Finally got around to fixing priorities, so cleanup in stubs.c can be done. blenderplayer builds again with cmake.

This commit is contained in:
Nathan Letwory 2011-02-21 16:41:36 +00:00
parent b30e59aa71
commit 3459c1b26c
3 changed files with 2 additions and 66 deletions

@ -5,5 +5,5 @@ sources = env.Glob('intern/*.cpp')
incs = 'intern ../container ../moto/include ../memutil'
env.BlenderLib ('bf_intern_bsp', sources, Split(incs), [], libtype='core', priority=200 )
env.BlenderLib ('bf_intern_bsp', sources, Split(incs), [], libtype=['core','player'], priority=[200,100] )

@ -5,4 +5,4 @@ sources = env.Glob('intern/*.cpp')
incs = '. ../moto/include ../container ../memutil'
env.BlenderLib ('bf_intern_decimate', sources, Split(incs) , [], libtype=['core'], priority = [200] )
env.BlenderLib ('bf_intern_decimate', sources, Split(incs) , [], libtype=['core', 'player'], priority = [200, 100] )

@ -383,47 +383,6 @@ char *WM_operator_pystring(struct bContext *C, struct wmOperatorType *ot, struct
struct wmKeyMapItem *WM_modalkeymap_add_item(struct wmKeyMap *km, int type, int val, int modifier, int keymodifier, int value){return (struct wmKeyMapItem *)NULL;}
struct wmKeyMap *WM_modalkeymap_add(struct wmKeyConfig *keyconf, char *idname, EnumPropertyItem *items){return (struct wmKeyMap *) NULL;}
/* intern/decimation */
#if 1
int LOD_FreeDecimationData(struct LOD_Decimation_Info *info){return 0;}
int LOD_CollapseEdge(struct LOD_Decimation_Info *info){return 0;}
int LOD_PreprocessMesh(struct LOD_Decimation_Info *info){return 0;}
int LOD_LoadMesh(struct LOD_Decimation_Info *info){return 0;}
#endif
/* smoke */
void LzmaCompress(void) { return; }
void LzmaUncompress(void) {return;}
/* smoke is included anyway
void smoke_export(void) {return;}
void smoke_init(void) {return;}
void smoke_turbulence_init(void) {return;}
void smoke_turbulence_initBlenderRNA(void) {return;}
void smoke_initBlenderRNA(void) {return;}
void smoke_free(void) {return;}
void smoke_turbulence_free(void) {return;}
void smoke_turbulence_step(void) {return;}
void smoke_dissolve(void) {return;}
void smoke_get_density(void) {return;}
void smoke_get_heat(void) {return;}
void smoke_get_velocity_x(void) {return;}
void smoke_get_velocity_y(void) {return;}
void smoke_get_velocity_z(void) {return;}
void smoke_get_obstacle(void) {return;}
void smoke_get_index(void) {return;}
void smoke_step(void) {return;}
*/
/* sculpt */
/*
void ED_sculpt_force_update(struct bContext *C) {}
struct SculptUndoNode *sculpt_undo_push_node(struct SculptSession *ss, struct PBVHNode *node) {return (struct SculptUndoNode *)NULL;}
void sculpt_undo_push_end(void) {}
void sculpt_undo_push_begin(char *name) {}
struct SculptUndoNode *sculpt_undo_get_node(struct PBVHNode *node) {return (struct SculptUndoNode *) NULL;}
struct MultiresModifierData *sculpt_multires_active(struct Scene *scene, struct Object *ob) {return (struct MultiresModifierData *) NULL;}
int sculpt_modifiers_active(struct Scene *scene, struct Object *ob) {return 0;}
*/
int sculpt_get_brush_size(struct Brush *brush) {return 0;}
void sculpt_set_brush_size(struct Brush *brush, int size) {}
int sculpt_get_lock_brush_size(struct Brush *brush){ return 0;}
@ -435,27 +394,4 @@ void ED_sculpt_modifiers_changed(struct Object *ob){};
char blender_path[] = "";
/* CSG */
#if 1
struct CSG_BooleanOperation * CSG_NewBooleanFunction( void ){return (struct CSG_BooleanOperation *) NULL;}
void CSG_FreeBooleanOperation(struct CSG_BooleanOperation *operation){return;}
void CSG_FreeFaceDescriptor(struct CSG_FaceIteratorDescriptor * f_descriptor){return;}
void CSG_FreeVertexDescriptor(struct CSG_VertexIteratorDescriptor * v_descriptor){return;}
int CSG_OutputFaceDescriptor(struct CSG_BooleanOperation * operation, struct CSG_FaceIteratorDescriptor * output){return 0;}
int CSG_OutputVertexDescriptor(struct CSG_BooleanOperation * operation, struct CSG_VertexIteratorDescriptor *output){return 0;}
typedef struct CSG_VertexIteratorDescriptor {int a;} CSG_VertexIteratorDescriptor; //workaround to build CSG_PerformanceBoolean Operation
typedef struct CSG_FaceIteratorDescriptor {int a;} CSG_FaceIteratorDescriptor; //workaround to build CSG_PerformanceBoolean Operation
typedef struct CSG_OperationType {int a;} CSG_OperationType; //workaround to build CSG_PerformanceBoolean Operation
int CSG_PerformBooleanOperation(
struct CSG_BooleanOperation *operation,
CSG_OperationType op_type,
CSG_FaceIteratorDescriptor obAFaces,
CSG_VertexIteratorDescriptor obAVertices,
CSG_FaceIteratorDescriptor obBFaces,
CSG_VertexIteratorDescriptor obBVertices)
{ return 0;}
#endif
#endif // WITH_GAMEENGINE