? 1 : 0;
}
else if( (is_float && ((const float *) buffer)[alpha_index]!=0.0f) ||
(!is_float && ((const unsigned char *) buffer)[alpha_index]!=0) ) {
res=1;
}
}
return res;
}
/* if alpha is zero, it checks surrounding pixels and averages color. sets new alphas to 1.0
*
* When a mask is given, only effect pixels with a mask value of 1, defined as BAKE_MASK_MARGIN in rendercore.c
* */
void IMB_filter_extend(struct ImBuf *ibuf, char *mask)
void IMB_filter_extend(struct ImBuf *ibuf, char *mask, int filter)
{
register char *row1, *row2, *row3;
register char *cp;
int rowlen, x, y;
rowlen= ibuf->x;
if (ibuf->rect_float) {
float *temprect;
float *row1f, *row2f, *row3f;
float *fp;
temprect= MEM_dupallocN(ibuf->rect_float);
for(y=1; y<=ibuf->y; y++) {
/* setup rows */
row1f= (float *)(temprect + (y-2)*rowlen*4);
row2f= row1f + 4*rowlen;
row3f= row2f + 4*rowlen;
if(y==1)
row1f= row2f;
else if(y==ibuf->y)
row3f= row2f;
fp= (float *)(ibuf->rect_float + (y-1)*rowlen*4);
for(x=0; x<rowlen; x++) {
if((mask==NULL && fp[3]==0.0f) || (mask && mask[((y-1)*rowlen)+x]==1)) {
int tot= 0;
float r=0.0f, g=0.0f, b=0.0f, a=0.0f;
EXTEND_PIXEL(row1f, 1);
EXTEND_PIXEL(row2f, 2);
EXTEND_PIXEL(row3f, 1);
EXTEND_PIXEL(row1f+4, 2);
EXTEND_PIXEL(row3f+4, 2);
if(x!=rowlen-1) {
EXTEND_PIXEL(row1f+8, 1);
EXTEND_PIXEL(row2f+8, 2);
EXTEND_PIXEL(row3f+8, 1);
}
if(tot) {
fp[0]= r/tot;
fp[1]= g/tot;
fp[2]= b/tot;
fp[3]= a/tot;
const int width= ibuf->x;
const int height= ibuf->y;
const int depth= 4; /* always 4 channels */
const int chsize= ibuf->rect_float ? sizeof(float) : sizeof(unsigned char);
const int bsize= width*height*depth*chsize;
const int is_float= ibuf->rect_float!=NULL;
void *dstbuf= (void *) MEM_dupallocN(ibuf->rect_float ? (void *) ibuf->rect_float : (void *) ibuf->rect);
char *dstmask= mask==NULL ? NULL : (char *) MEM_dupallocN(mask);
void *srcbuf= ibuf->rect_float ? (void *) ibuf->rect_float : (void *) ibuf->rect;
char *srcmask= mask;
int cannot_early_out= 1, r, n, k, i, j, c;
float weight[25];
/* build a weights buffer */
n= 2;
k= 0;
for(i = -n; i <= n; i++)
for(j = -n; j <= n; j++)
weight[k++] = sqrt((float) i * i + j * j);
/* run passes */
for(r = 0; cannot_early_out == 1 && r < filter; r++) {
int x, y;
cannot_early_out = 0;
for(y= 0; y<height; y++) {
for(x= 0; x<width; x++) {
const int index= filter_make_index(x, y, width, height);
/* only update unassigned pixels */
if(!check_pixel_assigned(srcbuf, srcmask, index, depth, is_float)) {
float tmp[4];
float wsum=0;
