View3D: replace RV3D_VIEW_PERSPORTHO with RV3D_VIEW_USER
This is hardly used, and may be removed later (looks like quad view used by accident). It could cause the 2d grid to draw with the view at an angle.
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@ -2930,7 +2930,7 @@ static int region_quadview_exec(bContext *C, wmOperator *op)
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region_quadview_init_rv3d(sa, (ar = ar->next), viewlock, ED_view3d_lock_view_from_index(index_qsplit++), RV3D_ORTHO);
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region_quadview_init_rv3d(sa, (ar = ar->next), viewlock, ED_view3d_lock_view_from_index(index_qsplit++), RV3D_ORTHO);
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if (v3d->camera) region_quadview_init_rv3d(sa, (ar = ar->next), 0, RV3D_VIEW_CAMERA, RV3D_CAMOB);
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else region_quadview_init_rv3d(sa, (ar = ar->next), 0, RV3D_VIEW_PERSPORTHO, RV3D_PERSP);
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else region_quadview_init_rv3d(sa, (ar = ar->next), 0, RV3D_VIEW_USER, RV3D_PERSP);
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}
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ED_area_tag_redraw(sa);
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