Animato: Bugfixes
* #19501: Only the first user of multi-user IPO's were getting converted to AnimData. Now, this AnimData gets converted multiple times - once for each user. This will mean that multi-user actions will no longer be multi-user after conversion though, although this could be fixed manually if there really is such a need. * #19503: Nasty memory leaks when duplicating objects with AnimData Fixed a few little oversights made when coding the copying code for NLA-data (which resulted in exponential copying-loops of doom), and sanitised the AnimData copying code for ID-blocks to be simpler to manage.
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@ -187,8 +187,6 @@ AnimData *BKE_copy_animdata (AnimData *adt)
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dadt= MEM_dupallocN(adt);
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/* make a copy of action - at worst, user has to delete copies... */
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// XXX review this... it might not be optimal behaviour yet...
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//id_us_plus((ID *)dadt->action);
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dadt->action= copy_action(adt->action);
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dadt->tmpact= copy_action(adt->tmpact);
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@ -1466,7 +1464,11 @@ static void animsys_evaluate_overrides (PointerRNA *ptr, AnimData *adt, float ct
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*
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* Unresolved things:
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* - Handling of multi-user settings (i.e. time-offset, group-instancing) -> big cache grids or nodal system? but stored where?
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* - Multiple-block dependencies (i.e. drivers for settings are in both local and higher levels) -> split into separate lists?
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* - Multiple-block dependencies (i.e. drivers for settings are in both local and higher levels) -> split into separate lists?
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*
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* Current Status:
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* - Currently (as of September 2009), overrides we haven't needed to (fully) implement overrides.
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* However, the code fo this is relatively harmless, so is left in the code for now.
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*/
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/* Evaluation loop for evaluation animation data
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@ -1623,9 +1625,10 @@ void BKE_animsys_evaluate_all_animation (Main *main, float ctime)
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/* objects */
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/* ADT_RECALC_ANIM doesn't need to be supplied here, since object AnimData gets
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* this tagged by Depsgraph on framechange
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* this tagged by Depsgraph on framechange. This optimisation means that objects
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* linked from other (not-visible) scenes will not need their data calculated.
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*/
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EVAL_ANIM_IDS(main->object.first, /*ADT_RECALC_ANIM*/0);
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EVAL_ANIM_IDS(main->object.first, 0);
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/* worlds */
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EVAL_ANIM_IDS(main->world.first, ADT_RECALC_ANIM);
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@ -1047,10 +1047,6 @@ static ChannelDriver *idriver_to_cdriver (IpoDriver *idriver)
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}
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}
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/* free old driver */
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MEM_freeN(idriver);
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/* return the new one */
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return cdriver;
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}
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@ -1122,11 +1118,9 @@ static void icu_to_fcurves (ListBase *groups, ListBase *list, IpoCurve *icu, cha
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/* allocate memory for a new F-Curve */
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fcu= MEM_callocN(sizeof(FCurve), "FCurve");
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/* convert driver - will free the old one... */
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if (icu->driver) {
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/* convert driver */
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if (icu->driver)
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fcu->driver= idriver_to_cdriver(icu->driver);
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icu->driver= NULL;
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}
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/* copy flags */
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if (icu->flag & IPO_VISIBLE) fcu->flag |= FCURVE_VISIBLE;
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@ -1233,10 +1227,6 @@ static void icu_to_fcurves (ListBase *groups, ListBase *list, IpoCurve *icu, cha
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/* add new F-Curve to list */
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fcurve_add_to_list(groups, list, fcurve, actname);
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}
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/* free old data of curve now that it's no longer needed for converting any more curves */
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if (icu->bezt) MEM_freeN(icu->bezt);
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if (icu->bp) MEM_freeN(icu->bezt);
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}
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else {
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/* get rna-path
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@ -1302,9 +1292,6 @@ static void icu_to_fcurves (ListBase *groups, ListBase *list, IpoCurve *icu, cha
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}
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}
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}
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/* free this data now */
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MEM_freeN(icu->bezt);
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}
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else if (icu->bp) {
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/* TODO: need to convert from BPoint type to the more compact FPoint type... but not priority, since no data used this */
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@ -1325,7 +1312,7 @@ static void icu_to_fcurves (ListBase *groups, ListBase *list, IpoCurve *icu, cha
