Cycles Hair: Introduction of Cardinal Spline Curve Segments and minor fixes.
The curve segment primitive has been added. This includes an intersection function and changes to the BVH. A few small errors in the line segment intersection routine are also fixed.
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0967b39be1
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@ -74,13 +74,14 @@ enum_curve_presets = (
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enum_curve_primitives = (
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('TRIANGLES', "Triangles", "Create triangle geometry around strands"),
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('LINE_SEGMENTS', "Line Segments", "Use line segment primitives"),
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('CURVE_SEGMENTS', "?Curve Segments?", "Use curve segment primitives (not implemented)"),
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('CURVE_SEGMENTS', "Curve Segments", "Use segmented cardinal curve primitives"),
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('CURVE_RIBBONS', "Curve Ribbons", "Use smooth cardinal curve ribbon primitives"),
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)
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enum_triangle_curves = (
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('CAMERA', "Planes", "Create individual triangles forming planes that face camera"),
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('RIBBONS', "Ribbons", "Create individual triangles forming ribbon"),
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('TESSELLATED', "Tessellated", "Create mesh surrounding each strand"),
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('CAMERA_TRIANGLES', "Planes", "Create individual triangles forming planes that face camera"),
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('RIBBON_TRIANGLES', "Ribbons", "Create individual triangles forming ribbon"),
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('TESSELLATED_TRIANGLES', "Tessellated", "Create mesh surrounding each strand"),
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)
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enum_line_curves = (
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@ -643,7 +644,7 @@ class CyclesCurveRenderSettings(bpy.types.PropertyGroup):
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name="Mesh Geometry",
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description="Method for creating triangle geometry",
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items=enum_triangle_curves,
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default='CAMERA',
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default='CAMERA_TRIANGLES',
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)
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cls.line_method = EnumProperty(
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name="Intersection Method",
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@ -730,6 +731,12 @@ class CyclesCurveRenderSettings(bpy.types.PropertyGroup):
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min=0, max=100.0,
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default=1.01,
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)
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cls.subdivisions = IntProperty(
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name="Subdivisions",
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description="Number of subdivisions used in Cardinal curve intersection (power of 2)",
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min=0, max=24,
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default=3,
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)
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@classmethod
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def unregister(cls):
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@ -976,7 +976,7 @@ class CyclesRender_PT_CurveRendering(CyclesButtonsPanel, Panel):
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if cscene.primitive == 'TRIANGLES':
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layout.prop(cscene, "triangle_method", text="Method")
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if cscene.triangle_method == 'TESSELLATED':
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if cscene.triangle_method == 'TESSELLATED_TRIANGLES':
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layout.prop(cscene, "resolution", text="Resolution")
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layout.prop(cscene, "use_smooth", text="Smooth")
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elif cscene.primitive == 'LINE_SEGMENTS':
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@ -997,6 +997,13 @@ class CyclesRender_PT_CurveRendering(CyclesButtonsPanel, Panel):
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row = layout.row()
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row.prop(cscene, "segments", text="Segments")
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row.prop(cscene, "normalmix", text="Ray Mix")
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elif cscene.primitive == 'CURVE_SEGMENTS' or cscene.primitive == 'CURVE_RIBBONS':
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layout.prop(cscene, "subdivisions", text="Curve subdivisions")
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layout.prop(cscene, "use_backfacing", text="Check back-faces")
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layout.prop(cscene, "interpolation", text="Interpolation")
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row = layout.row()
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row.prop(cscene, "segments", text="Segments")
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row = layout.row()
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row.prop(cscene, "use_cache", text="Export cache with children")
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@ -929,6 +929,7 @@ void BlenderSync::sync_curve_settings()
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curve_system_manager->resolution = get_int(csscene, "resolution");
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curve_system_manager->segments = get_int(csscene, "segments");
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curve_system_manager->use_smooth = get_boolean(csscene, "use_smooth");
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curve_system_manager->subdivisions = get_int(csscene, "subdivisions");
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curve_system_manager->normalmix = get_float(csscene, "normalmix");
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curve_system_manager->encasing_ratio = get_float(csscene, "encasing_ratio");
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@ -1055,11 +1056,11 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
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if(primitive == CURVE_TRIANGLES){
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int vert_num = mesh->triangles.size() * 3;
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if(triangle_method == CURVE_CAMERA) {
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if(triangle_method == CURVE_CAMERA_TRIANGLES) {
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ExportCurveTrianglePlanes(mesh, &CData, interpolation, use_smooth, segments, RotCam);
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ExportCurveTriangleUVs(mesh, &CData, interpolation, use_smooth, segments, vert_num, 1);
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}
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else if(triangle_method == CURVE_RIBBONS) {
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else if(triangle_method == CURVE_RIBBON_TRIANGLES) {
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ExportCurveTriangleRibbons(mesh, &CData, interpolation, use_smooth, segments);
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ExportCurveTriangleUVs(mesh, &CData, interpolation, use_smooth, segments, vert_num, 1);
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}
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@ -18,6 +18,7 @@
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#include "mesh.h"
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#include "object.h"
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#include "scene.h"
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#include "curves.h"
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#include "bvh.h"
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#include "bvh_build.h"
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@ -631,8 +632,19 @@ void RegularBVH::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility
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int k0 = mesh->curves[pidx - str_offset].first_key + pack.prim_segment[prim]; // XXX!
