added a BPyObject.py with 1 function- getDerivedObjects, gets all dupliObjects and can optionaly get a mesh generated from the objects particles.
export obj can now export duplis and particles as well as faster face exporting and other small cleanups/speedups.
This commit is contained in:
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87
release/scripts/bpymodules/BPyObject.py
Normal file
87
release/scripts/bpymodules/BPyObject.py
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@ -0,0 +1,87 @@
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import Blender
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def getDerivedObjects(ob, PARTICLES= True):
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'''
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Takes an objects and returnes a list of (ob, maxrix4x4) pairs
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that are derived from this object -
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This will include the object its self if it would be rendered.
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all dupli's for eg are not rendered themselves.
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currently supports
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* dupligroups
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* dupliverts
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* dupliframes
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* static particles as a mesh
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it is possible this function will return an empty list.
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'''
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ob_mtx_pairs = ob.DupObjects
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effects= ob.effects
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# Ignore self if were a dupli* or our parent is a duplivert.
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if ob.enableDupFrames or ob.enableDupGroup or ob.enableDupVerts:
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pass
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else:
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parent= ob.parent
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if parent and parent.enableDupVerts:
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pass
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else:
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if effects and (not effects[0].flag & Blender.Effect.Flags.EMESH):
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# Particles mesh wont render
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pass
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else:
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ob_mtx_pairs.append((ob, ob.matrixWorld))
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if PARTICLES:
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type_vec= type(Blender.Mathutils.Vector())
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type_tp= type((0,0))
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type_ls= type([])
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# TODO, particles per child object.
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# TODO Support materials
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me= Blender.Mesh.New()
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for eff in effects:
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par= eff.getParticlesLoc()
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if par:
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type_par= type(par[0])
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if type_par == type_vec:
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# point particles
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me.verts.extend(par)
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elif type_par == type_tp:
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# edge pairs
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start_index= len(me.verts)
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me.verts.extend([v for p in par for v in p])
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me.edges.extend( [(i, i+1) for i in xrange(start_index, start_index + len(par) - 1 )] )
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elif type_par == type_ls:
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# lines of edges
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start_index= len(me.verts)
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me.verts.extend([v for line in par for v in line])
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edges= []
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for line in par:
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edges.extend( [(i,i+1) for i in xrange(start_index, start_index+len(line)-1) ] )
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start_index+= len(line)
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me.edges.extend(edges)
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if me.verts:
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# If we have verts, then add the mesh
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ob_par = Blender.Object.New('Mesh')
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ob_par.link( me )
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LOOSE= Blender.Mesh.EdgeFlags.LOOSE
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for ed in me.edges:
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ed.flag |= LOOSE
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# Particle's are in worldspace so an identity matrix is fine.
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ob_mtx_pairs.append( (ob_par, Blender.Mathutils.Matrix()) )
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return ob_mtx_pairs
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@ -49,6 +49,9 @@ will be exported as mesh data.
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import Blender
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from Blender import Mesh, Scene, Window, sys, Image, Draw
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import BPyMesh
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import BPyObject
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reload(BPyObject)
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import BPyMessages
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# Returns a tuple - path,extension.
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@ -179,7 +182,6 @@ def copy_images(dest_dir):
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copyCount = 0
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for imageName in uniqueImages.iterkeys():
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print imageName
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bImage = Image.Get(imageName)
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image_path = sys.expandpath(bImage.filename)
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if sys.exists(image_path):
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@ -234,8 +236,12 @@ EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False):
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containerMesh = tempMesh
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if not containerMesh:
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containerMesh = Mesh.New(temp_mesh_name)
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if EXPORT_ROTX90:
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mat_xrot90= Blender.Mathutils.RotationMatrix(-90, 4, 'x')
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del meshName
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del tempMesh
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del tempMesh
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# Initialize totals, these are updated each object
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totverts = totuvco = totno = 1
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@ -244,238 +250,239 @@ EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False):
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globalNormals = {}
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# Get all meshs
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for ob in objects:
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# Will work for non meshes now! :)
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# getMeshFromObject(ob, container_mesh=None, apply_modifiers=True, vgroups=True, scn=None)
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m= BPyMesh.getMeshFromObject(ob, containerMesh, True, False, scn)
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if not m:
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continue
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# We have a valid mesh
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if EXPORT_TRI:
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# Add a dummy object to it.
