code cleanup: pep8 & minor changes
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81aa46efaa
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@ -111,10 +111,10 @@ def module_list(path):
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else:
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else:
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folder_list = []
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folder_list = []
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#folder_list = glob.glob(os.path.join(path,'*'))
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#folder_list = glob.glob(os.path.join(path,'*'))
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folder_list = [p for p in folder_list \
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folder_list = [p for p in folder_list \
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if os.path.exists(os.path.join(path, p, '__init__.py'))\
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if os.path.exists(os.path.join(path, p, '__init__.py')) \
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or p[-3:] in ('.py', '.so')\
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or p[-3:] in {'.py', '.so'} \
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or p[-4:] in ('.pyc', '.pyo', '.pyd')]
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or p[-4:] in {'.pyc', '.pyo', '.pyd'}]
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folder_list = [os.path.basename(p).split('.')[0] for p in folder_list]
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folder_list = [os.path.basename(p).split('.')[0] for p in folder_list]
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return folder_list
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return folder_list
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@ -1357,4 +1357,3 @@ kmi = km.keymap_items.new_modal('AUTOIK_CHAIN_LEN_UP', 'PAGE_UP', 'PRESS', shift
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kmi = km.keymap_items.new_modal('AUTOIK_CHAIN_LEN_DOWN', 'PAGE_DOWN', 'PRESS', shift=True)
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kmi = km.keymap_items.new_modal('AUTOIK_CHAIN_LEN_DOWN', 'PAGE_DOWN', 'PRESS', shift=True)
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kmi = km.keymap_items.new_modal('AUTOIK_CHAIN_LEN_UP', 'WHEELDOWNMOUSE', 'PRESS', shift=True)
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kmi = km.keymap_items.new_modal('AUTOIK_CHAIN_LEN_UP', 'WHEELDOWNMOUSE', 'PRESS', shift=True)
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kmi = km.keymap_items.new_modal('AUTOIK_CHAIN_LEN_DOWN', 'WHEELUPMOUSE', 'PRESS', shift=True)
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kmi = km.keymap_items.new_modal('AUTOIK_CHAIN_LEN_DOWN', 'WHEELUPMOUSE', 'PRESS', shift=True)
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@ -851,16 +851,16 @@ class OBJECT_PT_constraints(ConstraintButtonsPanel, Panel):
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def draw(self, context):
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def draw(self, context):
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layout = self.layout
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layout = self.layout
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ob = context.object
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obj = context.object
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if ob.type == 'ARMATURE' and ob.mode in ('EDIT', 'POSE'):
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if obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'}:
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box = layout.box()
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box = layout.box()
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box.alert = True
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box.alert = True
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box.label(icon='INFO', text="See Bone Constraints tab to Add Constraints to active bone")
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box.label(icon='INFO', text="See Bone Constraints tab to Add Constraints to active bone")
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else:
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else:
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layout.operator_menu_enum("object.constraint_add", "type", text="Add Object Constraint")
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layout.operator_menu_enum("object.constraint_add", "type", text="Add Object Constraint")
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for con in ob.constraints:
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for con in obj.constraints:
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self.draw_constraint(context, con)
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self.draw_constraint(context, con)
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@ -109,7 +109,7 @@ class PHYSICS_PT_rigid_body_dynamics(PHYSICS_PT_rigidbody_panel, Panel):
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#col = layout.column(align=1)
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#col = layout.column(align=1)
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#col.label(text="Activation:")
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#col.label(text="Activation:")
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# XXX: settings such as activate on collison/etc.
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# XXX: settings such as activate on collison/etc.
