-> Fix for FLT export
Silly mistake on FLT export meant that when copying textures no check was done to see if the file being copied existed or not. Fixed
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@ -1352,7 +1352,8 @@ def dbexport():
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#Get original Blender file name
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origpath = Blender.sys.expandpath(Blender.Image.Get(imgname).getFilename())
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#copy original to new
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shutil.copyfile(origpath,tex_files[imgname])
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if os.path.exists(origpath):
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shutil.copyfile(origpath,tex_files[imgname])
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#optional: Write attribute files
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if options.write_attrib_files:
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