* Patch from Michael Fox to set the normal angle (was fixed at 80 before)
* Fixed another face clipping bug (some artifacts still when using screen aligned faces) * Removed Soften and Warp buttons on the panit panel since they are not used for projection painting * added do_versions to initialize bleed and normal values
This commit is contained in:
parent
5a5ae824ce
commit
2b7098820d
@ -41,7 +41,7 @@ struct ListBase;
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struct MemFile;
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#define BLENDER_VERSION 248
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#define BLENDER_SUBVERSION 1
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#define BLENDER_SUBVERSION 2
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#define BLENDER_MINVERSION 245
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#define BLENDER_MINSUBVERSION 15
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@ -8007,6 +8007,17 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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}
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}
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if (main->versionfile < 248 || (main->versionfile == 248 && main->subversionfile < 2)) {
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Scene *sce;
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/* Note, these will need to be added for painting */
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for (sce= main->scene.first; sce; sce= sce->id.next) {
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sce->toolsettings->imapaint.seam_bleed = 2;
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sce->toolsettings->imapaint.normal_angle = 80;
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}
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}
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/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
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/* WATCH IT 2!: Userdef struct init has to be in src/usiblender.c! */
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@ -347,8 +347,8 @@ typedef struct ImagePaintSettings {
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short flag, tool;
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/* for projection painting only - todo - use flags */
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float seam_bleed;
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int clone_layer, pad;
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char seam_bleed,normal_angle;
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short clone_layer;
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} ImagePaintSettings;
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typedef struct ParticleBrushData {
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@ -805,9 +805,8 @@ typedef struct Scene {
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/* projection painting only */
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#define IMAGEPAINT_PROJECT_XRAY 8
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#define IMAGEPAINT_PROJECT_BACKFACE 16
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#define IMAGEPAINT_PROJECT_IGNORE_SEAMS 32
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#define IMAGEPAINT_PROJECT_CLONE_LAYER 64
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#define IMAGEPAINT_PROJECT_FLAT 128
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#define IMAGEPAINT_PROJECT_CLONE_LAYER 32
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#define IMAGEPAINT_PROJECT_FLAT 64
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/* toolsettings->uvcalc_flag */
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#define UVCALC_FILLHOLES 1
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@ -6341,10 +6341,10 @@ static void editing_panel_mesh_paint(void)
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//uiDefButS(block, ROW, B_BRUSHCHANGE, "Soften", 108 ,yco,106,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_SOFTEN, 0, 0, "Soften brush");
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//uiDefButS(block, ROW, B_BRUSHCHANGE, "Smear", 214,yco,106,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_SMEAR, 0, 0, "Smear brush");
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uiDefButS(block, ROW, B_SIMABRUSHCHANGE, "Draw", 0 ,yco,80,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_DRAW, 0, 0, "Draw brush");
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uiDefButS(block, ROW, B_SIMABRUSHCHANGE, "Soften", 80 ,yco,80,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_SOFTEN, 0, 0, "Soften brush");
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uiDefButS(block, ROW, B_SIMABRUSHCHANGE, "Smear", 160,yco,80,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_SMEAR, 0, 0, "Smear brush");
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uiDefButS(block, ROW, B_SIMABRUSHCHANGE, "Clone", 240,yco,80,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_CLONE, 0, 0, "Clone brush, use RMB to drag source image");
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uiDefButS(block, ROW, B_SIMABRUSHCHANGE, "Draw", 0 ,yco,108,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_DRAW, 0, 0, "Draw brush");
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//uiDefButS(block, ROW, B_SIMABRUSHCHANGE, "Soften", 80 ,yco,80,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_SOFTEN, 0, 0, "Soften brush");
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uiDefButS(block, ROW, B_SIMABRUSHCHANGE, "Smear", 108 ,yco,106,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_SMEAR, 0, 0, "Smear brush");
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uiDefButS(block, ROW, B_SIMABRUSHCHANGE, "Clone", 214,yco,106,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_CLONE, 0, 0, "Clone brush, use RMB to drag source image");
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uiBlockEndAlign(block);
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yco -= 30;
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@ -6361,23 +6361,24 @@ static void editing_panel_mesh_paint(void)
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uiDefButS(block, MENU, B_NOP, "Mix %x0|Add %x1|Subtract %x2|Multiply %x3|Lighten %x4|Darken %x5|Erase Alpha %x6|Add Alpha %x7", xco+10,yco,butw,19, &brush->blend, 0, 0, 0, 0, "Blending method for applying brushes");
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uiDefButBitS(block, TOG|BIT, BRUSH_TORUS, B_BRUSHCHANGE, "Wrap", xco+10,yco-25,butw,19, &brush->flag, 0, 0, 0, 0, "Enables torus wrapping");
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// uiDefButBitS(block, TOG|BIT, BRUSH_TORUS, B_BRUSHCHANGE, "Wrap", xco+10,yco-25,butw,19, &brush->flag, 0, 0, 0, 0, "Enables torus wrapping");