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split = layout.split()
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split = layout.split()
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@ -36,7 +36,7 @@ def dopesheet_filter(layout, context, genericFiltersOnly=False):
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if is_nla:
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if is_nla:
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row.prop(dopesheet, "show_missing_nla", text="")
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row.prop(dopesheet, "show_missing_nla", text="")
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else: # graph and dopesheet editors - F-Curves and drivers only
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else: # graph and dopesheet editors - F-Curves and drivers only
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row.prop(dopesheet, "show_only_errors", text="")
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row.prop(dopesheet, "show_only_errors", text="")
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if not genericFiltersOnly:
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if not genericFiltersOnly:
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@ -699,11 +699,11 @@ class IMAGE_PT_paint(Panel, ImagePaintPanel):
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row = col.row(align=True)
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row = col.row(align=True)
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if(brush.use_relative_jitter):
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if(brush.use_relative_jitter):
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row.prop(brush, "use_relative_jitter", text="", icon='LOCKED')
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row.prop(brush, "use_relative_jitter", text="", icon='LOCKED')
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row.prop(brush, "jitter", slider=True)
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row.prop(brush, "jitter", slider=True)
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else:
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else:
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row.prop(brush, "use_relative_jitter", text="", icon='UNLOCKED')
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row.prop(brush, "use_relative_jitter", text="", icon='UNLOCKED')
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row.prop(brush, "jitter_absolute")
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row.prop(brush, "jitter_absolute")
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row.prop(brush, "use_pressure_jitter", toggle=True, text="")
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row.prop(brush, "use_pressure_jitter", toggle=True, text="")
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col.prop(brush, "blend", text="Blend")
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col.prop(brush, "blend", text="Blend")
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@ -726,7 +726,7 @@ class IMAGE_PT_tools_brush_texture(BrushButtonsPanel, Panel):
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col = layout.column()
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col = layout.column()
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col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
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col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
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brush_texture_settings(col, brush, 0)
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brush_texture_settings(col, brush, 0)
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@ -215,13 +215,13 @@ class InputKeyMapPanel:
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_EVENT_TYPES = set()
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_EVENT_TYPES = set()
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_EVENT_TYPE_MAP = {}
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_EVENT_TYPE_MAP = {}
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def draw_filtered(self, display_keymaps, filter_type, filter_text, layout):
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def draw_filtered(self, display_keymaps, filter_type, filter_text, layout):
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if filter_type == 'NAME':
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if filter_type == 'NAME':
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def filter_func(kmi):
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def filter_func(kmi):
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return (filter_text in kmi.idname.lower() or
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return (filter_text in kmi.idname.lower() or
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filter_text in kmi.name.lower())
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filter_text in kmi.name.lower())
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else:
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else:
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if not self._EVENT_TYPES:
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if not self._EVENT_TYPES:
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enum = bpy.types.Event.bl_rna.properties["type"].enum_items
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enum = bpy.types.Event.bl_rna.properties["type"].enum_items
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@ -272,13 +272,13 @@ class InputKeyMapPanel:
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return False
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return False
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elif filter_text_split:
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elif filter_text_split:
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kmi_type = filter_text_split[0].upper()
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kmi_type = filter_text_split[0].upper()
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if kmi_type not in self._EVENT_TYPES:
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if kmi_type not in self._EVENT_TYPES:
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# replacement table
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# replacement table
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kmi_type_test = self._EVENT_TYPE_MAP.get(kmi_type)
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kmi_type_test = self._EVENT_TYPE_MAP.get(kmi_type)
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if kmi_type_test is None:
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if kmi_type_test is None:
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# print("Unknown Type:", kmi_type)
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# print("Unknown Type:", kmi_type)
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# Partial match
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# Partial match
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for k, v in self._EVENT_TYPE_MAP.items():
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for k, v in self._EVENT_TYPE_MAP.items():
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if kmi_type in k:
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if kmi_type in k:
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@ -293,7 +293,7 @@ class InputKeyMapPanel:
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kmi_type = kmi_type_test
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kmi_type = kmi_type_test
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del kmi_type_test
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del kmi_type_test
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kmi_test_dict["type"] = kmi_type
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kmi_test_dict["type"] = kmi_type
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# main filter func, runs many times
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# main filter func, runs many times
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@ -2520,29 +2520,29 @@ class VIEW3D_PT_view3d_meshdisplay(Panel):
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mesh = context.active_object.data
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mesh = context.active_object.data
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split = layout.split()
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split = layout.split()