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int k1 = k0 + 1;
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bbox.grow(mesh->curve_keys[k0].co, mesh->curve_keys[k0].radius);
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bbox.grow(mesh->curve_keys[k1].co, mesh->curve_keys[k1].radius);
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float3 p[4];
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p[0] = mesh->curve_keys[max(k0 - 1,mesh->curves[pidx - str_offset].first_key)].co;
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p[1] = mesh->curve_keys[k0].co;
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p[2] = mesh->curve_keys[k1].co;
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p[3] = mesh->curve_keys[min(k1 + 1,mesh->curves[pidx - str_offset].first_key + mesh->curves[pidx - str_offset].num_keys - 1)].co;
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float3 lower;
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float3 upper;
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curvebounds(&lower.x, &upper.x, p, 0);
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curvebounds(&lower.y, &upper.y, p, 1);
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curvebounds(&lower.z, &upper.z, p, 2);
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float mr = max(mesh->curve_keys[k0].radius,mesh->curve_keys[k1].radius);
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bbox.grow(lower, mr);
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bbox.grow(upper, mr);
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}
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else {
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/* triangles */
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@ -24,6 +24,7 @@
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#include "mesh.h"
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#include "object.h"
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#include "scene.h"
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#include "curves.h"
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#include "util_debug.h"
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#include "util_foreach.h"
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@ -91,11 +92,20 @@ void BVHBuild::add_reference_mesh(BoundBox& root, BoundBox& center, Mesh *mesh,
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for(int k = 0; k < curve.num_keys - 1; k++) {
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BoundBox bounds = BoundBox::empty;
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float3 co0 = mesh->curve_keys[curve.first_key + k].co;
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float3 co1 = mesh->curve_keys[curve.first_key + k + 1].co;
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float3 co[4];
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co[0] = mesh->curve_keys[max(curve.first_key + k - 1,curve.first_key)].co;
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co[1] = mesh->curve_keys[curve.first_key + k].co;
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co[2] = mesh->curve_keys[curve.first_key + k + 1].co;
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co[3] = mesh->curve_keys[min(curve.first_key + k + 2, curve.first_key + curve.num_keys - 1)].co;
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bounds.grow(co0, mesh->curve_keys[curve.first_key + k].radius);
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bounds.grow(co1, mesh->curve_keys[curve.first_key + k + 1].radius);
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float3 lower;
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float3 upper;
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curvebounds(&lower.x, &upper.x, co, 0);
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curvebounds(&lower.y, &upper.y, co, 1);
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curvebounds(&lower.z, &upper.z, co, 2);
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float mr = max(mesh->curve_keys[curve.first_key + k].radius, mesh->curve_keys[curve.first_key + k + 1].radius);
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bounds.grow(lower, mr);
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bounds.grow(upper, mr);
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if(bounds.valid()) {
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references.push_back(BVHReference(bounds, j, i, k));
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@ -206,6 +206,315 @@ __device_inline void bvh_triangle_intersect(KernelGlobals *kg, Intersection *ise
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}
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#ifdef __HAIR__
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__device_inline void curvebounds(float *lower, float *lowert, float *upper, float *uppert, float p0, float p1, float p2, float p3)
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{
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float halfdiscroot = (p2 * p2 - 3 * p3 * p1);
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float ta = -1.0f;
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float tb = -1.0f;
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*uppert = 0.0f;
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*upper = p0;
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*lowert = 1.0f;
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*lower = p0 + p1 + p2 + p3;
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if(*lower >= *upper) {
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*uppert = 1.0f;
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*upper = *lower;
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*lowert = 0.0f;
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*lower = p0;
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}
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if(halfdiscroot >= 0) {
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halfdiscroot = sqrt(halfdiscroot);
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ta = (-p2 - halfdiscroot) / (3 * p3);
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tb = (-p2 + halfdiscroot) / (3 * p3);
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}
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float t2;
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float t3;
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if(ta > 0.0f && ta < 1.0f) {
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t2 = ta * ta;
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t3 = t2 * ta;
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float extrem = p3 * t3 + p2 * t2 + p1 * ta + p0;
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if(extrem > *upper) {
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*upper = extrem;
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*uppert = ta;
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}
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if(extrem < *lower) {
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*lower = extrem;
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*lowert = ta;
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}
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}
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if(tb > 0.0f && tb < 1.0f) {
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t2 = tb * tb;
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t3 = t2 * tb;
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float extrem = p3 * t3 + p2 * t2 + p1 * tb + p0;
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if(extrem >= *upper) {
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*upper = extrem;
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*uppert = tb;
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}
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if(extrem <= *lower) {
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*lower = extrem;
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*lowert = tb;
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}
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}
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}
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__device_inline void bvh_cardinal_curve_intersect(KernelGlobals *kg, Intersection *isect,
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float3 P, float3 idir, uint visibility, int object, int curveAddr, int segment)
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{
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int depth = kernel_data.curve_kernel_data.subdivisions;
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/* curve Intersection check */
