Cycles / HSV Separator and Combine node:

* Added nodes to separate and combine hsv colors.

Part of my GSoC 2013 project, SVN merge of r57981.
This commit is contained in:
Thomas Dinges 2013-07-31 21:27:48 +00:00
commit 2a2f0319bc
17 changed files with 301 additions and 1 deletions

@ -231,6 +231,12 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
else if (b_node.is_a(&RNA_ShaderNodeCombineRGB)) {
node = new CombineRGBNode();
}
else if (b_node.is_a(&RNA_ShaderNodeSeparateHSV)) {
node = new SeparateHSVNode();
}
else if (b_node.is_a(&RNA_ShaderNodeCombineHSV)) {
node = new CombineHSVNode();
}
else if (b_node.is_a(&RNA_ShaderNodeHueSaturation)) {
node = new HSVNode();
}

@ -100,6 +100,7 @@ set(SRC_SVM_HEADERS
svm/svm_normal.h
svm/svm_ramp.h
svm/svm_sepcomb_rgb.h
svm/svm_sepcomb_hsv.h
svm/svm_sky.h
svm/svm_tex_coord.h
svm/svm_texture.h

@ -12,6 +12,7 @@ set(SRC_OSL
node_camera.osl
node_checker_texture.osl
node_combine_rgb.osl
node_combine_hsv.osl
node_convert_from_color.osl
node_convert_from_float.osl
node_convert_from_int.osl
@ -53,6 +54,7 @@ set(SRC_OSL
node_rgb_curves.osl
node_rgb_ramp.osl
node_separate_rgb.osl
node_separate_hsv.osl
node_set_normal.osl
node_sky_texture.osl
node_subsurface_scattering.osl

@ -0,0 +1,29 @@
/*
* Copyright 2013, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "stdosl.h"
shader node_combine_hsv(
float H = 0.0,
float S = 0.0,
float V = 0.0,
output color Color = 0.8)
{
Color = color("hsv", H, S, V);
}

@ -0,0 +1,33 @@
/*
* Copyright 2013, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "stdosl.h"
#include "node_color.h"
shader node_separate_hsv(
color Color = 0.8,
output float H = 0.0,
output float S = 0.0,
output float V = 0.0)
{
color col = rgb_to_hsv(Color);
H = col[0];
S = col[1];
V = col[2];
}

@ -170,6 +170,7 @@ CCL_NAMESPACE_END
#include "svm_mix.h"
#include "svm_ramp.h"
#include "svm_sepcomb_rgb.h"
#include "svm_sepcomb_hsv.h"
#include "svm_musgrave.h"
#include "svm_sky.h"
#include "svm_tex_coord.h"
@ -340,6 +341,12 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
case NODE_COMBINE_RGB:
svm_node_combine_rgb(sd, stack, node.y, node.z, node.w);
break;
case NODE_SEPARATE_HSV:
svm_node_separate_hsv(kg, sd, stack, node.y, node.z, node.w, &offset);
break;
case NODE_COMBINE_HSV:
svm_node_combine_hsv(kg, sd, stack, node.y, node.z, node.w, &offset);
break;
case NODE_HSV:
svm_node_hsv(kg, sd, stack, node.y, node.z, node.w, &offset);
break;

@ -0,0 +1,56 @@
/*
* Copyright 2013, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
CCL_NAMESPACE_BEGIN
__device void svm_node_combine_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, uint hue_in, uint saturation_in, uint value_in, int *offset)
{
uint4 node1 = read_node(kg, offset);
uint color_out = node1.y;
float hue = stack_load_float(stack, hue_in);
float saturation = stack_load_float(stack, saturation_in);
float value = stack_load_float(stack, value_in);
/* Combine, and convert back to RGB */
float3 color = hsv_to_rgb(make_float3(hue, saturation, value));
if (stack_valid(color_out))
stack_store_float3(stack, color_out, color);
}
__device void svm_node_separate_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, uint color_in, uint hue_out, uint saturation_out, int *offset)
{
uint4 node1 = read_node(kg, offset);
uint value_out = node1.y;
float3 color = stack_load_float3(stack, color_in);
/* Convert to HSV */
color = rgb_to_hsv(color);
if (stack_valid(hue_out))
stack_store_float(stack, hue_out, color.x);
if (stack_valid(saturation_out))
stack_store_float(stack, saturation_out, color.y);
if (stack_valid(value_out))
stack_store_float(stack, value_out, color.z);
}
CCL_NAMESPACE_END

