uv_vcol_to_image.py

Added optional support for baking more then 1 unique mesh objects at once.
This commit is contained in:
Campbell Barton 2006-07-27 17:29:34 +00:00
parent 671a7b8e49
commit 3d0f27c19d

@ -35,41 +35,50 @@ def rnd_mat():
render_mat.mode |= Blender.Material.Modes.TEXFACE
return render_mat
def vcol2image(me, PREF_IMAGE_PATH, PREF_IMAGE_SIZE, PREF_IMAGE_BLEED, PREF_USE_IMAGE, PREF_USE_NORMAL):
def vcol2image(me_s, PREF_IMAGE_PATH, PREF_IMAGE_SIZE, PREF_IMAGE_BLEED, PREF_USE_IMAGE, PREF_USE_NORMAL):
BLEED_PIXEL= 1.0/PREF_IMAGE_SIZE
if PREF_USE_NORMAL:
BPyMesh.meshCalcNormals(me)
render_me= Blender.Mesh.New()
render_me.verts.extend( [Vector(0,0,0),] )
render_me.verts.extend( [Vector(0,0,0),] ) # 0 vert uv bugm dummy vert
render_me.verts.extend( [ Vector(uv.x-BLEED_PIXEL, uv.y-BLEED_PIXEL/2, 0) for f in me.faces for uv in f.uv ] )
i= 1
tmp_faces= []
for f in me.faces:
tmp_faces.append( [ii+i for ii in xrange(len(f))] )
i+= len(f)
render_me.faces.extend(tmp_faces)
for i, f in enumerate(me.faces):
frnd= render_me.faces[i]
if PREF_USE_IMAGE:
ima= f.image
if ima:
frnd.image= ima
frnd.uv= f.uv
for me in me_s:
# Multiple mesh support.
if PREF_USE_NORMAL:
for ii, v in enumerate(f):
no= v.no
c= frnd.col[ii]
c.r= int((no.x+1)*128)-1
c.g= int((no.y+1)*128)-1
c.b= int((no.z+1)*128)-1
else:
frnd.col= f.col
BPyMesh.meshCalcNormals(me)
vert_offset= len(render_me.verts)
render_me.verts.extend( [ Vector(uv.x-BLEED_PIXEL, uv.y-BLEED_PIXEL/2, 0) for f in me.faces for uv in f.uv ] )
tmp_faces= []
for f in me.faces:
tmp_faces.append( [ii+vert_offset for ii in xrange(len(f))] )
vert_offset+= len(f)
face_offset= len(render_me.faces)
render_me.faces.extend(tmp_faces)
for i, f in enumerate(me.faces):
frnd= render_me.faces[face_offset+i]
if PREF_USE_IMAGE:
ima= f.image
if ima:
frnd.image= ima
frnd.uv= f.uv
if PREF_USE_NORMAL:
for ii, v in enumerate(f.v):
no= v.no
c= frnd.col[ii]
c.r= int((no.x+1)*128)-1
c.g= int((no.y+1)*128)-1
c.b= int((no.z+1)*128)-1
else:
frnd.col= f.col
render_ob= Blender.Object.New('Mesh')
@ -105,6 +114,8 @@ def main():
# Filename without path or extension.
scn= Blender.Scene.GetCurrent()
act_ob= scn.getActiveObject()
obsel= [ob for ob in Blender.Object.GetSelected() if ob.getType()=='Mesh']
if not act_ob or act_ob.getType() != 'Mesh':
Blender.Draw.PupMenu('Error, no active mesh selected.')
return
@ -117,6 +128,7 @@ def main():
PREF_IMAGE_BLEED = Create(6)
PREF_USE_IMAGE = Create(0)
PREF_USE_NORMAL = Create(0)
if len(obsel)>1: PREF_USE_MULIOB = Create(0)
pup_block = [\
'Image Path: (no ext)',\
@ -129,10 +141,21 @@ def main():
('Normal Map', PREF_USE_NORMAL, 'Use Normals instead of VCols.'),\
]
if len(obsel)>1:
pup_block.append('')
pup_block.append(('All Selected Meshes', PREF_USE_MULIOB, 'Use faces from all selcted meshes, assumes their faces dont overlap.'))
if not Blender.Draw.PupBlock('VCol to Image', pup_block):
return
vcol2image(act_ob.getData(mesh=1), PREF_IMAGE_PATH.val, PREF_IMAGE_SIZE.val, PREF_IMAGE_BLEED.val, PREF_USE_IMAGE.val, PREF_USE_NORMAL.val)
if not PREF_USE_MULIOB.val:
vcol2image([act_ob.getData(mesh=1)], PREF_IMAGE_PATH.val, PREF_IMAGE_SIZE.val, PREF_IMAGE_BLEED.val, PREF_USE_IMAGE.val, PREF_USE_NORMAL.val)
else:
# Make double sure datas unique
me_s = dict([(ob.getData(name_only=1), ob.getData(mesh=1)) for ob in obsel]).values()
vcol2image(me_s, PREF_IMAGE_PATH.val, PREF_IMAGE_SIZE.val, PREF_IMAGE_BLEED.val, PREF_USE_IMAGE.val, PREF_USE_NORMAL.val)
Blender.Window.RedrawAll()
if __name__ == '__main__':