float acc[4]={0,0,0,0};
k = 0;
if (check_pixel_assigned(srcbuf, srcmask, filter_make_index(x-1, y, width, height), depth, is_float) ||
check_pixel_assigned(srcbuf, srcmask, filter_make_index(x+1, y, width, height), depth, is_float) ||
check_pixel_assigned(srcbuf, srcmask, filter_make_index(x, y-1, width, height), depth, is_float) ||
check_pixel_assigned(srcbuf, srcmask, filter_make_index(x, y+1, width, height), depth, is_float)) {
for(i= -n; i<=n; i++) {
for(j=-n; j<=n; j++) {
if(i != 0 || j != 0) {
const int tmpindex= filter_make_index(x+i, y+j, width, height);
if(check_pixel_assigned(srcbuf, srcmask, tmpindex, depth, is_float)) {
if(is_float) {
for(c=0; c<depth; c++)
tmp[c] = ((const float *) srcbuf)[depth*tmpindex+c];
}
else {
for(c=0; c<depth; c++)
tmp[c] = (float) ((const unsigned char *) srcbuf)[depth*tmpindex+c];
}
wsum+= weight[k];
for(c=0; c<depth; c++)
acc[c]+= weight[k] * tmp[c];
}
}
k++;
}
}
if(wsum!=0) {
for(c=0; c<depth; c++)
acc[c]/= wsum;
if(is_float) {
for(c=0; c<depth; c++)
((float *) dstbuf)[depth*index+c] = acc[c];
}
else {
for(c=0; c<depth; c++) {
((unsigned char *) dstbuf)[depth*index+c]= acc[c] > 255 ? 255 : (acc[c] < 0 ? 0 : ((unsigned char) (acc[c]+0.5f)));
}
}
if(dstmask!=NULL) dstmask[index]=FILTER_MASK_MARGIN; /* assigned */
cannot_early_out = 1;
}
}
}
fp+=4;
if(x!=0) {
row1f+=4; row2f+=4; row3f+=4;
}
}
}
MEM_freeN(temprect);
}
else if(ibuf->rect) {
int *temprect;
/* make a copy, to prevent flooding */
temprect= MEM_dupallocN(ibuf->rect);
for(y=1; y<=ibuf->y; y++) {
/* setup rows */
row1= (char *)(temprect + (y-2)*rowlen);
row2= row1 + 4*rowlen;
row3= row2 + 4*rowlen;
if(y==1)
row1= row2;
else if(y==ibuf->y)
row3= row2;
cp= (char *)(ibuf->rect + (y-1)*rowlen);
for(x=0; x<rowlen; x++) {
/*if(cp[3]==0) {*/
if((mask==NULL && cp[3]==0) || (mask && mask[((y-1)*rowlen)+x]==1)) {
int tot= 0, r=0, g=0, b=0, a=0;
EXTEND_PIXEL(row1, 1);
EXTEND_PIXEL(row2, 2);
EXTEND_PIXEL(row3, 1);
EXTEND_PIXEL(row1+4, 2);
EXTEND_PIXEL(row3+4, 2);
if(x!=rowlen-1) {
EXTEND_PIXEL(row1+8, 1);
EXTEND_PIXEL(row2+8, 2);
EXTEND_PIXEL(row3+8, 1);
}
if(tot) {
cp[0]= r/tot;
cp[1]= g/tot;
cp[2]= b/tot;
cp[3]= a/tot;
}
}
cp+=4;
if(x!=0) {
row1+=4; row2+=4; row3+=4;
}
}
}
MEM_freeN(temprect);
/* keep the original buffer up to date. */
memcpy(srcbuf, dstbuf, bsize);
if(dstmask!=NULL) memcpy(srcmask, dstmask, width*height);
}
/* free memory */
MEM_freeN(dstbuf);
if(dstmask!=NULL) MEM_freeN(dstmask);
}
/* threadsafe version, only recreates existing maps */