@ -83,6 +83,8 @@ typedef enum NodeType {
NODE_CLOSURE_VOLUME,
NODE_SEPARATE_RGB,
NODE_COMBINE_RGB,
NODE_SEPARATE_HSV,
NODE_COMBINE_HSV,
NODE_HSV,
NODE_CAMERA,
NODE_INVERT,

@ -2651,6 +2651,37 @@ void CombineRGBNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_combine_rgb");
}
/* Combine HSV */
CombineHSVNode::CombineHSVNode()
: ShaderNode("combine_hsv")
{
add_input("H", SHADER_SOCKET_FLOAT);
add_input("S", SHADER_SOCKET_FLOAT);
add_input("V", SHADER_SOCKET_FLOAT);
add_output("Color", SHADER_SOCKET_COLOR);
}
void CombineHSVNode::compile(SVMCompiler& compiler)
{
ShaderInput *hue_in = input("H");
ShaderInput *saturation_in = input("S");
ShaderInput *value_in = input("V");
ShaderOutput *color_out = output("Color");
compiler.stack_assign(color_out);
compiler.stack_assign(hue_in);
compiler.stack_assign(saturation_in);
compiler.stack_assign(value_in);
compiler.add_node(NODE_COMBINE_HSV, hue_in->stack_offset, saturation_in->stack_offset, value_in->stack_offset);
compiler.add_node(NODE_COMBINE_HSV, color_out->stack_offset);
}
void CombineHSVNode::compile(OSLCompiler& compiler)
{
compiler.add(this, "node_combine_hsv");
}
/* Gamma */
GammaNode::GammaNode()
: ShaderNode("gamma")
@ -2744,7 +2775,39 @@ void SeparateRGBNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_separate_rgb");
}
/* Separate RGB */
/* Separate HSV */
SeparateHSVNode::SeparateHSVNode()
: ShaderNode("separate_rgb")
{
add_input("Color", SHADER_SOCKET_COLOR);
add_output("H", SHADER_SOCKET_FLOAT);
add_output("S", SHADER_SOCKET_FLOAT);
add_output("V", SHADER_SOCKET_FLOAT);
}
void SeparateHSVNode::compile(SVMCompiler& compiler)
{
ShaderInput *color_in = input("Color");
ShaderOutput *hue_out = output("H");
ShaderOutput *saturation_out = output("S");
ShaderOutput *value_out = output("V");
compiler.stack_assign(color_in);
compiler.stack_assign(hue_out);
compiler.stack_assign(saturation_out);
compiler.stack_assign(value_out);
compiler.add_node(NODE_SEPARATE_HSV, color_in->stack_offset, hue_out->stack_offset, saturation_out->stack_offset);
compiler.add_node(NODE_SEPARATE_HSV, value_out->stack_offset);
}
void SeparateHSVNode::compile(OSLCompiler& compiler)
{
compiler.add(this, "node_separate_hsv");
}
/* Hue Saturation Value */
HSVNode::HSVNode()
: ShaderNode("hsv")
{

@ -407,6 +407,11 @@ public:
SHADER_NODE_CLASS(CombineRGBNode)
};
class CombineHSVNode : public ShaderNode {
public:
SHADER_NODE_CLASS(CombineHSVNode)
};
class GammaNode : public ShaderNode {
public:
SHADER_NODE_CLASS(GammaNode)
@ -422,6 +427,11 @@ public:
SHADER_NODE_CLASS(SeparateRGBNode)
};
class SeparateHSVNode : public ShaderNode {
public:
SHADER_NODE_CLASS(SeparateHSVNode)
};
class HSVNode : public ShaderNode {
public:
SHADER_NODE_CLASS(HSVNode)

@ -227,6 +227,8 @@ shader_node_categories = [
NodeItem("ShaderNodeVectorMath"),
NodeItem("ShaderNodeSeparateRGB"),
NodeItem("ShaderNodeCombineRGB"),
NodeItem("ShaderNodeSeparateHSV"),
NodeItem("ShaderNodeCombineHSV"),
NodeItem("ShaderNodeWavelength"),
NodeItem("ShaderNodeBlackbody"),
]),

