Fix: Workbench Next: Ensure matcaps textures are loaded
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@ -8,8 +8,11 @@
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namespace blender::workbench {
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static bool get_matcap_tx(Texture &matcap_tx, const StudioLight &studio_light)
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static bool get_matcap_tx(Texture &matcap_tx, StudioLight &studio_light)
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{
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BKE_studiolight_ensure_flag(&studio_light,
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STUDIOLIGHT_MATCAP_DIFFUSE_GPUTEXTURE |
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STUDIOLIGHT_MATCAP_SPECULAR_GPUTEXTURE);
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ImBuf *matcap_diffuse = studio_light.matcap_diffuse.ibuf;
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ImBuf *matcap_specular = studio_light.matcap_specular.ibuf;
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if (matcap_diffuse && matcap_diffuse->rect_float) {
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