Check that deformer is an armature defore updating the displists
of it's children (gives speed up for alt-A, animation rendering).
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@ -1193,6 +1193,7 @@ void make_displists_by_armature (Object *ob)
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Base *base;
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if (ob){
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if (ob->type != OB_ARMATURE) return;
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for (base= G.scene->base.first; base; base= base->next){
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if ((ob==base->object->parent) && (base->lay & G.scene->lay))
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if ((base->object->partype==PARSKEL) || (base->object->type==OB_MBALL))
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