@ -744,6 +744,8 @@ struct ShadeResult;
#define SH_NODE_WAVELENGTH 180
#define SH_NODE_BLACKBODY 181
#define SH_NODE_VECT_TRANSFORM 182
#define SH_NODE_SEPHSV 183
#define SH_NODE_COMBHSV 184
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1

@ -3424,6 +3424,8 @@ static void registerShaderNodes(void)
register_node_type_sh_invert();
register_node_type_sh_seprgb();
register_node_type_sh_combrgb();
register_node_type_sh_sephsv();
register_node_type_sh_combhsv();
register_node_type_sh_hue_sat();
register_node_type_sh_attribute();

@ -140,6 +140,7 @@ set(SRC
shader/nodes/node_shader_output.c
shader/nodes/node_shader_rgb.c
shader/nodes/node_shader_sepcombRGB.c
shader/nodes/node_shader_sepcombHSV.c
shader/nodes/node_shader_squeeze.c
shader/nodes/node_shader_texture.c
shader/nodes/node_shader_valToRgb.c

@ -70,6 +70,8 @@ void register_node_type_sh_material_ext(void);
void register_node_type_sh_invert(void);
void register_node_type_sh_seprgb(void);
void register_node_type_sh_combrgb(void);
void register_node_type_sh_sephsv(void);
void register_node_type_sh_combhsv(void);
void register_node_type_sh_hue_sat(void);
void register_node_type_sh_tex_brick(void);

@ -115,6 +115,8 @@ DefNode( ShaderNode, SH_NODE_TEX_CHECKER, def_sh_tex_checker, "TE
DefNode( ShaderNode, SH_NODE_TEX_BRICK, def_sh_tex_brick, "TEX_BRICK", TexBrick, "Brick Texture", "" )
DefNode( ShaderNode, SH_NODE_TEX_COORD, def_sh_tex_coord, "TEX_COORD", TexCoord, "Texture Coordinate","" )
DefNode( ShaderNode, SH_NODE_VECT_TRANSFORM, def_sh_vect_transform, "VECT_TRANSFORM", VectorTransform, "Vector Transform", "" )
DefNode( ShaderNode, SH_NODE_SEPHSV, 0, "SEPHSV", SeparateHSV, "Separate HSV", "" )
DefNode( ShaderNode, SH_NODE_COMBHSV, 0, "COMBHSV", CombineHSV, "Combine HSV", "" )
DefNode( CompositorNode, CMP_NODE_VIEWER, def_cmp_viewer, "VIEWER", Viewer, "Viewer", "" )
DefNode( CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "" )

@ -0,0 +1,80 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/nodes/shader/nodes/node_shader_sepcombHSV.c
* \ingroup shdnodes
*/
#include "node_shader_util.h"
/* **************** SEPARATE HSV ******************** */
static bNodeSocketTemplate sh_node_sephsv_in[] = {
{ SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f},
{ -1, 0, "" }
};
static bNodeSocketTemplate sh_node_sephsv_out[] = {
{ SOCK_FLOAT, 0, N_("H")},
{ SOCK_FLOAT, 0, N_("S")},
{ SOCK_FLOAT, 0, N_("V")},
{ -1, 0, "" }
};
void register_node_type_sh_sephsv(void)
{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_SEPHSV, "Separate HSV", NODE_CLASS_CONVERTOR, 0);
node_type_compatibility(&ntype, NODE_NEW_SHADING);
node_type_socket_templates(&ntype, sh_node_sephsv_in, sh_node_sephsv_out);
nodeRegisterType(&ntype);
}
/* **************** COMBINE HSV ******************** */
static bNodeSocketTemplate sh_node_combhsv_in[] = {
{ SOCK_FLOAT, 1, N_("H"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
{ SOCK_FLOAT, 1, N_("S"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
{ SOCK_FLOAT, 1, N_("V"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
{ -1, 0, "" }
};
static bNodeSocketTemplate sh_node_combhsv_out[] = {
{ SOCK_RGBA, 0, N_("Color")},
{ -1, 0, "" }
};
void register_node_type_sh_combhsv(void)
{
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_COMBHSV, "Combine HSV", NODE_CLASS_CONVERTOR, 0);
node_type_compatibility(&ntype, NODE_NEW_SHADING);
node_type_socket_templates(&ntype, sh_node_combhsv_in, sh_node_combhsv_out);
nodeRegisterType(&ntype);
}