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG|BIT, BRUSH_AIRBRUSH, B_BRUSHCHANGE, "Airbrush", xco+10,yco-50,butw,19, &brush->flag, 0, 0, 0, 0, "Keep applying paint effect while holding mouse (spray)");
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uiDefButF(block, NUM, B_NOP, "Rate ", xco+10,yco-70,butw,19, &brush->rate, 0.01, 1.0, 0, 0, "Number of paints per second for Airbrush");
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uiDefButBitS(block, TOG|BIT, BRUSH_AIRBRUSH, B_BRUSHCHANGE, "Airbrush", xco+10,yco-25,butw,19, &brush->flag, 0, 0, 0, 0, "Keep applying paint effect while holding mouse (spray)");
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uiDefButF(block, NUM, B_NOP, "Rate ", xco+10,yco-45,butw,19, &brush->rate, 0.01, 1.0, 0, 0, "Number of paints per second for Airbrush");
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uiBlockEndAlign(block);
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yco -= 25;
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/* Projection Painting */
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_XRAY, B_NOP, "Occlude", xco+10,yco-70,butw,19, &settings->imapaint.flag, 0, 0, 0, 0, "Only paint onto the faces directly under the brush (slower)");
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uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_BACKFACE, B_NOP, "Cull", xco+10,yco-90,butw/2,19, &settings->imapaint.flag, 0, 0, 0, 0, "Ignore faces pointing away from the view (faster)");
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uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_FLAT, B_NOP, "Normal", xco+10+butw/2,yco-90,butw/2,19, &settings->imapaint.flag, 0, 0, 0, 0, "Paint most on faces pointing towards teh view");
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uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_XRAY, B_NOP, "Occlude", xco+10,yco-45,butw/2,19, &settings->imapaint.flag, 0, 0, 0, 0, "Only paint onto the faces directly under the brush (slower)");
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uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_BACKFACE, B_NOP, "Cull", xco+10+butw/2,yco-45,butw/2,19, &settings->imapaint.flag, 0, 0, 0, 0, "Ignore faces pointing away from the view (faster)");
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uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_IGNORE_SEAMS, B_NOP, "Bleed", xco+10,yco-110,butw/2,19, &settings->imapaint.flag, 0, 0, 0, 0, "Extend paint beyond the faces UVs to reduce seams (in pixels, slower)");
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uiDefButF(block, NUM, B_NOP, "", xco+10 + (butw/2),yco-110,butw/2,19, &settings->imapaint.seam_bleed, 2.0, 8.0, 0, 0, "Extend paint beyond the faces UVs to reduce seams (in pixels, slower)");
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uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_FLAT, B_NOP, "Normal", xco+10,yco-65,butw/2,19, &settings->imapaint.flag, 0, 0, 0, 0, "Paint most on faces pointing towards the view");
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uiDefButC(block, NUM, B_NOP, "", xco+10 +(butw/2),yco-65,butw/2,19, &settings->imapaint.normal_angle, 10.0, 90.0, 0, 0, "Paint most on faces pointing towards the view acording to this angle)");
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uiDefButC(block, NUM, B_NOP, "Bleed: ", xco+10,yco-85,butw,19, &settings->imapaint.seam_bleed, 0.0, 8.0, 0, 0, "Extend paint beyond the faces UVs to reduce seams (in pixels, slower)");
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uiBlockEndAlign(block);
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uiBlockBeginAlign(block);
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@ -159,6 +159,7 @@ typedef struct ImagePaintPartialRedraw {
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//#define PROJ_DEBUG_PAINT 1
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//#define PROJ_DEBUG_NOSEAMBLEED 1
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//#define PROJ_DEBUG_PRINT_CLIP 1
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#define PROJ_DEBUG_WINCLIP 1
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/* projectFaceSeamFlags options */
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@ -186,7 +187,6 @@ typedef struct ImagePaintPartialRedraw {
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/* vert flags */
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#define PROJ_VERT_CULL 1
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/* M_PI_2 is 90d, we want 80 though */
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#define PI_80_DEG ((M_PI_2 / 9) * 8)
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/* This is mainly a convenience struct used so we can keep an array of images we use
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@ -245,6 +245,8 @@ typedef struct ProjPaintState {
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short do_occlude; /* Use raytraced occlusion? - ortherwise will paint right through to the back*/
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short do_backfacecull; /* ignore faces with normals pointing away, skips a lot of raycasts if your normals are correctly flipped */
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short do_mask_normal; /* mask out pixels based on their normals */
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float normal_angle; /* what angle to mask at*/
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short is_ortho;
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short is_airbrush; /* only to avoid using (ps.brush->flag & BRUSH_AIRBRUSH) */
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short is_texbrush; /* only to avoid running */
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@ -1293,7 +1295,7 @@ float project_paint_uvpixel_mask(
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const int side,
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const float w[3])
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{
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float mask;
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float mask, mask_angle;
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/* calculate mask */
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if (ps->do_mask_normal) {
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@ -1340,22 +1342,28 @@ float project_paint_uvpixel_mask(
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angle = NormalizedVecAngle2(viewDirPersp, no);
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}
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if (angle >= PI_80_DEG) {
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/*if (angle >= (M_PI_2 / 90) * ps->normal_angle) {