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float3 dir = 1.0f/idir;
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int flags = kernel_data.curve_kernel_data.curveflags;
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int prim = kernel_tex_fetch(__prim_index, curveAddr);
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float3 curve_coef[4];
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float r_st,r_en;
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/*obtain curve parameters*/
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{
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/*ray transform created - this shold be created at beginning of intersection loop*/
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Transform htfm;
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float d = sqrtf(dir.x * dir.x + dir.z * dir.z);
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htfm = make_transform(
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dir.z / d, 0, -dir.x /d, 0,
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-dir.x * dir.y /d, d, -dir.y * dir.z /d, 0,
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dir.x, dir.y, dir.z, 0,
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0, 0, 0, 1) * make_transform(
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1, 0, 0, -P.x,
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0, 1, 0, -P.y,
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0, 0, 1, -P.z,
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0, 0, 0, 1);
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float4 v00 = kernel_tex_fetch(__curves, prim);
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int k0 = __float_as_int(v00.x) + segment;
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int k1 = k0 + 1;
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int ka = max(k0 - 1,__float_as_int(v00.x));
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int kb = min(k1 + 1,__float_as_int(v00.x) + __float_as_int(v00.y) - 1);
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float4 P0 = kernel_tex_fetch(__curve_keys, ka);
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float4 P1 = kernel_tex_fetch(__curve_keys, k0);
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float4 P2 = kernel_tex_fetch(__curve_keys, k1);
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float4 P3 = kernel_tex_fetch(__curve_keys, kb);
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float3 p0 = transform_point(&htfm, float4_to_float3(P0));
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float3 p1 = transform_point(&htfm, float4_to_float3(P1));
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float3 p2 = transform_point(&htfm, float4_to_float3(P2));
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float3 p3 = transform_point(&htfm, float4_to_float3(P3));
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float fc = 0.71f;
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curve_coef[0] = p1;
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curve_coef[1] = -fc*p0 + fc*p2;
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curve_coef[2] = 2.0f * fc * p0 + (fc - 3.0f) * p1 + (3.0f - 2.0f * fc) * p2 - fc * p3;
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curve_coef[3] = -fc * p0 + (2.0f - fc) * p1 + (fc - 2.0f) * p2 + fc * p3;
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r_st = P1.w;
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r_en = P2.w;
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}
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float r_curr = max(r_st, r_en);
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/*find bounds - this is slow for cubic curves*/
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float xbound[4];
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curvebounds(&xbound[0], &xbound[1], &xbound[2], &xbound[3], curve_coef[0].x, curve_coef[1].x, curve_coef[2].x, curve_coef[3].x);
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if(xbound[0] > r_curr || xbound[2] < -r_curr)
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return;
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float ybound[4];
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curvebounds(&ybound[0], &ybound[1], &ybound[2], &ybound[3], curve_coef[0].y, curve_coef[1].y, curve_coef[2].y, curve_coef[3].y);
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if(ybound[0] > r_curr || ybound[2] < -r_curr)
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return;
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float zbound[4];
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curvebounds(&zbound[0], &zbound[1], &zbound[2], &zbound[3], curve_coef[0].z, curve_coef[1].z, curve_coef[2].z, curve_coef[3].z);
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if(zbound[0] - r_curr > isect->t || zbound[2] + r_curr < 0.0f)
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return;
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/*setup recurrent loop*/
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int level = 1 << depth;
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int tree = 0;
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float resol = 0.5f / (float)level;
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int xmin = (int)(xbound[1] / resol);
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int xmax = (int)(xbound[3] / resol);
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int ymin = (int)(ybound[1] / resol);
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int ymax = (int)(ybound[3] / resol);
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int zmin = (int)(zbound[1] / resol);
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int zmax = (int)(zbound[3] / resol);
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/*begin loop*/
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while(!(tree >> (depth + 1))) {
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float i_st = tree * resol;
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float i_en = i_st + (level * resol);
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float3 p_st = ((curve_coef[3] * i_st + curve_coef[2]) * i_st + curve_coef[1]) * i_st + curve_coef[0];
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float3 p_en = ((curve_coef[3] * i_en + curve_coef[2]) * i_en + curve_coef[1]) * i_en + curve_coef[0];
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float bminx = min(p_st.x, p_en.x);
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float bmaxx = max(p_st.x, p_en.x);
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float bminy = min(p_st.y, p_en.y);
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float bmaxy = max(p_st.y, p_en.y);
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float bminz = min(p_st.z, p_en.z);
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float bmaxz = max(p_st.z, p_en.z);
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if(tree == xmin)
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bminx = xbound[0];
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if(tree == xmax)
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bmaxx = xbound[2];
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if(tree == ymin)
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bminy = ybound[0];
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if(tree == ymax)
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bmaxy = ybound[2];
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if(tree == zmin)
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bminz = zbound[0];
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if(tree == zmax)
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bmaxz = zbound[2];
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float r1 = r_st + (r_en - r_st) * i_st;
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float r2 = r_st + (r_en - r_st) * i_en;
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r_curr = max(r1, r2);
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if (bminz - r_curr > isect->t || bmaxz + r_curr < 0.0f|| bminx > r_curr || bmaxx < -r_curr || bminy > r_curr || bmaxy < -r_curr) {
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/* the bounding box does not overlap the square centered at O.*/
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tree += level;
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level = tree & -tree;
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}
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else if (level == 1) {
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/* the maximum recursion depth is reached.
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* check if dP0.(Q-P0)>=0 and dPn.(Pn-Q)>=0.
