fix for UI glitch with HSVCUBE color picker, color was noticeably not very smooth or aligned.
- HSV values need to be shifted. - drawing the quads wasnt aligned well to colors.
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@ -2004,10 +2004,11 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti *
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/* ************ custom buttons, old stuff ************** */
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/* draws in resolution of 20x4 colors */
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/* draws in resolution of 48x4 colors */
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void ui_draw_gradient(const rcti *rect, const float hsv[3], const int type, const float alpha)
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{
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const float color_step = (type == UI_GRAD_H) ? 0.02f : 0.05f;
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/* allows for 4 steps (red->yellow) */
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const float color_step = (1.0 / 48.0);
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int a;
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float h = hsv[0], s = hsv[1], v = hsv[2];
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float dx, dy, sx1, sx2, sy;
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@ -2066,6 +2067,8 @@ void ui_draw_gradient(const rcti *rect, const float hsv[3], const int type, cons
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/* old below */
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for (dx = 0.0f; dx < 0.999f; dx += color_step) { /* 0.999 = prevent float inaccuracy for steps */
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const float dx_next = dx + color_step;
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/* previous color */
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copy_v3_v3(col0[0], col1[0]);
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copy_v3_v3(col0[1], col1[1]);
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@ -2081,22 +2084,22 @@ void ui_draw_gradient(const rcti *rect, const float hsv[3], const int type, cons
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hsv_to_rgb(h, 1.0, dx, &col1[3][0], &col1[3][1], &col1[3][2]);
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break;
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case UI_GRAD_HV:
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hsv_to_rgb(dx, s, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]);
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hsv_to_rgb(dx, s, 0.333, &col1[1][0], &col1[1][1], &col1[1][2]);
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hsv_to_rgb(dx, s, 0.666, &col1[2][0], &col1[2][1], &col1[2][2]);
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hsv_to_rgb(dx, s, 1.0, &col1[3][0], &col1[3][1], &col1[3][2]);
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hsv_to_rgb(dx_next, s, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]);
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hsv_to_rgb(dx_next, s, 0.333, &col1[1][0], &col1[1][1], &col1[1][2]);
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hsv_to_rgb(dx_next, s, 0.666, &col1[2][0], &col1[2][1], &col1[2][2]);
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hsv_to_rgb(dx_next, s, 1.0, &col1[3][0], &col1[3][1], &col1[3][2]);
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break;
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case UI_GRAD_HS:
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hsv_to_rgb(dx, 0.0, v, &col1[0][0], &col1[0][1], &col1[0][2]);
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hsv_to_rgb(dx, 0.333, v, &col1[1][0], &col1[1][1], &col1[1][2]);
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hsv_to_rgb(dx, 0.666, v, &col1[2][0], &col1[2][1], &col1[2][2]);
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hsv_to_rgb(dx, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]);
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hsv_to_rgb(dx_next, 0.0, v, &col1[0][0], &col1[0][1], &col1[0][2]);
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hsv_to_rgb(dx_next, 0.333, v, &col1[1][0], &col1[1][1], &col1[1][2]);
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hsv_to_rgb(dx_next, 0.666, v, &col1[2][0], &col1[2][1], &col1[2][2]);
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hsv_to_rgb(dx_next, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]);
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break;
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case UI_GRAD_H:
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{
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/* annoying but without this the color shifts - could be solved some other way
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* - campbell */
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hsv_to_rgb(dx + color_step, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]);
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hsv_to_rgb(dx_next, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]);
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copy_v3_v3(col1[1], col1[0]);
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copy_v3_v3(col1[2], col1[0]);
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copy_v3_v3(col1[3], col1[0]);
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@ -2117,8 +2120,8 @@ void ui_draw_gradient(const rcti *rect, const float hsv[3], const int type, cons
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}
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/* rect */
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sx1 = rect->xmin + dx * BLI_rcti_size_x(rect);
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sx2 = rect->xmin + (dx + color_step) * BLI_rcti_size_x(rect);
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sx1 = rect->xmin + dx * BLI_rcti_size_x(rect);
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sx2 = rect->xmin + dx_next * BLI_rcti_size_x(rect);
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sy = rect->ymin;
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dy = (float)BLI_rcti_size_y(rect) / 3.0f;
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