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oldmode = Mesh.Mode()
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Mesh.Mode(Mesh.SelectModes['FACE'])
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quadcount = 0
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for f in m.faces:
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if len(f) == 4:
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f.sel = True
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quadcount +=1
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for ob_main in objects:
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for ob, ob_mat in BPyObject.getDerivedObjects(ob_main):
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# Will work for non meshes now! :)
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# getMeshFromObject(ob, container_mesh=None, apply_modifiers=True, vgroups=True, scn=None)
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me= BPyMesh.getMeshFromObject(ob, containerMesh, EXPORT_APPLY_MODIFIERS, False, scn)
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if not me:
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continue
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faceuv= me.faceUV
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if quadcount:
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tempob = Blender.Object.New('Mesh')
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tempob.link(m)
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scn.link(tempob)
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m.quadToTriangle(0) # more=0 shortest length
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oldmode = Mesh.Mode(oldmode)
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scn.unlink(tempob)
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Mesh.Mode(oldmode)
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faces = [ f for f in m.faces ]
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if EXPORT_EDGES:
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edges = [ ed for ed in m.edges ]
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else:
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edges = []
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# We have a valid mesh
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if EXPORT_TRI and me.faces:
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# Add a dummy object to it.
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oldmode = Mesh.Mode()
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Mesh.Mode(Mesh.SelectModes['FACE'])
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quadcount = 0
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for f in me.faces:
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if len(f) == 4:
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f.sel = True
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quadcount +=1
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if quadcount:
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tempob = Blender.Object.New('Mesh')
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tempob.link(me)
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scn.link(tempob)
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me.quadToTriangle(0) # more=0 shortest length
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oldmode = Mesh.Mode(oldmode)
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scn.unlink(tempob)
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Mesh.Mode(oldmode)
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if not (len(faces)+len(edges)): # Make sure there is somthing to write
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continue # dont bother with this mesh.
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m.transform(ob.matrix)
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# High Quality Normals
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if EXPORT_NORMALS and EXPORT_NORMALS_HQ:
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BPyMesh.meshCalcNormals(m)
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# # Crash Blender
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#materials = m.getMaterials(1) # 1 == will return None in the list.
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materials = m.materials
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materialNames = []
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if materials:
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for mat in materials:
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if mat: # !=None
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materialNames.append(mat.name)
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else:
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materialNames.append(None)
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# Cant use LC because some materials are None.
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# materialNames = map(lambda mat: mat.name, materials) # Bug Blender, dosent account for null materials, still broken.
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# Possible there null materials, will mess up indicies
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# but at least it will export, wait until Blender gets fixed.
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materialNames.extend((16-len(materialNames)) * [None])
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# Sort by Material, then images
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# so we dont over context switch in the obj file.
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if m.faceUV and EXPORT_UV:
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faces.sort(lambda a,b: cmp((a.mat, a.image, a.smooth), (b.mat, b.image, b.smooth)))
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else:
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faces.sort(lambda a,b: cmp((a.mat, a.smooth), (b.mat, b.smooth)))
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# Set the default mat to no material and no image.
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contextMat = (0, 0) # Can never be this, so we will label a new material teh first chance we get.
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contextSmooth = None # Will either be true or false, set bad to force initialization switch.
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if EXPORT_BLEN_OBS or EXPORT_GROUP_BY_OB:
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obnamestring = '%s_%s' % (fixName(ob.name), fixName(ob.getData(1)))
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if EXPORT_BLEN_OBS:
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file.write('o %s\n' % obnamestring) # Write Object name
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else: # if EXPORT_GROUP_BY_OB:
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file.write('g %s\n' % obnamestring)
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# Make our own list so it can be sorted to reduce context switching
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faces = [ f for f in me.faces ]
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# Vert
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if not EXPORT_ROTX90:
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for v in m.verts:
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if EXPORT_EDGES:
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edges = me.edges
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else:
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edges = []
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if not (len(faces)+len(edges)+len(me.verts)): # Make sure there is somthing to write
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continue # dont bother with this mesh.
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if EXPORT_ROTX90:
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me.transform(ob_mat*mat_xrot90)
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else:
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me.transform(ob_mat)
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# High Quality Normals
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if EXPORT_NORMALS and EXPORT_NORMALS_HQ and faces:
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BPyMesh.meshCalcNormals(me)
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# # Crash Blender
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#materials = me.getMaterials(1) # 1 == will return None in the list.
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materials = me.materials
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materialNames = []
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if materials:
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for mat in materials:
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if mat: # !=None
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materialNames.append(mat.name)
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else:
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materialNames.append(None)
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# Cant use LC because some materials are None.