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* dP* is reversed if necessary.*/
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float t = isect->t;
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float u = 0.0f;
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if(flags & CURVE_KN_RIBBONS) {
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float3 tg = (p_en - p_st);
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float w = tg.x * tg.x + tg.y * tg.y;
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if (w == 0) {
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tree++;
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level = tree & -tree;
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continue;
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}
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w = -(p_st.x * tg.x + p_st.y * tg.y) / w;
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w = clamp((float)w, 0.0f, 1.0f);
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/* compute u on the curve segment.*/
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u = i_st * (1 - w) + i_en * w;
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r_curr = r_st + (r_en - r_st) * u;
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/* compare x-y distances.*/
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float3 p_curr = ((curve_coef[3] * u + curve_coef[2]) * u + curve_coef[1]) * u + curve_coef[0];
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float3 dp_st = (3 * curve_coef[3] * i_st + 2 * curve_coef[2]) * i_st + curve_coef[1];
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if (dot(tg, dp_st)< 0)
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dp_st *= -1;
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if (dot(dp_st, -p_st) + p_curr.z * dp_st.z < 0) {
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tree++;
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level = tree & -tree;
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continue;
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}
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float3 dp_en = (3 * curve_coef[3] * i_en + 2 * curve_coef[2]) * i_en + curve_coef[1];
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if (dot(tg, dp_en) < 0)
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dp_en *= -1;
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if (dot(dp_en, p_en) - p_curr.z * dp_en.z < 0) {
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tree++;
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level = tree & -tree;
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continue;
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}
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if (p_curr.x * p_curr.x + p_curr.y * p_curr.y >= r_curr * r_curr || p_curr.z <= 0.0f) {
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tree++;
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level = tree & -tree;
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continue;
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}
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/* compare z distances.*/
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if (isect->t < p_curr.z) {
|
||||
tree++;
|
||||
level = tree & -tree;
|
||||
continue;
|
||||
}
|
||||
t = p_curr.z;
|
||||
}
|
||||
else {
|
||||
float l = len(p_en - p_st);
|
||||
float3 tg = (p_en - p_st) / l;
|
||||
float gd = (r2 - r1) / l;
|
||||
float difz = -dot(p_st,tg);
|
||||
float cyla = 1.0f - (tg.z * tg.z * (1 + gd*gd));
|
||||
float halfb = (-p_st.z - tg.z*(difz + gd*(difz*gd + r1)));
|
||||
float tcentre = -halfb/cyla;
|
||||
float zcentre = difz + (tg.z * tcentre);
|
||||
float3 tdif = - p_st;
|
||||
tdif.z += tcentre;
|
||||
float tdifz = dot(tdif,tg);
|
||||
float tb = 2*(tdif.z - tg.z*(tdifz + gd*(tdifz*gd + r1)));
|
||||
float tc = dot(tdif,tdif) - tdifz * tdifz * (1 + gd*gd) - r1*r1 - 2*r1*tdifz*gd;
|
||||
float td = tb*tb - 4*cyla*tc;
|
||||
if (td < 0.0f){
|
||||
