Cleanup: Remove redundant object fetch in MNEE
The intersection already has proper object assigned. Pull Request: https://projects.blender.org/blender/blender/pulls/108275
This commit is contained in:
parent
2fce65ecfb
commit
393da5df78
@ -483,12 +483,7 @@ ccl_device_forceinline bool mnee_newton_solver(KernelGlobals kg,
|
||||
if (!hit)
|
||||
break;
|
||||
|
||||
// TODO: Is the fetch needed here? The shade_surface simply reads isect->object.
|
||||
int hit_object = (projection_isect.object == OBJECT_NONE) ?
|
||||
kernel_data_fetch(prim_object, projection_isect.prim) :
|
||||
projection_isect.object;
|
||||
|
||||
if (hit_object == mv.object) {
|
||||
if (projection_isect.object == mv.object) {
|
||||
projection_success = true;
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user