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*/
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static void ipo_to_animato (Ipo *ipo, char actname[], char constname[], ListBase *animgroups, ListBase *anim, ListBase *drivers)
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{
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IpoCurve *icu, *icn;
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IpoCurve *icu;
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/* sanity check */
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if (ELEM3(NULL, ipo, anim, drivers))
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@ -1347,25 +1334,44 @@ static void ipo_to_animato (Ipo *ipo, char actname[], char constname[], ListBase
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}
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/* loop over IPO-Curves, freeing as we progress */
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for (icu= ipo->curve.first; icu; icu= icn) {
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/* get link to next (for later) */
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icn= icu->next;
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for (icu= ipo->curve.first; icu; icu= icu->next) {
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/* Since an IPO-Curve may end up being made into many F-Curves (i.e. bitflag curves),
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* we figure out the best place to put the channel, then tell the curve-converter to just dump there
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*/
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if (icu->driver) {
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/* Blender 2.4x allowed empty drivers, but we don't now, since they cause more trouble than they're worth */
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if ((icu->driver->ob) || (icu->driver->type == IPO_DRIVER_TYPE_PYTHON))
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if ((icu->driver->ob) || (icu->driver->type == IPO_DRIVER_TYPE_PYTHON)) {
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icu_to_fcurves(NULL, drivers, icu, actname, constname);
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else
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}
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else {
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MEM_freeN(icu->driver);
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icu->driver= NULL;
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}
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}
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else
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icu_to_fcurves(animgroups, anim, icu, actname, constname);
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}
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/* if this IPO block doesn't have any users after this one, free... */
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ipo->id.us--;
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if ( (ipo->id.us == 0) || ((ipo->id.us == 1) && (ipo->id.flag & LIB_FAKEUSER)) )
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{
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IpoCurve *icn;
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/* free this IpoCurve now that it's been converted */
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BLI_freelinkN(&ipo->curve, icu);
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for (icu= ipo->curve.first; icu; icu= icn) {
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icn= icu->next;
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/* free driver */
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if (icu->driver)
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MEM_freeN(icu->driver);
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/* free old data of curve now that it's no longer needed for converting any more curves */
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if (icu->bezt) MEM_freeN(icu->bezt);
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if (icu->bp) MEM_freeN(icu->bezt);
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/* free this IPO-Curve */
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BLI_freelinkN(&ipo->curve, icu);
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}
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}
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}
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@ -640,42 +640,15 @@ void *alloc_libblock(ListBase *lb, short type, const char *name)
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}
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/* by spec, animdata is first item after ID */
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/* we still read ->adt itself, to ensure compiler warns when it doesnt exist */
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/* and, trust that BKE_animdata_from_id() will only find AnimData for valid ID-types */
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static void id_copy_animdata(ID *id)
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{
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switch(GS(id->name)) {
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case ID_OB:
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((Object *)id)->adt= BKE_copy_animdata(((Object *)id)->adt);
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break;
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case ID_CU:
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((Curve *)id)->adt= BKE_copy_animdata(((Curve *)id)->adt);
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break;
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case ID_CA:
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((Camera *)id)->adt= BKE_copy_animdata(((Camera *)id)->adt);
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break;
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case ID_KE:
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((Key *)id)->adt= BKE_copy_animdata(((Key *)id)->adt);
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break;
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case ID_LA:
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((Lamp *)id)->adt= BKE_copy_animdata(((Lamp *)id)->adt);
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break;
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case ID_MA:
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((Material *)id)->adt= BKE_copy_animdata(((Material *)id)->adt);
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break;
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case ID_NT:
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((bNodeTree *)id)->adt= BKE_copy_animdata(((bNodeTree *)id)->adt);
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break;
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case ID_SCE:
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((Scene *)id)->adt= BKE_copy_animdata(((Scene *)id)->adt);
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break;