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col = split.column()
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col = split.column()
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col.label(text="Overlays:")
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col.label(text="Overlays:")
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col.prop(mesh, "show_faces", text="Faces")
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col.prop(mesh, "show_faces", text="Faces")
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col.prop(mesh, "show_edges", text="Edges")
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col.prop(mesh, "show_edges", text="Edges")
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col.prop(mesh, "show_edge_crease", text="Creases")
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col.prop(mesh, "show_edge_crease", text="Creases")
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col = split.column()
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col = split.column()
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col.label()
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col.label()
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col.prop(mesh, "show_edge_seams", text="Seams")
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col.prop(mesh, "show_edge_seams", text="Seams")
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col.prop(mesh, "show_edge_sharp", text="Sharp")
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col.prop(mesh, "show_edge_sharp", text="Sharp")
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col.prop(mesh, "show_edge_bevel_weight", text="Weights")
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col.prop(mesh, "show_edge_bevel_weight", text="Weights")
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col = layout.column()
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col = layout.column()
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col.separator()
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col.separator()
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col.label(text="Normals:")
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col.label(text="Normals:")
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row = col.row()
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row = col.row()
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sub = row.row(align=True)
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sub = row.row(align=True)
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sub.prop(mesh, "show_normal_vertex", text="", icon='VERTEXSEL')
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sub.prop(mesh, "show_normal_vertex", text="", icon='VERTEXSEL')
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sub.prop(mesh, "show_normal_face", text="", icon='FACESEL')
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sub.prop(mesh, "show_normal_face", text="", icon='FACESEL')
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sub = row.row(align=True)
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sub = row.row(align=True)
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sub.active = mesh.show_normal_vertex or mesh.show_normal_face
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sub.active = mesh.show_normal_vertex or mesh.show_normal_face
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sub.prop(context.scene.tool_settings, "normal_size", text="Size")
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sub.prop(context.scene.tool_settings, "normal_size", text="Size")
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@ -685,7 +685,7 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
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row.prop(brush, "use_relative_jitter", text="", icon='UNLOCKED')
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row.prop(brush, "use_relative_jitter", text="", icon='UNLOCKED')
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row.prop(brush, "jitter_absolute")
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row.prop(brush, "jitter_absolute")
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row.prop(brush, "use_pressure_jitter", toggle=True, text="")
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row.prop(brush, "use_pressure_jitter", toggle=True, text="")
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col.prop(brush, "blend", text="Blend")
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col.prop(brush, "blend", text="Blend")
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col = layout.column()
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col = layout.column()
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@ -712,11 +712,11 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
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row = col.row(align=True)
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row = col.row(align=True)
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if(brush.use_relative_jitter):
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if(brush.use_relative_jitter):
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row.prop(brush, "use_relative_jitter", text="", icon='LOCKED')
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row.prop(brush, "use_relative_jitter", text="", icon='LOCKED')
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row.prop(brush, "jitter", slider=True)
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row.prop(brush, "jitter", slider=True)
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else:
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else:
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row.prop(brush, "use_relative_jitter", text="", icon='UNLOCKED')
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row.prop(brush, "use_relative_jitter", text="", icon='UNLOCKED')
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row.prop(brush, "jitter_absolute")
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row.prop(brush, "jitter_absolute")
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row.prop(brush, "use_pressure_jitter", toggle=True, text="")
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row.prop(brush, "use_pressure_jitter", toggle=True, text="")
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col.prop(brush, "vertex_tool", text="Blend")
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col.prop(brush, "vertex_tool", text="Blend")
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@ -715,14 +715,12 @@ static void view3d_ruler_header_update(ScrArea *sa)
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/* -------------------------------------------------------------------- */
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/* -------------------------------------------------------------------- */
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/* Operator callbacks */
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/* Operator callbacks */
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static int view3d_ruler_invoke(bContext *C, wmOperator *op, wmEvent *event)
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static int view3d_ruler_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
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{
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{
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wmWindow *win = CTX_wm_window(C);
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wmWindow *win = CTX_wm_window(C);
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ScrArea *sa = CTX_wm_area(C);
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ScrArea *sa = CTX_wm_area(C);
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ARegion *ar = CTX_wm_region(C);
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ARegion *ar = CTX_wm_region(C);
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// RegionView3D *rv3d = CTX_wm_region_view3d(C);
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RulerInfo *ruler_info;
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RulerInfo *ruler_info;
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(void)event;
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ruler_info = MEM_callocN(sizeof(RulerInfo), "RulerInfo");
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ruler_info = MEM_callocN(sizeof(RulerInfo), "RulerInfo");
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