Blender icons now are in the 21st century too!

Default size for bitmap now is 32x32 pixels. Code change for higher densities is easy,
all under review. Let's first check this!
This commit is contained in:
Ton Roosendaal 2012-12-18 15:10:54 +00:00
parent f91eefcc62
commit 3c2b5e7fc0
3 changed files with 9 additions and 9 deletions

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@ -14,14 +14,14 @@
height="640"
id="svg2"
sodipodi:version="0.32"
inkscape:version="0.48.3.1 r9886"
inkscape:version="0.48.2 r9819"
version="1.0"
sodipodi:docname="blender_icons.svg"
inkscape:output_extension="org.inkscape.output.svg.inkscape"
style="display:inline;enable-background:new"
inkscape:export-filename="blender_icons.png"
inkscape:export-xdpi="90"
inkscape:export-ydpi="90">
inkscape:export-xdpi="180"
inkscape:export-ydpi="180">
<title
id="title49470">Blender icons v. 2.5.06</title>
<defs
@ -49943,10 +49943,10 @@
inkscape:document-units="px"
inkscape:current-layer="layer1"
showgrid="false"
inkscape:window-width="1366"
inkscape:window-height="686"
inkscape:window-width="2560"
inkscape:window-height="1392"
inkscape:window-x="0"
inkscape:window-y="27"
inkscape:window-y="0"
inkscape:snap-nodes="true"
inkscape:snap-bbox="false"
showguides="true"

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@ -81,9 +81,9 @@
#define ICON_GRID_COLS 26
#define ICON_GRID_ROWS 30
#define ICON_GRID_MARGIN 5
#define ICON_GRID_W 16
#define ICON_GRID_H 16
#define ICON_GRID_MARGIN 10
#define ICON_GRID_W 32
#define ICON_GRID_H 32
typedef struct IconImage {
int w;