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# materialNames = map(lambda mat: mat.name, materials) # Bug Blender, dosent account for null materials, still broken.
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# Possible there null materials, will mess up indicies
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# but at least it will export, wait until Blender gets fixed.
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materialNames.extend((16-len(materialNames)) * [None])
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# Sort by Material, then images
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# so we dont over context switch in the obj file.
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if faceuv and EXPORT_UV:
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faces.sort(lambda a,b: cmp((a.mat, a.image, a.smooth), (b.mat, b.image, b.smooth)))
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elif len(materials) > 1:
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faces.sort(lambda a,b: cmp((a.mat, a.smooth), (b.mat, b.smooth)))
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else:
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# no materials
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faces.sort(lambda a,b: cmp(a.smooth, b.smooth))
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# Set the default mat to no material and no image.
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contextMat = (0, 0) # Can never be this, so we will label a new material teh first chance we get.
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contextSmooth = None # Will either be true or false, set bad to force initialization switch.
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if EXPORT_BLEN_OBS or EXPORT_GROUP_BY_OB:
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obnamestring = '%s_%s' % (fixName(ob.name), fixName(ob.getData(1)))
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if EXPORT_BLEN_OBS:
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file.write('o %s\n' % obnamestring) # Write Object name
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else: # if EXPORT_GROUP_BY_OB:
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file.write('g %s\n' % obnamestring)
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# Vert
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for v in me.verts:
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file.write('v %.6f %.6f %.6f\n' % tuple(v.co))
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else:
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for v in m.verts:
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x,y,z= v.co
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file.write('v %.6f %.6f %.6f\n' % (x,z,-y))
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# UV
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if m.faceUV and EXPORT_UV:
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for f in faces:
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for uvKey in f.uv:
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uvKey = veckey2d(uvKey)
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if not globalUVCoords.has_key(uvKey):
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globalUVCoords[uvKey] = totuvco
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totuvco +=1
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file.write('vt %.6f %.6f 0.0\n' % uvKey)
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# NORMAL, Smooth/Non smoothed.
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if EXPORT_NORMALS:
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for f in faces:
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if f.smooth:
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for v in f.v:
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noKey = veckey3d(v.no)
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# UV
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if faceuv and EXPORT_UV:
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for f in faces:
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for uvKey in f.uv:
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uvKey = veckey2d(uvKey)
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if not globalUVCoords.has_key(uvKey):
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globalUVCoords[uvKey] = totuvco
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totuvco +=1
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file.write('vt %.6f %.6f 0.0\n' % uvKey)
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# NORMAL, Smooth/Non smoothed.
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if EXPORT_NORMALS:
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for f in faces:
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if f.smooth:
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for v in f.v:
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noKey = veckey3d(v.no)
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if not globalNormals.has_key( noKey ):
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globalNormals[noKey] = totno
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totno +=1
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file.write('vn %.6f %.6f %.6f\n' % noKey)
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else:
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# Hard, 1 normal from the face.
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noKey = veckey3d(f.no)
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if not globalNormals.has_key( noKey ):
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globalNormals[noKey] = totno
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totno +=1
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if not EXPORT_ROTX90:
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file.write('vn %.6f %.6f %.6f\n' % noKey)
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else:
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file.write('vn %.6f %.6f %.6f\n' % (noKey[0], noKey[2], -noKey[1]))
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else:
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# Hard, 1 normal from the face.
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noKey = veckey3d(f.no)
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if not globalNormals.has_key( noKey ):
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globalNormals[noKey] = totno
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totno +=1
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if not EXPORT_ROTX90:
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file.write('vn %.6f %.6f %.6f\n' % noKey)
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else:
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file.write('vn %.6f %.6f %.6f\n' % (noKey[0], noKey[2], -noKey[1]))
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uvIdx = 0
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for f in faces:
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f_v= f.v
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# MAKE KEY
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if EXPORT_UV and m.faceUV and f.image: # Object is always true.
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key = materialNames[min(f.mat,len(materialNames)-1)], f.image.name
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#key = materialNames[f.mat], f.image.name
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else:
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key = materialNames[min(f.mat,len(materialNames)-1)], None # No image, use None instead.
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#key = materialNames[f.mat], None # No image, use None instead.
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# CHECK FOR CONTEXT SWITCH
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if key == contextMat:
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pass # Context alredy switched, dont do anythoing
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else:
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if key[0] == None and key[1] == None:
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# Write a null material, since we know the context has changed.
