Fix Cycles emission node being unnecessarily tagged as spatially varying.

This commit is contained in:
Brecht Van Lommel 2016-05-02 00:37:42 +02:00
parent 9a20ff2b52
commit 2cfadecf97

@ -507,7 +507,6 @@ public:
SHADER_NODE_CLASS(EmissionNode)
bool has_surface_emission() { return true; }
bool has_spatial_varying() { return true; }
};
class BackgroundNode : public ShaderNode {