tree++;
|
||||
level = tree & -tree;
|
||||
continue;
|
||||
}
|
||||
|
||||
float rootd = sqrtf(td);
|
||||
float correction = ((-tb - rootd)/(2*cyla));
|
||||
t = tcentre + correction;
|
||||
float w = (zcentre + (tg.z * correction))/l;
|
||||
|
||||
float3 dp_st = (3 * curve_coef[3] * i_st + 2 * curve_coef[2]) * i_st + curve_coef[1];
|
||||
if (dot(tg, dp_st)< 0)
|
||||
dp_st *= -1;
|
||||
float3 dp_en = (3 * curve_coef[3] * i_en + 2 * curve_coef[2]) * i_en + curve_coef[1];
|
||||
if (dot(tg, dp_en) < 0)
|
||||
dp_en *= -1;
|
||||
|
||||
|
||||
if(flags & CURVE_KN_BACKFACING && (dot(dp_st, -p_st) + t * dp_st.z < 0 || dot(dp_en, p_en) - t * dp_en.z < 0 || isect->t < t || t <= 0.0f)) {
|
||||
correction = ((-tb + rootd)/(2*cyla));
|
||||
t = tcentre + correction;
|
||||
w = (zcentre + (tg.z * correction))/l;
|
||||
}
|
||||
|
||||
if (dot(dp_st, -p_st) + t * dp_st.z < 0 || dot(dp_en, p_en) - t * dp_en.z < 0 || isect->t < t || t <= 0.0f) {
|
||||
tree++;
|
||||
level = tree & -tree;
|
||||
continue;
|
||||
}
|
||||
|
||||
w = clamp((float)w, 0.0f, 1.0f);
|
||||
/* compute u on the curve segment.*/
|
||||
u = i_st * (1 - w) + i_en * w;
|
||||
|
||||
}
|
||||
/* we found a new intersection.*/
|
||||
#ifdef __VISIBILITY_FLAG__
|
||||
/* visibility flag test. we do it here under the assumption
|
||||
* that most triangles are culled by node flags */
|
||||
if(kernel_tex_fetch(__prim_visibility, curveAddr) & visibility)
|
||||
#endif
|
||||
{
|
||||
/* record intersection */
|
||||
isect->prim = curveAddr;
|
||||
isect->segment = segment;
|
||||
isect->object = object;
|
||||
isect->u = u;
|
||||
isect->v = 0.0f;
|
||||
isect->t = t;
|
||||
}
|
||||
|
||||
tree++;
|
||||
level = tree & -tree;
|
||||
}
|
||||
else {
|
||||
/* split the curve into two curves and process */
|
||||
level = level >> 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
__device_inline void bvh_curve_intersect(KernelGlobals *kg, Intersection *isect,
|
||||
float3 P, float3 idir, uint visibility, int object, int curveAddr, int segment)
|
||||
{
|
||||
@ -222,7 +531,6 @@ __device_inline void bvh_curve_intersect(KernelGlobals *kg, Intersection *isect,
|
||||
float4 P1 = kernel_tex_fetch(__curve_keys, k0);
|
||||
float4 P2 = kernel_tex_fetch(__curve_keys, k1);
|
||||
|
||||
float l = len(P2 - P1);
|
||||
float r1 = P1.w;
|
||||
float r2 = P2.w;
|
||||
float mr = max(r1,r2);
|
||||
@ -230,6 +538,7 @@ __device_inline void bvh_curve_intersect(KernelGlobals *kg, Intersection *isect,
|
||||
float3 p2 = float4_to_float3(P2);
|
||||
float3 dif = P - p1;
|
||||
float3 dir = 1.0f/idir;
|
||||
float l = len(p2 - p1);
|
||||
|
||||
float sp_r = mr + 0.5f * l;
|
||||
float3 sphere_dif = P - ((p1 + p2) * 0.5f);
|
||||
@ -425,8 +734,12 @@ __device bool bvh_intersect(KernelGlobals *kg, const Ray *ray, const uint visibi
|
||||
/* intersect ray against primitive */
|
||||
#ifdef __HAIR__
|
||||
uint segment = kernel_tex_fetch(__prim_segment, primAddr);
|
||||
if(segment != ~0)
|
||||
bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
|
||||
if(segment != ~0) {
|
||||
if(kernel_data.curve_kernel_data.curveflags & CURVE_KN_INTERPOLATE)
|
||||
bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
|
||||
else
|
||||
bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
bvh_triangle_intersect(kg, isect, P, idir, visibility, object, primAddr);
|
||||
@ -551,8 +864,12 @@ __device bool bvh_intersect_motion(KernelGlobals *kg, const Ray *ray, const uint
|
||||
/* intersect ray against primitive */
|
||||
#ifdef __HAIR__
|
||||
uint segment = kernel_tex_fetch(__prim_segment, primAddr);
|
||||
if(segment != ~0)
|
||||
bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
|
||||
if(segment != ~0) {
|
||||
if(kernel_data.curve_kernel_data.curveflags & CURVE_KN_INTERPOLATE)
|
||||
bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
|
||||
else
|
||||
bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
bvh_triangle_intersect(kg, isect, P, idir, visibility, object, primAddr);
|
||||
@ -697,6 +1014,32 @@ __device_inline float3 bvh_triangle_refine(KernelGlobals *kg, ShaderData *sd, co
