Fix T48103: Wrong renders on AMD OpenCL when Light Falloff node is used
This commit is contained in:
parent
2050ecc307
commit
45a089c138
@ -619,6 +619,7 @@ class LightFalloffNode : public ShaderNode {
|
||||
public:
|
||||
SHADER_NODE_CLASS(LightFalloffNode)
|
||||
bool has_spatial_varying() { return true; }
|
||||
virtual int get_group() { return NODE_GROUP_LEVEL_2; }
|
||||
};
|
||||
|
||||
class ObjectInfoNode : public ShaderNode {
|
||||
|
Loading…
Reference in New Issue
Block a user