Fix SConscript for GamePlayer.

This commit is contained in:
Kester Maddock 2004-04-08 12:10:09 +00:00
parent eede1399f3
commit 30c8bc33ef

@ -46,18 +46,20 @@ gp_common_env.Append( CPPPATH = ['.',
'#source/gameengine/GamePlayer/ghost',
'#source/blender/misc',
'#source/blender/blenloader'])
if sys.platform=='win32':
source_files += ['windows/GPW_Canvas.cpp',
'windows/GPW_Engine.cpp',
'windows/GPW_KeyboardDevice.cpp',
'windows/GPW_System.cpp']
gp_common_env.Append ( CPPPATH = ['windows'])
elif sys.platform=='linux2' or sys.platform=='linux-i386':
source_files += ['unix/GPU_Canvas.cpp',
'unix/GPU_Engine.cpp',
'unix/GPU_KeyboardDevice.cpp',
'unix/GPU_System.cpp']
gp_common_env.Append ( CPPPATH = ['unix'])
#This is all plugin stuff!
#if sys.platform=='win32':
# source_files += ['windows/GPW_Canvas.cpp',
# 'windows/GPW_Engine.cpp',
# 'windows/GPW_KeyboardDevice.cpp',
# 'windows/GPW_System.cpp']
# gp_common_env.Append ( CPPPATH = ['windows'])
#elif sys.platform=='linux2' or sys.platform=='linux-i386':
# source_files += ['unix/GPU_Canvas.cpp',
# 'unix/GPU_Engine.cpp',
# 'unix/GPU_KeyboardDevice.cpp',
# 'unix/GPU_System.cpp']
# gp_common_env.Append ( CPPPATH = ['unix'])
gp_common_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
gp_common_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])