@ -624,6 +624,7 @@ typedef struct MultiresModifierData {
typedef enum {
eMultiresModifierFlag_ControlEdges = (1<<0),
eMultiresModifierFlag_PlainUv = (1<<1),
} MultiresModifierFlag;
typedef struct FluidsimModifierData {

@ -1078,7 +1078,7 @@ typedef struct Scene {
#define SCE_SNAP_ROTATE 2
#define SCE_SNAP_PEEL_OBJECT 4
#define SCE_SNAP_PROJECT 8
#define SCE_SNAP_PROJECT_NO_SELF 16
#define SCE_SNAP_NO_SELF 16
/* toolsettings->snap_target */
#define SCE_SNAP_TARGET_CLOSEST 0
#define SCE_SNAP_TARGET_CENTER 1

@ -1366,13 +1366,13 @@ static void rna_property_update(bContext *C, Main *bmain, Scene *scene, PointerR
if(prop->noteflag)
WM_main_add_notifier(prop->noteflag, ptr->id.data);
}
else {
if(!is_rna || (prop->flag & PROP_IDPROPERTY)) {
/* WARNING! This is so property drivers update the display!
* not especially nice */
DAG_id_tag_update(ptr->id.data, OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME);
WM_main_add_notifier(NC_WINDOW, NULL);
}
}
/* must keep in sync with 'rna_property_update'
@ -4515,15 +4515,15 @@ ParameterList *RNA_parameter_list_create(ParameterList *parms, PointerRNA *UNUSE
if(!(parm->flag & PROP_REQUIRED) && !(parm->flag & PROP_DYNAMIC)) {
switch(parm->type) {
case PROP_BOOLEAN:
if(parm->arraydimension) memcpy(data, &((BooleanPropertyRNA*)parm)->defaultarray, size);
if(parm->arraydimension) memcpy(data, ((BooleanPropertyRNA*)parm)->defaultarray, size);
else memcpy(data, &((BooleanPropertyRNA*)parm)->defaultvalue, size);
break;
case PROP_INT:
if(parm->arraydimension) memcpy(data, &((IntPropertyRNA*)parm)->defaultarray, size);
if(parm->arraydimension) memcpy(data, ((IntPropertyRNA*)parm)->defaultarray, size);
else memcpy(data, &((IntPropertyRNA*)parm)->defaultvalue, size);
break;
case PROP_FLOAT:
if(parm->arraydimension) memcpy(data, &((FloatPropertyRNA*)parm)->defaultarray, size);
if(parm->arraydimension) memcpy(data, ((FloatPropertyRNA*)parm)->defaultarray, size);
else memcpy(data, &((FloatPropertyRNA*)parm)->defaultvalue, size);
break;
case PROP_ENUM:

@ -805,6 +805,11 @@ static void rna_def_modifier_multires(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "flags", eMultiresModifierFlag_ControlEdges);
RNA_def_property_ui_text(prop, "Optimal Display", "Skip drawing/rendering of interior subdivided edges");
RNA_def_property_update(prop, 0, "rna_Modifier_update");
prop= RNA_def_property(srna, "use_subsurf_uv", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flags", eMultiresModifierFlag_PlainUv);
RNA_def_property_ui_text(prop, "Subdivide UVs", "Use subsurf to subdivide UVs");
RNA_def_property_update(prop, 0, "rna_Modifier_update");
}
static void rna_def_modifier_lattice(BlenderRNA *brna)

@ -544,7 +544,7 @@ void RNA_api_object(StructRNA *srna)
/* location of point for test and max distance */
parm= RNA_def_float_vector(func, "point", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
RNA_def_property_flag(parm, PROP_REQUIRED);
parm= RNA_def_float(func, "max_dist", sqrt(FLT_MAX), 0.0, FLT_MAX, "", "", 0.0, FLT_MAX);
RNA_def_float(func, "max_dist", sqrt(FLT_MAX), 0.0, FLT_MAX, "", "", 0.0, FLT_MAX);
/* return location and normal */
parm= RNA_def_float_vector(func, "location", 3, NULL, -FLT_MAX, FLT_MAX, "Location", "The location on the object closest to the point", -1e4, 1e4);

@ -1196,9 +1196,9 @@ static void rna_def_tool_settings(BlenderRNA *brna)
RNA_def_property_ui_icon(prop, ICON_RETOPO, 0);
RNA_def_property_update(prop, NC_SCENE|ND_TOOLSETTINGS, NULL); /* header redraw */
prop= RNA_def_property(srna, "use_snap_project_self", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "snap_flag", SCE_SNAP_PROJECT_NO_SELF);
RNA_def_property_ui_text(prop, "Project to Self", "Project into its self (editmode)");
prop= RNA_def_property(srna, "use_snap_self", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "snap_flag", SCE_SNAP_NO_SELF);
RNA_def_property_ui_text(prop, "Project to Self", "Snap onto its self (editmode)");
RNA_def_property_ui_icon(prop, ICON_ORTHO, 0);
RNA_def_property_update(prop, NC_SCENE|ND_TOOLSETTINGS, NULL); /* header redraw */
@ -2850,7 +2850,7 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
prop= RNA_def_property(srna, "bake_margin", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "bake_filter");
RNA_def_property_range(prop, 0, 32);
RNA_def_property_range(prop, 0, 64);
RNA_def_property_ui_text(prop, "Margin", "Amount of pixels to extend the baked result with, as post process filter");
prop= RNA_def_property(srna, "bake_distance", PROP_FLOAT, PROP_NONE);

