Merge branch 'blender-v4.2-release'

This commit is contained in:
Campbell Barton 2024-07-05 20:49:42 +10:00
commit 4282187e72

@ -17,11 +17,26 @@ void main()
ivec2 tile = ivec2(gl_GlobalInvocationID.xy);
if (all(equal(tile, ivec2(0)))) {
raytrace_tracing_dispatch_buf.num_groups_y = 1;
raytrace_denoise_dispatch_buf.num_groups_y = 1;
raytrace_tracing_dispatch_buf.num_groups_z = 1;
raytrace_denoise_dispatch_buf.num_groups_z = 1;
/* Workaround: Using atomics to initialize num groups on Windows/Intel GPUs. On Windows/Intel
* Arc assignments are ignored when shader later on accesses the variables using atomic
* operations.
*
* Ref #124060.
*/
#if defined(GPU_INTEL) && defined(OS_WIN)
atomicExchange(raytrace_tracing_dispatch_buf.num_groups_y, 1u);
atomicExchange(raytrace_denoise_dispatch_buf.num_groups_y, 1u);
atomicExchange(raytrace_tracing_dispatch_buf.num_groups_z, 1u);
atomicExchange(raytrace_denoise_dispatch_buf.num_groups_z, 1u);
#else
raytrace_tracing_dispatch_buf.num_groups_y = 1u;
raytrace_denoise_dispatch_buf.num_groups_y = 1u;
raytrace_tracing_dispatch_buf.num_groups_z = 1u;
raytrace_denoise_dispatch_buf.num_groups_z = 1u;
#endif
}
if (!in_image_range(tile, tile_raytrace_tracing_img)) {