Scons:
* Add new scons options to 'blenderlite' target * Remove ancient yafray comment
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@ -251,6 +251,7 @@ if 'blenderlite' in B.targets:
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target_env_defs['WITH_BF_REDCODE'] = False
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target_env_defs['WITH_BF_DDS'] = False
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target_env_defs['WITH_BF_CINEON'] = False
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target_env_defs['WITH_BF_FRAMESERVER'] = False
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target_env_defs['WITH_BF_HDR'] = False
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target_env_defs['WITH_BF_ZLIB'] = False
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target_env_defs['WITH_BF_SDL'] = False
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@ -261,6 +262,7 @@ if 'blenderlite' in B.targets:
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target_env_defs['BF_BUILDINFO'] = False
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target_env_defs['WITH_BF_FLUID'] = False
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target_env_defs['WITH_BF_OCEANSIM'] = False
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target_env_defs['WITH_BF_SMOKE'] = False
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target_env_defs['WITH_BF_DECIMATE'] = False
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target_env_defs['WITH_BF_BOOLEAN'] = False
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target_env_defs['WITH_BF_REMESH'] = False
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@ -1288,7 +1288,6 @@ static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
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if (la->mode & LA_SPHERE) {
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drawcircball(GL_LINE_LOOP, vec, la->dist, imat);
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}
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/* yafray: for photonlight also draw lightcone as for spot */
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}
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glPopMatrix(); /* back in object space */
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