Cycles: Cleanup: b_srlay is always used now, no more need to silence warning

This commit is contained in:
Lukas Stockner 2017-05-26 01:55:32 +02:00
parent dc23b48101
commit 2bc008e8a9

@ -601,8 +601,6 @@ array<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
b_engine.add_pass("Debug Ray Bounces", 1, "X", b_srlay.name().c_str());
Pass::add(PASS_RAY_BOUNCES, passes);
}
#else
(void) b_srlay; /* Ignored. */
#endif
return passes;