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return 0.0f;
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}
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else {
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else {*/
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#if 0
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mask = 1.0f - (angle / PI_80_DEG); /* map angle to 1.0-facing us, 0.0 right angles to the view direction */
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#endif
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/* trickier method that clips the normal so its more useful */
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mask = (angle / PI_80_DEG); /* map angle to 1.0-facing us, 0.0 right angles to the view direction */
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/* M_PI_2 is 90d, we want 80 though */
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mask_angle = ((M_PI_2 / 90) * ps->normal_angle);
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/*printf("normal_angle : %f \n" ,ps->normal_angle);
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printf("mask_angle : %f \n" ,mask_angle);*/
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mask = (angle / mask_angle); /* map angle to 1.0-facing us, 0.0 right angles to the view direction */
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mask = (1.0f - (mask * mask * mask)) * 1.4f;
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if (mask > 1.0f) {
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mask = 1.0f;
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}
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/*}*/
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}
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}
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else {
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mask = 1.0f;
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}
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@ -1548,7 +1556,7 @@ static int line_clip_rect2f(
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}
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/* top/bottom */
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if (line_isect_y(l1, l2, rect->ymin, &isect) && (isect > rect->xmin) && (isect < rect->xmax)) {
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if (line_isect_y(l1, l2, rect->ymin, &isect) && (isect >= rect->xmin) && (isect <= rect->xmax)) {
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if (l1[1] < l2[1]) { /* line 1 is outside */
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l1_clip[0] = isect;
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l1_clip[1] = rect->ymin;
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@ -1560,7 +1568,7 @@ static int line_clip_rect2f(
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ok2 = 2;
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}
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}
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if (line_isect_y(l1, l2, rect->ymax, &isect) && (isect > rect->xmin) && (isect < rect->xmax)) {
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if (line_isect_y(l1, l2, rect->ymax, &isect) && (isect >= rect->xmin) && (isect <= rect->xmax)) {
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if (l1[1] > l2[1]) { /* line 1 is outside */
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l1_clip[0] = isect;
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l1_clip[1] = rect->ymax;
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@ -1574,7 +1582,7 @@ static int line_clip_rect2f(
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}
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/* left/right */
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if (line_isect_x(l1, l2, rect->xmin, &isect) && (isect > rect->ymin) && (isect < rect->ymax)) {
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if (line_isect_x(l1, l2, rect->xmin, &isect) && (isect >= rect->ymin) && (isect <= rect->ymax)) {
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if (l1[0] < l2[0]) { /* line 1 is outside */
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l1_clip[0] = rect->xmin;
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l1_clip[1] = isect;
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@ -1586,7 +1594,7 @@ static int line_clip_rect2f(
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ok2 = 2;
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}
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}
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if (line_isect_x(l1, l2, rect->xmax, &isect) && (isect > rect->ymin) && (isect < rect->ymax)) {
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if (line_isect_x(l1, l2, rect->xmax, &isect) && (isect >= rect->ymin) && (isect <= rect->ymax)) {
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if (l1[0] > l2[0]) { /* line 1 is outside */
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l1_clip[0] = rect->xmax;
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l1_clip[1] = isect;
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@ -1963,7 +1971,8 @@ static void project_bucket_clip_face(
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float cent[2] = {0.0f, 0.0f};
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/*float up[2] = {0.0f, 1.0f};*/
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float tmp_f;
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int i, unsorted;
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int i;
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short unsorted, doubles;
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(*tot) = 0;
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@ -2059,24 +2068,29 @@ static void project_bucket_clip_face(
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}
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/* remove doubles */
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/* first/last check */
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if (fabs(isectVCosSS[0][0]-isectVCosSS[(*tot)-1][0]) < ISECT_TOLERANCE && fabs(isectVCosSS[0][1]-isectVCosSS[(*tot)-1][1]) < ISECT_TOLERANCE) {
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(*tot)--;
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}
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unsorted = TRUE;
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while (unsorted==TRUE) {
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unsorted = FALSE;
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/* its possible there is only a few left after remove doubles */
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if ((*tot) < 3) {