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matstring = '(null)'
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file.write('usemtl (null)\n') # mat, image
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uvIdx = 0
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for f in faces:
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f_v= f.v
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if faceuv:
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f_uv= f.uv
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# MAKE KEY
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if EXPORT_UV and faceuv and f.image: # Object is always true.
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key = materialNames[min(f.mat,len(materialNames)-1)], f.image.name
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#key = materialNames[f.mat], f.image.name
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else:
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try: # Faster to try then 2x dict lookups.
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# We have the material, just need to write the context switch,
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matstring = MTL_DICT[key]
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except KeyError:
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# First add to global dict so we can export to mtl
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# Then write mtl
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# Make a new names from the mat and image name,
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# converting any spaces to underscores with fixName.
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# If none image dont bother adding it to the name
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if key[1] == None:
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matstring = MTL_DICT[key] ='%s' % fixName(key[0])
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else:
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matstring = MTL_DICT[key] = '%s_%s' % (fixName(key[0]), fixName(key[1]))
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key = materialNames[min(f.mat,len(materialNames)-1)], None # No image, use None instead.
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#key = materialNames[f.mat], None # No image, use None instead.
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if EXPORT_GROUP_BY_MAT:
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file.write('g %s_%s_%s\n' % (fixName(ob.name), fixName(ob.getData(1)), matstring) ) # can be mat_image or (null)
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file.write('usemtl %s\n' % matstring) # can be mat_image or (null)
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contextMat = key
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if f.smooth != contextSmooth:
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if f.smooth:
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file.write('s 1\n')
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# CHECK FOR CONTEXT SWITCH
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if key == contextMat:
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pass # Context alredy switched, dont do anythoing
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else:
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file.write('s off\n')
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contextSmooth = f.smooth
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file.write('f')
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if m.faceUV and EXPORT_UV:
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if EXPORT_NORMALS:
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if f.smooth: # Smoothed, use vertex normals
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for vi, v in enumerate(f_v):
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file.write( ' %d/%d/%d' % (\
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v.index+totverts,\
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globalUVCoords[ veckey2d(f.uv[vi]) ],\
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globalNormals[ veckey3d(v.no) ])) # vert, uv, normal
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else: # No smoothing, face normals
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no = globalNormals[ veckey3d(f.no) ]
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for vi, v in enumerate(f_v):
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file.write( ' %d/%d/%d' % (\
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v.index+totverts,\
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globalUVCoords[ veckey2d(f.uv[vi]) ],\
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no)) # vert, uv, normal
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if key[0] == None and key[1] == None:
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# Write a null material, since we know the context has changed.
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matstring = '(null)'
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file.write('usemtl (null)\n') # mat, image
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else:
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try: # Faster to try then 2x dict lookups.
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# We have the material, just need to write the context switch,
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matstring = MTL_DICT[key]
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||||
|
||||
|
||||
except KeyError:
