Joseph Gilbert's fixes for the linux2 build target.
Kent
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@ -90,7 +90,7 @@ if sys.platform == 'linux2' or sys.platform == 'linux-i386':
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opengl_lib = ['GL', 'GLU']
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opengl_static = ['/usr/lib/libGL.a', '/usr/lib/libGLU.a']
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opengl_libpath = ['/usr/lib', '/usr/X11R6/lib']
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opengl_include = ['/usr/include']
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opengl_include = ['/usr/include', '/usr/X11R6/include']
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# SDL library information
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sdl_env.ParseConfig ('sdl-config --cflags --libs')
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sdl_cflags = sdl_env.Dictionary()['CCFLAGS']
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@ -14,5 +14,6 @@ ras_openglrasterizer_env.Append (CPPPATH=['.',
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'#intern/moto/include',
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'#source/gameengine/Rasterizer'
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])
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ras_openglrasterizer_env.Append (CPPPATH = user_options_dict['OPENGL_INCLUDE'])
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ras_openglrasterizer_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/RAS_OpenGLRasterizer', source=source_files)
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