UV Edit Draw: Fix assert in immBeginBatch -> vertex_count_makes_sense_for_primitive.

This commit is contained in:
Germano 2018-04-18 11:34:44 -03:00
parent 24b3b9fa21
commit 34dbe7ff33

@ -815,6 +815,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, ViewLayer *view_layer, Obje
immEnd();
/* Then draw each face contour separately. */
if (uv_vbo->vertex_ct != 0) {
GWN_batch_program_use_begin(uv_batch);
unsigned int index = 0, vbo_len_used;
BM_ITER_MESH(efa, &iter, bm, BM_FACES_OF_MESH) {
@ -929,6 +930,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, ViewLayer *view_layer, Obje
GWN_vertbuf_discard(uv_vbo);
GWN_batch_discard(uv_batch);
}
if (sima->flag & SI_SMOOTH_UV) {
glDisable(GL_LINE_SMOOTH);