|
||||
}
|
||||
|
||||
#ifdef __HAIR__
|
||||
|
||||
__device_inline float3 curvetangent(float t, float3 p0, float3 p1, float3 p2, float3 p3)
|
||||
{
|
||||
float fc = 0.71f;
|
||||
float data[4];
|
||||
float t2 = t * t;
|
||||
data[0] = -3.0f * fc * t2 + 4.0f * fc * t - fc;
|
||||
data[1] = 3.0f * (2.0f - fc) * t2 + 2.0f * (fc - 3.0f) * t;
|
||||
data[2] = 3.0f * (fc - 2.0f) * t2 + 2.0f * (3.0f - 2.0f * fc) * t + fc;
|
||||
data[3] = 3.0f * fc * t2 - 2.0f * fc * t;
|
||||
return data[0] * p0 + data[1] * p1 + data[2] * p2 + data[3] * p3;
|
||||
}
|
||||
|
||||
__device_inline float3 curvepoint(float t, float3 p0, float3 p1, float3 p2, float3 p3)
|
||||
{
|
||||
float data[4];
|
||||
float fc = 0.71f;
|
||||
float t2 = t * t;
|
||||
float t3 = t2 * t;
|
||||
data[0] = -fc * t3 + 2.0f * fc * t2 - fc * t;
|
||||
data[1] = (2.0f - fc) * t3 + (fc - 3.0f) * t2 + 1.0f;
|
||||
data[2] = (fc - 2.0f) * t3 + (3.0f - 2.0f * fc) * t2 + fc * t;
|
||||
data[3] = fc * t3 - fc * t2;
|
||||
return data[0] * p0 + data[1] * p1 + data[2] * p2 + data[3] * p3;
|
||||
}
|
||||
|
||||
__device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, const Intersection *isect, const Ray *ray, float t)
|
||||
{
|
||||
int flag = kernel_data.curve_kernel_data.curveflags;
|
||||
@ -723,64 +1066,92 @@ __device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, const
|
||||
|
||||
float4 P1 = kernel_tex_fetch(__curve_keys, k0);
|
||||
float4 P2 = kernel_tex_fetch(__curve_keys, k1);
|
||||
float l = len(P2 - P1);
|
||||
float l = 1.0f;
|
||||
float3 tg = normalize_len(float4_to_float3(P2 - P1),&l);
|
||||
float r1 = P1.w;
|
||||
float r2 = P2.w;
|
||||
float3 tg = float4_to_float3(P2 - P1) / l;
|
||||
float3 dif = P - float4_to_float3(P1) + t * D;
|
||||
float gd = ((r2 - r1)/l);
|
||||
|
||||
|
||||
P = P + D*t;
|
||||
|
||||
dif = P - float4_to_float3(P1);
|
||||
if(flag & CURVE_KN_INTERPOLATE) {
|
||||
int ka = max(k0 - 1,__float_as_int(v00.x));
|
||||
int kb = min(k1 + 1,__float_as_int(v00.x) + __float_as_int(v00.y) - 1);
|
||||
|
||||
#ifdef __UV__
|
||||
sd->u = dot(dif,tg)/l;
|
||||
sd->v = 0.0f;
|
||||
#endif
|
||||
float4 P0 = kernel_tex_fetch(__curve_keys, ka);
|
||||
float4 P3 = kernel_tex_fetch(__curve_keys, kb);
|
||||
|
||||
if (flag & CURVE_KN_TRUETANGENTGNORMAL) {
|
||||
sd->Ng = -(D - tg * (dot(tg,D) * kernel_data.curve_kernel_data.normalmix));
|
||||
sd->Ng = normalize(sd->Ng);
|
||||
if (flag & CURVE_KN_NORMALCORRECTION)
|
||||
{
|
||||
//sd->Ng = normalize(sd->Ng);
|
||||
float3 p[4];
|
||||
p[0] = float4_to_float3(P0);
|
||||
p[1] = float4_to_float3(P1);
|
||||
p[2] = float4_to_float3(P2);
|
||||
p[3] = float4_to_float3(P3);
|
||||
|
||||
tg = normalize(curvetangent(isect->u,p[0],p[1],p[2],p[3]));
|
||||
float3 p_curr = curvepoint(isect->u,p[0],p[1],p[2],p[3]);
|
||||
|
||||
#ifdef __UV__
|
||||
sd->u = isect->u;
|
||||
sd->v = 0.0f;
|
||||
#endif
|
||||
|
||||
if(kernel_data.curve_kernel_data.curveflags & CURVE_KN_RIBBONS)
|
||||
sd->Ng = normalize(-(D - tg * (dot(tg,D))));
|
||||
else {
|
||||
sd->Ng = normalize(P - p_curr);
|
||||
sd->Ng = sd->Ng - gd * tg;
|
||||
sd->Ng = normalize(sd->Ng);
|
||||
}
|
||||
sd->N = sd->Ng;
|
||||
}
|
||||
else {
|
||||
sd->Ng = (dif - tg * sd->u * l) / (P1.w + sd->u * l * gd);
|
||||
if (gd != 0.0f) {
|
||||
sd->Ng = sd->Ng - gd * tg ;
|
||||
float3 dif = P - float4_to_float3(P1);
|
||||
|
||||
#ifdef __UV__
|
||||
sd->u = dot(dif,tg)/l;
|
||||
sd->v = 0.0f;
|
||||
#endif
|
||||
|
||||
if (flag & CURVE_KN_TRUETANGENTGNORMAL) {
|
||||
sd->Ng = -(D - tg * (dot(tg,D) * kernel_data.curve_kernel_data.normalmix));
|
||||
sd->Ng = normalize(sd->Ng);
|
||||
if (flag & CURVE_KN_NORMALCORRECTION) {
|
||||
sd->Ng = sd->Ng - gd * tg;
|
||||
sd->Ng = normalize(sd->Ng);
|
||||
}
|
||||
}
|
||||
else {
|
||||
sd->Ng = (dif - tg * sd->u * l) / (P1.w + sd->u * l * gd);
|
||||
if (gd != 0.0f) {
|
||||
sd->Ng = sd->Ng - gd * tg ;
|
||||
sd->Ng = normalize(sd->Ng);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sd->N = sd->Ng;
|
||||
sd->N = sd->Ng;
|
||||
|
||||