@ -940,7 +940,7 @@ static StructRNA *rna_Operator_register(Main *bmain, ReportList *reports, void *
rna_Operator_unregister(bmain, ot->ext.srna);
}
/* create a new menu type */
/* create a new operator type */
dummyot.ext.srna= RNA_def_struct(&BLENDER_RNA, dummyot.idname, "Operator");
RNA_def_struct_flag(dummyot.ext.srna, STRUCT_NO_IDPROPERTIES); /* operator properties are registered separately */
dummyot.ext.data= data;

@ -108,4 +108,6 @@ int _BaseMathObject_WriteIndexCallback(BaseMathObject *self, int index);
int mathutils_array_parse(float *array, int array_min, int array_max, PyObject *value, const char *error_prefix);
int mathutils_any_to_rotmat(float rmat[3][3], PyObject *value, const char *error_prefix);
int column_vector_multiplication(float rvec[4], VectorObject *vec, MatrixObject *mat);
#endif /* MATHUTILS_H */

@ -1612,8 +1612,20 @@ static PyObject *Matrix_mul(PyObject *m1, PyObject *m2)
}
}
else if(mat1) {
/*VEC * MATRIX */
if(VectorObject_Check(m2)) {
VectorObject *vec2= (VectorObject *)m2;
float tvec[4];
if(BaseMath_ReadCallback(vec2) == -1)
return NULL;
if(column_vector_multiplication(tvec, vec2, mat1) == -1) {
return NULL;
}
return newVectorObject(tvec, vec2->size, Py_NEW, Py_TYPE(m2));
}
/*FLOAT/INT * MATRIX */
if (((scalar= PyFloat_AsDouble(m2)) == -1.0f && PyErr_Occurred())==0) {
else if (((scalar= PyFloat_AsDouble(m2)) == -1.0f && PyErr_Occurred())==0) {
return matrix_mul_float(mat1, scalar);
}
}

@ -753,8 +753,30 @@ static PyObject *Quaternion_mul(PyObject *q1, PyObject *q2)
return quat_mul_float(quat2, scalar);
}
}
else if (quat1) { /* QUAT*FLOAT */
if((((scalar= PyFloat_AsDouble(q2)) == -1.0f && PyErr_Occurred())==0)) {
else if (quat1) {
/* QUAT * VEC */
if (VectorObject_Check(q2)) {
VectorObject *vec2 = (VectorObject *)q2;
float tvec[3];
if(vec2->size != 3) {
PyErr_SetString(PyExc_ValueError,
"Vector multiplication: "
"only 3D vector rotations (with quats) "
"currently supported");
return NULL;
}
if(BaseMath_ReadCallback(vec2) == -1) {
return NULL;
}
copy_v3_v3(tvec, vec2->vec);
mul_qt_v3(quat1->quat, tvec);
return newVectorObject(tvec, 3, Py_NEW, Py_TYPE(vec2));
}
/* QUAT * FLOAT */
else if((((scalar= PyFloat_AsDouble(q2)) == -1.0f && PyErr_Occurred())==0)) {
return quat_mul_float(quat1, scalar);
}
}

