View3D: replace RV3D_VIEW_PERSPORTHO with RV3D_VIEW_USER

This is hardly used, and may be removed later (looks like quad view used by accident).

It could cause the 2d grid to draw with the view at an angle.
This commit is contained in:
Campbell Barton 2014-03-28 15:54:18 +11:00
parent ac07046e55
commit 3ec0c73211

@ -2930,7 +2930,7 @@ static int region_quadview_exec(bContext *C, wmOperator *op)
region_quadview_init_rv3d(sa, (ar = ar->next), viewlock, ED_view3d_lock_view_from_index(index_qsplit++), RV3D_ORTHO);
region_quadview_init_rv3d(sa, (ar = ar->next), viewlock, ED_view3d_lock_view_from_index(index_qsplit++), RV3D_ORTHO);
if (v3d->camera) region_quadview_init_rv3d(sa, (ar = ar->next), 0, RV3D_VIEW_CAMERA, RV3D_CAMOB);
else region_quadview_init_rv3d(sa, (ar = ar->next), 0, RV3D_VIEW_PERSPORTHO, RV3D_PERSP);
else region_quadview_init_rv3d(sa, (ar = ar->next), 0, RV3D_VIEW_USER, RV3D_PERSP);
}
ED_area_tag_redraw(sa);