if (flag & CURVE_KN_TANGENTGNORMAL && !(flag & CURVE_KN_TRUETANGENTGNORMAL)) {
|
||||
sd->N = -(D - tg * (dot(tg,D) * kernel_data.curve_kernel_data.normalmix));
|
||||
sd->N = normalize(sd->N);
|
||||
if (flag & CURVE_KN_NORMALCORRECTION) {
|
||||
//sd->N = normalize(sd->N);
|
||||
sd->N = sd->N - gd * tg;
|
||||
if (flag & CURVE_KN_TANGENTGNORMAL && !(flag & CURVE_KN_TRUETANGENTGNORMAL)) {
|
||||
sd->N = -(D - tg * (dot(tg,D) * kernel_data.curve_kernel_data.normalmix));
|
||||
sd->N = normalize(sd->N);
|
||||
if (flag & CURVE_KN_NORMALCORRECTION) {
|
||||
sd->N = sd->N - gd * tg;
|
||||
sd->N = normalize(sd->N);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!(flag & CURVE_KN_TANGENTGNORMAL) && flag & CURVE_KN_TRUETANGENTGNORMAL) {
|
||||
sd->N = (dif - tg * sd->u * l) / (P1.w + sd->u * l * gd);
|
||||
if (gd != 0.0f) {
|
||||
sd->N = sd->N - gd * tg ;
|
||||
sd->N = normalize(sd->N);
|
||||
if (!(flag & CURVE_KN_TANGENTGNORMAL) && flag & CURVE_KN_TRUETANGENTGNORMAL) {
|
||||
sd->N = (dif - tg * sd->u * l) / (P1.w + sd->u * l * gd);
|
||||
if (gd != 0.0f) {
|
||||
sd->N = sd->N - gd * tg ;
|
||||
sd->N = normalize(sd->N);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef __DPDU__
|
||||
#ifdef __DPDU__
|
||||
/* dPdu/dPdv */
|
||||
sd->dPdu = tg;
|
||||
sd->dPdv = cross(tg,sd->Ng);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
if(isect->object != ~0) {
|
||||
#ifdef __OBJECT_MOTION__
|
||||
|
@ -700,6 +700,7 @@ typedef enum CurveFlag {
|
||||
CURVE_KN_NORMALCORRECTION = 128, /* correct tangent normal for slope? */
|
||||
CURVE_KN_TRUETANGENTGNORMAL = 256, /* use tangent normal for geometry? */
|
||||
CURVE_KN_TANGENTGNORMAL = 512, /* use tangent normal for shader? */
|
||||
CURVE_KN_RIBBONS = 1024, /* use flat curve ribbons */
|
||||
} CurveFlag;
|
||||
|
||||
typedef struct KernelCurves {
|
||||
@ -707,7 +708,7 @@ typedef struct KernelCurves {
|
||||
float normalmix;
|
||||
float encasing_ratio;
|
||||
int curveflags;
|
||||
int pad;
|
||||
int subdivisions;
|
||||
|
||||
} KernelCurves;
|
||||
|
||||
|
@ -29,6 +29,52 @@
|
||||
|
||||
CCL_NAMESPACE_BEGIN
|
||||
|
||||
/* Curve functions */
|
||||
|
||||
void curvebounds(float *lower, float *upper, float3 *p, int dim)
|
||||
{
|
||||
float *p0 = &p[0].x;
|
||||
float *p1 = &p[1].x;
|
||||
float *p2 = &p[2].x;
|
||||
float *p3 = &p[3].x;
|
||||
float fc = 0.71f;
|
||||
float curve_coef[4];
|
||||
curve_coef[0] = p1[dim];
|
||||
curve_coef[1] = -fc*p0[dim] + fc*p2[dim];
|
||||
curve_coef[2] = 2.0f * fc * p0[dim] + (fc - 3.0f) * p1[dim] + (3.0f - 2.0f * fc) * p2[dim] - fc * p3[dim];
|
||||
curve_coef[3] = -fc * p0[dim] + (2.0f - fc) * p1[dim] + (fc - 2.0f) * p2[dim] + fc * p3[dim];
|
||||
float discroot = curve_coef[2] * curve_coef[2] - 3 * curve_coef[3] * curve_coef[1];
|
||||
float ta = -1.0f;
|
||||
float tb = -1.0f;
|
||||
if(discroot >= 0) {
|
||||
discroot = sqrt(discroot);
|
||||
ta = (-curve_coef[2] - discroot) / (3 * curve_coef[3]);
|
||||
tb = (-curve_coef[2] + discroot) / (3 * curve_coef[3]);
|
||||
ta = (ta > 1.0f || ta < 0.0f) ? -1.0f : ta;
|
||||
tb = (tb > 1.0f || tb < 0.0f) ? -1.0f : tb;
|
||||
}
|
||||
|
||||
*upper = max(p1[dim],p2[dim]);
|
||||
*lower = min(p1[dim],p2[dim]);
|
||||
float exa = p1[dim];
|
||||
float exb = p2[dim];
|
||||
float t2;
|
||||
float t3;
|
||||
if(ta >= 0.0f) {
|
||||
t2 = ta * ta;
|
||||
t3 = t2 * ta;
|
||||
exa = curve_coef[3] * t3 + curve_coef[2] * t2 + curve_coef[1] * ta + curve_coef[0];
|
||||
}
|
||||
if(tb >= 0.0f) {
|
||||
t2 = tb * tb;
|
||||
t3 = t2 * tb;
|
||||
exb = curve_coef[3] * t3 + curve_coef[2] * t2 + curve_coef[1] * tb + curve_coef[0];
|
||||
}
|
||||
*upper = max(*upper, max(exa,exb));
|
||||
*lower = min(*lower, min(exa,exb));
|
||||
|
||||
}
|
||||
|
||||
/* Hair System Manager */
|
||||
|
||||
CurveSystemManager::CurveSystemManager()
|
||||
@ -36,9 +82,10 @@ CurveSystemManager::CurveSystemManager()
|
||||
primitive = CURVE_LINE_SEGMENTS;
|
||||
line_method = CURVE_CORRECTED;
|
||||
interpolation = CURVE_CARDINAL;
|
||||
triangle_method = CURVE_CAMERA;
|
||||
triangle_method = CURVE_CAMERA_TRIANGLES;