@ -37,6 +37,8 @@
#include "BLI_math.h"
#include "BLI_utildefines.h"
extern void PyC_LineSpit(void);
#define MAX_DIMENSIONS 4
/* Swizzle axes get packed into a single value that is used as a closure. Each
@ -1081,7 +1083,7 @@ static PyObject *Vector_isub(PyObject *v1, PyObject *v2)
* note: vector/matrix multiplication IS NOT COMMUTATIVE!!!!
* note: assume read callbacks have been done first.
*/
static int column_vector_multiplication(float rvec[MAX_DIMENSIONS], VectorObject* vec, MatrixObject * mat)
int column_vector_multiplication(float rvec[MAX_DIMENSIONS], VectorObject* vec, MatrixObject * mat)
{
float vec_cpy[MAX_DIMENSIONS];
double dot = 0.0f;
@ -1159,8 +1161,29 @@ static PyObject *Vector_mul(PyObject *v1, PyObject *v2)
}
else if (vec1) {
if (MatrixObject_Check(v2)) {
extern void PyC_LineSpit(void);
/* VEC * MATRIX */
/* this is deprecated!, use the reverse instead */
float tvec[MAX_DIMENSIONS];
/* ------ to be removed ------*/
#ifndef MATH_STANDALONE
#ifdef WITH_ASSERT_ABORT
PyErr_SetString(PyExc_ValueError,
"(Vector * Matrix) is now removed, reverse the "
"order (promoted to an Error for Debug builds)");
return NULL;
#else
printf("Warning: (Vector * Matrix) is now deprecated, "
"reverse the multiplication order in the script.\n");
PyC_LineSpit();
#endif
#endif /* ifndef MATH_STANDALONE */
/* ------ to be removed ------*/
if(BaseMath_ReadCallback((MatrixObject *)v2) == -1)
return NULL;
if(column_vector_multiplication(tvec, vec1, (MatrixObject*)v2) == -1) {
@ -1183,6 +1206,24 @@ static PyObject *Vector_mul(PyObject *v1, PyObject *v2)
if(BaseMath_ReadCallback(quat2) == -1) {
return NULL;
}
/* ------ to be removed ------*/
#ifndef MATH_STANDALONE
#ifdef WITH_ASSERT_ABORT
PyErr_SetString(PyExc_ValueError,
"(Vector * Quat) is now removed, reverse the "
"order (promoted to an Error for Debug builds)");
return NULL;
#else
printf("Warning: (Vector * Quat) is now deprecated, "
"reverse the multiplication order in the script.\n");
PyC_LineSpit();
#endif
#endif /* ifndef MATH_STANDALONE */
/* ------ to be removed ------*/
copy_v3_v3(tvec, vec1->vec);
mul_qt_v3(quat2->quat, tvec);
return newVectorObject(tvec, 3, Py_NEW, Py_TYPE(vec1));
@ -1226,6 +1267,24 @@ static PyObject *Vector_imul(PyObject *v1, PyObject *v2)
if(column_vector_multiplication(rvec, vec, (MatrixObject*)v2) == -1)
return NULL;
/* ------ to be removed ------*/
#ifndef MATH_STANDALONE
#ifdef WITH_ASSERT_ABORT
PyErr_SetString(PyExc_ValueError,
"(Vector *= Matrix) is now removed, reverse the "
"order (promoted to an Error for Debug builds) "
"and uses the non in-place multiplication.");
return NULL;
#else
printf("Warning: (Vector *= Matrix) is now deprecated, "
"reverse the (non in-place) multiplication order in the script.\n");
PyC_LineSpit();
#endif
#endif /* ifndef MATH_STANDALONE */
/* ------ to be removed ------*/
memcpy(vec->vec, rvec, sizeof(float) * vec->size);
}
else if (QuaternionObject_Check(v2)) {
@ -1242,6 +1301,25 @@ static PyObject *Vector_imul(PyObject *v1, PyObject *v2)
if(BaseMath_ReadCallback(quat2) == -1) {
return NULL;
}
/* ------ to be removed ------*/
#ifndef MATH_STANDALONE
#ifdef WITH_ASSERT_ABORT
PyErr_SetString(PyExc_ValueError,
"(Vector *= Quat) is now removed, reverse the "
"order (promoted to an Error for Debug builds) "
"and uses the non in-place multiplication.");
return NULL;
#else
printf("Warning: (Vector *= Quat) is now deprecated, "
"reverse the (non in-place) multiplication order in the script.\n");
PyC_LineSpit();
#endif
#endif /* ifndef MATH_STANDALONE */
/* ------ to be removed ------*/
mul_qt_v3(quat2->quat, vec->vec);
}
else if (((scalar= PyFloat_AsDouble(v2)) == -1.0f && PyErr_Occurred())==0) { /* VEC *= FLOAT */

@ -5778,6 +5778,14 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay,
if(re->r.mode & R_RAYTRACE)
makeraytree(re);
/* point density texture */
if(!re->test_break(re->tbh))
make_pointdensities(re);
/* voxel data texture */
if(!re->test_break(re->tbh))
make_voxeldata(re);
/* occlusion */
if((re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) && !re->test_break(re->tbh))
if(re->wrld.ao_gather_method == WO_AOGATHER_APPROX)