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// printf("removed too many doubles A\n");
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*tot = 0;
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return;
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}
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doubles = TRUE;
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while (doubles==TRUE) {
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doubles = FALSE;
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for(i=1; i<(*tot); i++) {
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if (fabs(isectVCosSS[i-1][0]-isectVCosSS[i][0]) < ISECT_TOLERANCE && fabs(isectVCosSS[i-1][1]-isectVCosSS[i][1]) < ISECT_TOLERANCE) {
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int j;
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for(j=i+1; j<(*tot); j++) {
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isectVCosSS[j-1][0] = isectVCosSS[j][0];
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isectVCosSS[j-1][1] = isectVCosSS[j][1];
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}
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unsorted = TRUE; /* keep looking for more doubles */
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doubles = TRUE; /* keep looking for more doubles */
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(*tot)--;
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}
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}
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@ -2084,6 +2098,7 @@ static void project_bucket_clip_face(
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/* its possible there is only a few left after remove doubles */
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if ((*tot) < 3) {
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// printf("removed too many doubles B\n");
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*tot = 0;
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return;
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}
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@ -2102,9 +2117,8 @@ static void project_bucket_clip_face(
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}
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}
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}
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}
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#if 0
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#ifdef PROJ_DEBUG_PRINT_CLIP
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/* include this at the bottom of the above function to debug the output */
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{
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@ -2123,7 +2137,9 @@ static void project_bucket_clip_face(
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}
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printf("]),\\\n");
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}
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#endif
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}
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/*
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# This script creates faces in a blender scene from printed data above.
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@ -2169,8 +2185,7 @@ def main():
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if __name__ == '__main__':
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main()
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*/
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#endif
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#undef ISECT_1
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#undef ISECT_2
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@ -2990,14 +3005,14 @@ static void project_paint_begin(ProjPaintState *ps, short mval[2])
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no[2] = (float)(v->no[2] / 32767.0f);
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if (ps->is_ortho) {
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if (NormalizedVecAngle2(ps->viewDir, no) >= PI_80_DEG) { /* 1 vert of this face is towards us */
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if (NormalizedVecAngle2(ps->viewDir, no) >= (M_PI_2 / 90) * ps->normal_angle) { /* 1 vert of this face is towards us */
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ps->vertFlags[a] |= PROJ_VERT_CULL;
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}
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}
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else {
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VecSubf(viewDirPersp, ps->viewPos, v->co);
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Normalize(viewDirPersp);
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if (NormalizedVecAngle2(viewDirPersp, no) >= PI_80_DEG) { /* 1 vert of this face is towards us */
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if (NormalizedVecAngle2(viewDirPersp, no) >= (M_PI_2 / 90) * ps->normal_angle) { /* 1 vert of this face is towards us */
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ps->vertFlags[a] |= PROJ_VERT_CULL;
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}
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}
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@ -4426,16 +4441,9 @@ void imagepaint_paint(short mousebutton, short texpaint)
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}
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#ifndef PROJ_DEBUG_NOSEAMBLEED
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if (settings->imapaint.flag & IMAGEPAINT_PROJECT_IGNORE_SEAMS) {
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ps.seam_bleed_px = 0.0f;
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}
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else {
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ps.seam_bleed_px = settings->imapaint.seam_bleed; /* pixel num to bleed */
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if (ps.seam_bleed_px < 2.0f)
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ps.seam_bleed_px = 2.0f;
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}
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ps.seam_bleed_px = settings->imapaint.seam_bleed; /* pixel num to bleed */
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#endif
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ps.normal_angle = settings->imapaint.normal_angle;
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project_paint_begin(&ps, mval);
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if (stroke_gp) {
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Loading…
Reference in New Issue
Block a user