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case ID_TE:
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((Tex *)id)->adt= BKE_copy_animdata(((Tex *)id)->adt);
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break;
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case ID_WO:
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((World *)id)->adt= BKE_copy_animdata(((World *)id)->adt);
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break;
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}
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AnimData *adt= BKE_animdata_from_id(id);
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if (adt) {
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IdAdtTemplate *iat = (IdAdtTemplate *)id;
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iat->adt= BKE_copy_animdata(iat->adt);
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}
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}
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/* used everywhere in blenkernel and text.c */
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@ -705,8 +678,9 @@ void *copy_libblock(void *rt)
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id->newid= idn;
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idn->flag |= LIB_NEW;
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if (id->properties) idn->properties = IDP_CopyProperty(id->properties);
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id_copy_animdata(id);
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/* the duplicate should get a copy of the animdata */
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id_copy_animdata(idn);
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return idn;
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}
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@ -219,6 +219,9 @@ void copy_nladata (ListBase *dst, ListBase *src)
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if ELEM(NULL, dst, src)
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return;
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/* clear out the destination list first for precautions... */
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dst->first= dst->last= NULL;
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/* copy each NLA-track, one at a time */
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for (nlt= src->first; nlt; nlt= nlt->next) {
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/* make a copy, and add the copy to the destination list */
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@ -1268,7 +1268,7 @@ Object *copy_object(Object *ob)
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/* increase user numbers */
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id_us_plus((ID *)obn->data);
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id_us_plus((ID *)obn->dup_group);
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// FIXME: add this for animdata too...
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for(a=0; a<obn->totcol; a++) id_us_plus((ID *)obn->mat[a]);
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@ -1922,31 +1922,6 @@ void where_is_object_time(Scene *scene, Object *ob, float ctime)
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if(ob==NULL) return;
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#if 0 // XXX old animation system
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/* this is needed to be able to grab objects with ipos, otherwise it always freezes them */
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stime= bsystem_time(scene, ob, ctime, 0.0);
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if(stime != ob->ctime) {
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ob->ctime= stime;
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if(ob->ipo) {
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calc_ipo(ob->ipo, stime);
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execute_ipo((ID *)ob, ob->ipo);
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}
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else
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do_all_object_actions(scene, ob);
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/* do constraint ipos ..., note it needs stime (0 = all ipos) */
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do_constraint_channels(&ob->constraints, &ob->constraintChannels, stime, 0);
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}
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else {
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/* but, the drivers have to be done */
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if(ob->ipo) do_ob_ipodrivers(ob, ob->ipo, stime);
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/* do constraint ipos ..., note it needs stime (1 = only drivers ipos) */
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do_constraint_channels(&ob->constraints, &ob->constraintChannels, stime, 1);
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}
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#endif // XXX old animation system
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/* execute drivers only, as animation has already been done */
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BKE_animsys_evaluate_animdata(&ob->id, ob->adt, ctime, ADT_RECALC_DRIVERS);
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@ -778,11 +778,11 @@ static void scene_update(Scene *sce, unsigned int lay)
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DAG_scene_update_flags(sce, lay); // only stuff that moves or needs display still
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/* All 'standard' (i.e. without any dependencies) animation is handled here,
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* with an 'local' to 'macro' order of evaluation. This should ensure that
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* settings stored nestled within a hierarchy (i.e. settings in a Texture block
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* can be overridden by settings from Scene, which owns the Texture through a hierarchy
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* such as Scene->World->MTex/Texture) can still get correctly overridden.
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*/
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* with an 'local' to 'macro' order of evaluation. This should ensure that
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* settings stored nestled within a hierarchy (i.e. settings in a Texture block
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* can be overridden by settings from Scene, which owns the Texture through a hierarchy
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* such as Scene->World->MTex/Texture) can still get correctly overridden.
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*/
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BKE_animsys_evaluate_all_animation(G.main, ctime);
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for(base= sce->base.first; base; base= base->next) {
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