|
||||
resolution = 3;
|
||||
segments = 1;
|
||||
subdivisions = 3;
|
||||
|
||||
normalmix = 1.0f;
|
||||
encasing_ratio = 1.01f;
|
||||
@ -75,31 +122,36 @@ void CurveSystemManager::device_update(Device *device, DeviceScene *dscene, Scen
|
||||
|
||||
kcurve->curveflags = 0;
|
||||
|
||||
if(primitive == CURVE_SEGMENTS)
|
||||
kcurve->curveflags |= CURVE_KN_INTERPOLATE;
|
||||
if(use_curves) {
|
||||
if(primitive == CURVE_SEGMENTS || primitive == CURVE_RIBBONS)
|
||||
kcurve->curveflags |= CURVE_KN_INTERPOLATE;
|
||||
if(primitive == CURVE_RIBBONS)
|
||||
kcurve->curveflags |= CURVE_KN_RIBBONS;
|
||||
|
||||
if(line_method == CURVE_ACCURATE)
|
||||
kcurve->curveflags |= CURVE_KN_ACCURATE;
|
||||
if(line_method == CURVE_CORRECTED)
|
||||
kcurve->curveflags |= CURVE_KN_INTERSECTCORRECTION;
|
||||
if(line_method == CURVE_POSTCORRECTED)
|
||||
kcurve->curveflags |= CURVE_KN_POSTINTERSECTCORRECTION;
|
||||
if(line_method == CURVE_ACCURATE)
|
||||
kcurve->curveflags |= CURVE_KN_ACCURATE;
|
||||
if(line_method == CURVE_CORRECTED)
|
||||
kcurve->curveflags |= CURVE_KN_INTERSECTCORRECTION;
|
||||
if(line_method == CURVE_POSTCORRECTED)
|
||||
kcurve->curveflags |= CURVE_KN_POSTINTERSECTCORRECTION;
|
||||
|
||||
if(use_tangent_normal)
|
||||
kcurve->curveflags |= CURVE_KN_TANGENTGNORMAL;
|
||||
if(use_tangent_normal_correction)
|
||||
kcurve->curveflags |= CURVE_KN_NORMALCORRECTION;
|
||||
if(use_tangent_normal_geometry)
|
||||
kcurve->curveflags |= CURVE_KN_TRUETANGENTGNORMAL;
|
||||
if(use_joined)
|
||||
kcurve->curveflags |= CURVE_KN_CURVEDATA;
|
||||
if(use_backfacing)
|
||||
kcurve->curveflags |= CURVE_KN_BACKFACING;
|
||||
if(use_encasing)
|
||||
kcurve->curveflags |= CURVE_KN_ENCLOSEFILTER;
|
||||
if(use_tangent_normal)
|
||||
kcurve->curveflags |= CURVE_KN_TANGENTGNORMAL;
|
||||
if(use_tangent_normal_correction)
|
||||
kcurve->curveflags |= CURVE_KN_NORMALCORRECTION;
|
||||
if(use_tangent_normal_geometry)
|
||||
kcurve->curveflags |= CURVE_KN_TRUETANGENTGNORMAL;
|
||||
if(use_joined)
|
||||
kcurve->curveflags |= CURVE_KN_CURVEDATA;
|
||||
if(use_backfacing)
|
||||
kcurve->curveflags |= CURVE_KN_BACKFACING;
|
||||
if(use_encasing)
|
||||
kcurve->curveflags |= CURVE_KN_ENCLOSEFILTER;
|
||||
|
||||
kcurve->normalmix = normalmix;
|
||||
kcurve->encasing_ratio = encasing_ratio;
|
||||
kcurve->normalmix = normalmix;
|
||||
kcurve->encasing_ratio = encasing_ratio;
|
||||
kcurve->subdivisions = subdivisions;
|
||||
}
|
||||
|
||||
if(progress.get_cancel()) return;
|
||||
|
||||
@ -130,7 +182,8 @@ bool CurveSystemManager::modified(const CurveSystemManager& CurveSystemManager)
|
||||
use_curves == CurveSystemManager.use_curves &&
|
||||
use_joined == CurveSystemManager.use_joined &&
|
||||
segments == CurveSystemManager.segments &&
|
||||
use_parents == CurveSystemManager.use_parents);
|
||||
use_parents == CurveSystemManager.use_parents &&
|
||||
subdivisions == CurveSystemManager.subdivisions);
|
||||
}
|
||||
|
||||
bool CurveSystemManager::modified_mesh(const CurveSystemManager& CurveSystemManager)
|
||||
|
@ -29,6 +29,8 @@ class DeviceScene;
|
||||
class Progress;
|
||||
class Scene;
|
||||
|
||||
void curvebounds(float *lower, float *upper, float3 *p, int dim);
|
||||
|
||||
typedef enum curve_presets {
|
||||
CURVE_CUSTOM,
|
||||
CURVE_TANGENT_SHADING,
|
||||
@ -39,13 +41,14 @@ typedef enum curve_presets {
|
||||
typedef enum curve_primitives {
|
||||
CURVE_TRIANGLES,
|
||||
CURVE_LINE_SEGMENTS,
|
||||
CURVE_SEGMENTS
|
||||
CURVE_SEGMENTS,
|
||||
CURVE_RIBBONS
|
||||
} curve_primitives;
|
||||
|
||||
typedef enum curve_triangles {
|
||||
CURVE_CAMERA,
|
||||
CURVE_RIBBONS,
|
||||
CURVE_TESSELATED
|
||||
CURVE_CAMERA_TRIANGLES,
|
||||
CURVE_RIBBON_TRIANGLES,
|
||||
CURVE_TESSELATED_TRIANGLES
|
||||
} curve_triangles;
|
||||
|
||||
typedef enum curve_lines {
|
||||
@ -98,6 +101,7 @@ public:
|
||||
int triangle_method;
|
||||
int resolution;
|
||||
int segments;
|
||||
int subdivisions;
|
||||
|
||||
float normalmix;
|
||||
float encasing_ratio;
|
||||
|
Loading…
Reference in New Issue
Block a user