Merge branch 'blender-v4.2-release'
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commit
4282187e72
@ -17,11 +17,26 @@ void main()
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ivec2 tile = ivec2(gl_GlobalInvocationID.xy);
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if (all(equal(tile, ivec2(0)))) {
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raytrace_tracing_dispatch_buf.num_groups_y = 1;
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raytrace_denoise_dispatch_buf.num_groups_y = 1;
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raytrace_tracing_dispatch_buf.num_groups_z = 1;
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raytrace_denoise_dispatch_buf.num_groups_z = 1;
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/* Workaround: Using atomics to initialize num groups on Windows/Intel GPUs. On Windows/Intel
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* Arc assignments are ignored when shader later on accesses the variables using atomic
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* operations.
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*
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* Ref #124060.
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*/
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#if defined(GPU_INTEL) && defined(OS_WIN)
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atomicExchange(raytrace_tracing_dispatch_buf.num_groups_y, 1u);
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atomicExchange(raytrace_denoise_dispatch_buf.num_groups_y, 1u);
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atomicExchange(raytrace_tracing_dispatch_buf.num_groups_z, 1u);
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atomicExchange(raytrace_denoise_dispatch_buf.num_groups_z, 1u);
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#else
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raytrace_tracing_dispatch_buf.num_groups_y = 1u;
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raytrace_denoise_dispatch_buf.num_groups_y = 1u;
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raytrace_tracing_dispatch_buf.num_groups_z = 1u;
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raytrace_denoise_dispatch_buf.num_groups_z = 1u;
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#endif
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}
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if (!in_image_range(tile, tile_raytrace_tracing_img)) {
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