UI: don't change scrollbar size on mouse move, only fade.
It's not necessary to do both, and trying to hit a target that changes size is annoying.
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fdc0f4ad90
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3eab8156d3
@ -6528,7 +6528,6 @@ static void direct_link_region(FileData *fd, ARegion *ar, int spacetype)
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ar->v2d.tab_cur = 0;
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ar->v2d.sms = NULL;
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ar->v2d.alpha_hor = ar->v2d.alpha_vert = 255; /* visible by default */
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ar->v2d.size_hor = ar->v2d.size_vert = 0;
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BLI_listbase_clear(&ar->panels_category);
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BLI_listbase_clear(&ar->handlers);
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BLI_listbase_clear(&ar->uiblocks);
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@ -103,8 +103,6 @@ enum eView2D_Gridlines {
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/* ------ Defines for Scrollers ----- */
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/* scroller area */
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#define V2D_SCROLL_HEIGHT_MIN (0.25f * U.widget_unit)
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#define V2D_SCROLL_WIDTH_MIN (0.25f * U.widget_unit)
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#define V2D_SCROLL_HEIGHT (0.45f * U.widget_unit)
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#define V2D_SCROLL_WIDTH (0.45f * U.widget_unit)
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/* For scrollers with scale markings (text written onto them) */
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@ -153,11 +153,10 @@ static void view2d_masks(View2D *v2d, bool check_scrollers)
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* - if they overlap, they must not occupy the corners (which are reserved for other widgets)
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*/
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if (scroll) {
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int scroll_width = (v2d->scroll & V2D_SCROLL_SCALE_VERTICAL) ? V2D_SCROLL_WIDTH_TEXT : v2d->size_vert;
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int scroll_height = (v2d->scroll & V2D_SCROLL_SCALE_HORIZONTAL) ? V2D_SCROLL_HEIGHT_TEXT : v2d->size_hor;
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CLAMP_MIN(scroll_width, V2D_SCROLL_WIDTH_MIN);
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CLAMP_MIN(scroll_height, V2D_SCROLL_HEIGHT_MIN);
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const int scroll_width = (v2d->scroll & V2D_SCROLL_SCALE_VERTICAL) ?
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V2D_SCROLL_WIDTH_TEXT : V2D_SCROLL_WIDTH;
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const int scroll_height = (v2d->scroll & V2D_SCROLL_SCALE_HORIZONTAL) ?
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V2D_SCROLL_HEIGHT_TEXT : V2D_SCROLL_HEIGHT;
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/* vertical scroller */
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if (scroll & V2D_SCROLL_LEFT) {
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@ -743,7 +743,6 @@ static AZone *area_actionzone_refresh_xy(ScrArea *sa, const int xy[2], const boo
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if (az->direction == AZ_SCROLL_HOR) {
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az->alpha = 1.0f;
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v2d->alpha_hor = 255;
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v2d->size_hor = V2D_SCROLL_HEIGHT;
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redraw = true;
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}
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}
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@ -751,7 +750,6 @@ static AZone *area_actionzone_refresh_xy(ScrArea *sa, const int xy[2], const boo
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if (az->direction == AZ_SCROLL_VERT) {
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az->alpha = 1.0f;
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v2d->alpha_vert = 255;
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v2d->size_vert = V2D_SCROLL_WIDTH;
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redraw = true;
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}
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}
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@ -765,9 +763,6 @@ static AZone *area_actionzone_refresh_xy(ScrArea *sa, const int xy[2], const boo
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alpha = 1.0f - dist_fac;
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v2d->alpha_hor = alpha * 255;
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v2d->size_hor = round_fl_to_int(
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V2D_SCROLL_HEIGHT -
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((V2D_SCROLL_HEIGHT - V2D_SCROLL_HEIGHT_MIN) * dist_fac));
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}
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else if (az->direction == AZ_SCROLL_VERT) {
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dist_fac = BLI_rcti_length_x(&v2d->vert, local_xy[0]) / AZONEFADEIN;
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@ -775,9 +770,6 @@ static AZone *area_actionzone_refresh_xy(ScrArea *sa, const int xy[2], const boo
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alpha = 1.0f - dist_fac;
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v2d->alpha_vert = alpha * 255;
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v2d->size_vert = round_fl_to_int(
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V2D_SCROLL_WIDTH -
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((V2D_SCROLL_WIDTH - V2D_SCROLL_WIDTH_MIN) * dist_fac));
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}
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az->alpha = alpha;
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redraw = true;
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@ -66,8 +66,7 @@ typedef struct View2D {
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/* Usually set externally (as in, not in view2d files). */
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char alpha_vert, alpha_hor; /* alpha of vertical and horizontal scrollbars (range is [0, 255]) */
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short size_vert, size_hor; /* Dynamic size for scrollers without scale markers (no V2D_SCROLL_SCALE_FOO) */
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short pad;
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short pad[3];
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/* animated smooth view */
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struct SmoothView2DStore *sms;
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