@ -2577,27 +2577,7 @@ void RE_bake_ibuf_filter(ImBuf *ibuf, char *mask, const int filter)
/* Margin */
if(filter) {
char *temprect;
int i;
/* extend the mask +2 pixels from the image,
* this is so colors dont blend in from outside */
for(i=0; i< filter; i++)
IMB_mask_filter_extend(mask, ibuf->x, ibuf->y);
temprect = MEM_dupallocN(mask);
/* expand twice to clear this many pixels, so they blend back in */
IMB_mask_filter_extend(temprect, ibuf->x, ibuf->y);
IMB_mask_filter_extend(temprect, ibuf->x, ibuf->y);
/* clear all pixels in the margin */
IMB_mask_clear(ibuf, temprect, FILTER_MASK_MARGIN);
MEM_freeN(temprect);
for(i= 0; i < filter; i++)
IMB_filter_extend(ibuf, mask);
IMB_filter_extend(ibuf, mask, filter);
}
/* if the bake results in new alpha then change the image setting */

@ -272,6 +272,7 @@ void WM_operator_py_idname(char *to, const char *from);
/* *************** menu types ******************** */
struct MenuType *WM_menutype_find(const char *idname, int quiet);
int WM_menutype_add(struct MenuType* mt);
int WM_menutype_contains(struct MenuType* mt);
void WM_menutype_freelink(struct MenuType* mt);
void WM_menutype_free(void);

@ -175,6 +175,12 @@ int WM_menutype_add(MenuType* mt)
return 1;
}
/* inefficient but only used for tooltip code */
int WM_menutype_contains(MenuType* mt)
{
return (mt != NULL && BLI_findindex(&menutypes, mt) != -1);
}
void WM_menutype_freelink(MenuType* mt)
{
BLI_freelinkN(&menutypes, mt);

@ -155,7 +155,8 @@ void WM_init(bContext *C, int argc, const char **argv)
BPY_python_start(argc, argv);
BPY_driver_reset();
BPY_app_handlers_reset();
BPY_app_handlers_reset(); /* causes addon callbacks to be freed [#28068],
* but this is actually what we want. */
BPY_modules_load_user(C);
#else
(void)argc; /* unused */

@ -136,7 +136,6 @@ int RE_RenderInProgress(struct Render *re){return 0;}
struct Scene *RE_GetScene(struct Render *re){return (struct Scene *) NULL;}
void RE_Database_Free(struct Render *re){}
void RE_FreeRender(struct Render *re){}
void RE_shade_external(struct Render *re, struct ShadeInput *shi, struct ShadeResult *shr){}
void RE_DataBase_GetView(struct Render *re, float mat[][4]){}
int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta){return 0;}
float texture_value_blend(float tex, float out, float fact, float facg, int blendtype, int flip){return 0.0f;}

@ -434,9 +434,12 @@ static int playback_mode(int UNUSED(argc), const char **UNUSED(argv), void *UNUS
{
/* not if -b was given first */
if (G.background == 0) {
// XXX playanim(argc, argv); /* not the same argc and argv as before */
#if 0 /* TODO, bring player back? */
playanim(argc, argv); /* not the same argc and argv as before */
#else
fprintf(stderr, "Playback mode not supported in blender 2.5x\n");
exit(0);
#endif
}
return -2;

@ -89,7 +89,7 @@ SCA_Joystick *SCA_Joystick::GetInstance( short int joyindex )
{
int i;
// do this once only
if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1 ){
if(SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO) == -1 ){
echo("Error-Initializing-SDL: " << SDL_GetError());
return NULL;
}
@ -124,7 +124,7 @@ void SCA_Joystick::ReleaseInstance()
m_instance[i]= NULL;
}
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_VIDEO);
#endif
}
}

@ -1232,7 +1232,7 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
projmat.setValue(m_overrideCamProjMat.getPointer());
cam->SetProjectionMatrix(projmat);
}
} else if (cam->hasValidProjectionMatrix() && !cam->GetViewport() )
} else if (cam->hasValidProjectionMatrix())
{
m_rasterizer->SetProjectionMatrix(cam->GetProjectionMatrix());
} else