|
||||
# First add to global dict so we can export to mtl
|
||||
# Then write mtl
|
||||
|
||||
# Make a new names from the mat and image name,
|
||||
# converting any spaces to underscores with fixName.
|
||||
|
||||
# If none image dont bother adding it to the name
|
||||
if key[1] == None:
|
||||
matstring = MTL_DICT[key] ='%s' % fixName(key[0])
|
||||
else:
|
||||
matstring = MTL_DICT[key] = '%s_%s' % (fixName(key[0]), fixName(key[1]))
|
||||
|
||||
if EXPORT_GROUP_BY_MAT:
|
||||
file.write('g %s_%s_%s\n' % (fixName(ob.name), fixName(ob.getData(1)), matstring) ) # can be mat_image or (null)
|
||||
file.write('usemtl %s\n' % matstring) # can be mat_image or (null)
|
||||
|
||||
contextMat = key
|
||||
|
||||
else: # No Normals
|
||||
for vi, v in enumerate(f_v):
|
||||
file.write( ' %d/%d' % (\
|
||||
v.index+totverts,\
|
||||
globalUVCoords[ veckey2d(f.uv[vi])])) # vert, uv
|
||||
if f.smooth != contextSmooth:
|
||||
if contextSmooth: # on now off
|
||||
file.write('s off\n')
|
||||
else: # was off now on
|
||||
file.write('s 1\n')
|
||||
|
||||
contextSmooth = f.smooth
|
||||
|
||||
file.write('f')
|
||||
if faceuv and EXPORT_UV:
|
||||
if EXPORT_NORMALS:
|
||||
if f.smooth: # Smoothed, use vertex normals
|
||||
for vi, v in enumerate(f_v):
|
||||
file.write( ' %d/%d/%d' % (\
|
||||
v.index+totverts,\
|
||||
globalUVCoords[ veckey2d(f_uv[vi]) ],\
|
||||
globalNormals[ veckey3d(v.no) ])) # vert, uv, normal
|
||||
else: # No smoothing, face normals
|
||||
no = globalNormals[ veckey3d(f.no) ]
|
||||
for vi, v in enumerate(f_v):
|
||||
file.write( ' %d/%d/%d' % (\
|
||||
v.index+totverts,\
|
||||
globalUVCoords[ veckey2d(f_uv[vi]) ],\
|
||||
no)) # vert, uv, normal
|
||||
|
||||
|
||||
else: # No UV's
|
||||
if EXPORT_NORMALS:
|
||||
if f.smooth: # Smoothed, use vertex normals
|
||||
for v in f_v:
|
||||
file.write( ' %d//%d' % (\
|
||||
else: # No Normals
|
||||
for vi, v in enumerate(f_v):
|
||||
file.write( ' %d/%d' % (\
|
||||
v.index+totverts,\
|
||||
globalNormals[ veckey3d(v.no) ]))
|
||||
else: # No smoothing, face normals
|
||||
no = globalNormals[ veckey3d(f.no) ]
|
||||
globalUVCoords[ veckey2d(f_uv[vi])])) # vert, uv
|
||||
|
||||
|
||||
else: # No UV's
|
||||
if EXPORT_NORMALS:
|
||||
if f.smooth: # Smoothed, use vertex normals
|
||||
for v in f_v:
|
||||
file.write( ' %d//%d' % (\
|
||||
v.index+totverts,\
|
||||
globalNormals[ veckey3d(v.no) ]))
|
||||
else: # No smoothing, face normals
|
||||
no = globalNormals[ veckey3d(f.no) ]
|
||||
for v in f_v:
|
||||
file.write( ' %d//%d' % (\
|
||||
v.index+totverts,\
|
||||
no))
|
||||
else: # No Normals
|
||||
for v in f_v:
|
||||
file.write( ' %d//%d' % (\
|
||||
v.index+totverts,\
|
||||
no))
|
||||
else: # No Normals
|
||||
for v in f_v:
|
||||
file.write( ' %d' % (\
|
||||
v.index+totverts))
|
||||
|
||||
file.write('\n')
|
||||
|
||||
# Write edges.
|
||||
if EXPORT_EDGES:
|
||||
LOOSE= Mesh.EdgeFlags.LOOSE
|
||||
for ed in edges:
|
||||
if ed.flag & LOOSE:
|
||||
file.write('f %d %d\n' % (ed.v1.index+totverts, ed.v2.index+totverts))
|
||||
file.write( ' %d' % (\
|
||||
v.index+totverts))
|
||||
|
||||
file.write('\n')
|
||||
|
||||
# Make the indicies global rather then per mesh
|
||||
totverts += len(m.verts)
|
||||
m.verts= None
|
||||
# Write edges.
|
||||
if EXPORT_EDGES:
|
||||
LOOSE= Mesh.EdgeFlags.LOOSE
|
||||
for ed in edges:
|
||||
if ed.flag & LOOSE:
|
||||
file.write('f %d %d\n' % (ed.v1.index+totverts, ed.v2.index+totverts))
|
||||
|
||||
# Make the indicies global rather then per mesh
|
||||
totverts += len(me.verts)
|
||||
me.verts= None
|
||||
file.close()
|
||||
|
||||
|
||||
@ -501,7 +508,7 @@ def write_ui(filename):
|
||||
EXPORT_APPLY_MODIFIERS = Draw.Create(1)
|
||||
EXPORT_ROTX90 = Draw.Create(1)
|
||||
EXPORT_TRI = Draw.Create(0)
|
||||
EXPORT_EDGES = Draw.Create(0)
|
||||
EXPORT_EDGES = Draw.Create(1)
|
||||
EXPORT_NORMALS = Draw.Create(0)
|
||||
EXPORT_NORMALS_HQ = Draw.Create(0)
|
||||
EXPORT_UV = Draw.Create(1)
|
||||
|
Loading…
Reference in New Issue
Block a user