Cycles: Cleanup: b_srlay is always used now, no more need to silence warning
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@ -601,8 +601,6 @@ array<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
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b_engine.add_pass("Debug Ray Bounces", 1, "X", b_srlay.name().c_str());
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Pass::add(PASS_RAY_BOUNCES, passes);
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}
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#else
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(void) b_srlay; /* Ignored. */
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#endif
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return passes;
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