@ -196,7 +196,7 @@ add_test(export_x3d_cube ${TEST_BLENDER_EXE}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.x3d\(filepath='${TEST_OUT_DIR}/export_x3d_cube.x3d',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_x3d_cube.x3d
--md5=6ae36be272d6f84c697e84a8b6463273 --md5_method=FILE
--md5=5e804c689896116331fa190a9fabbad4 --md5_method=FILE
)
add_test(export_x3d_nurbs ${TEST_BLENDER_EXE}
@ -212,7 +212,7 @@ add_test(export_x3d_all_objects ${TEST_BLENDER_EXE}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.x3d\(filepath='${TEST_OUT_DIR}/export_x3d_all_objects.x3d',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_x3d_all_objects.x3d
--md5=bba48ca191e8891adb27c59ed4ce4735 --md5_method=FILE
--md5=2809ec13a4cab55d265ce7525c5db1b7 --md5_method=FILE
)
@ -261,7 +261,7 @@ add_test(export_3ds_all_objects ${TEST_BLENDER_EXE}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.autodesk_3ds\(filepath='${TEST_OUT_DIR}/export_3ds_all_objects.3ds',use_selection=False\)
--md5_source=${TEST_OUT_DIR}/export_3ds_all_objects.3ds
--md5=cdf8fa8475fda0b9ef565ac09339254b --md5_method=FILE
--md5=0940ea889498cd437d503670738639ae --md5_method=FILE
)
@ -273,7 +273,7 @@ add_test(export_fbx_cube ${TEST_BLENDER_EXE}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.fbx\(filepath='${TEST_OUT_DIR}/export_fbx_cube.fbx',use_selection=False,use_metadata=False\)
--md5_source=${TEST_OUT_DIR}/export_fbx_cube.fbx
--md5=642a5a1fa199d5b9bbf1643519ae974d --md5_method=FILE
--md5=83dca99a0cb338852b8c85951a44c68a --md5_method=FILE
)
add_test(export_fbx_nurbs ${TEST_BLENDER_EXE}
@ -281,7 +281,7 @@ add_test(export_fbx_nurbs ${TEST_BLENDER_EXE}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.fbx\(filepath='${TEST_OUT_DIR}/export_fbx_nurbs.fbx',use_selection=False,use_metadata=False\)
--md5_source=${TEST_OUT_DIR}/export_fbx_nurbs.fbx
--md5=ec1e8965bdbc3bf70707d77f82c2cb9c --md5_method=FILE
--md5=c7d9491ffa6264e820ed1e12df63f871 --md5_method=FILE
)
add_test(export_fbx_all_objects ${TEST_BLENDER_EXE}
@ -289,5 +289,5 @@ add_test(export_fbx_all_objects ${TEST_BLENDER_EXE}
--python ${CMAKE_CURRENT_LIST_DIR}/bl_test.py --
--run={'FINISHED'}&bpy.ops.export_scene.fbx\(filepath='${TEST_OUT_DIR}/export_fbx_all_objects.fbx',use_selection=False,use_metadata=False\)
--md5_source=${TEST_OUT_DIR}/export_fbx_all_objects.fbx
--md5=af3b65665687ac92e4aba07b017d87fe --md5_method=FILE
--md5=22867f82e1615fd1eae18cfaac8ba035 --md5_method=FILE
)

@ -28,6 +28,7 @@ SKIP_DIRS = ("extern",
os.path.join("source", "tests"), # not this dir
)
def is_c_header(filename):
ext = splitext(filename)[1]
return (ext in (".h", ".hpp", ".hxx"))
@ -41,13 +42,16 @@ def is_c(filename):
def is_c_any(filename):
return is_c(filename) or is_c_header(filename)
def is_py(filename):
ext = splitext(filename)[1]
return (ext == ".py")
def is_source_any(filename):
return is_c_any(filename) or is_py(filename)
def source_list(path, filename_check=None):
for dirpath, dirnames, filenames in os.walk(path):
@ -67,7 +71,7 @@ def deprecations():
/* *DEPRECATED* 2011/7/17 bgl.Buffer.list info text */
Or...
# *DEPRECATED* 2010/12/22 some.py.func more info */
"""
@ -105,12 +109,12 @@ def deprecations():
if len(data) != 3:
print(" poorly formatting line:\n"
" %r:%d\n"
" %s"%
" %s" %
(fn, i + 1, l)
)
else:
data = datetime.datetime(*tuple([int(w) for w in data]))
deprecations_ls.append((data, (fn, i + 1), info))
except:
print("Error file - %r:%d" % (fn, i + 1))
@ -123,10 +127,11 @@ def deprecations():
return deprecations_ls
def main():
import datetime
now = datetime.datetime.now()\
deps = deprecations()
print("\nAll deprecations...")