UI: consistent naming for operator props

This commit is contained in:
Campbell Barton 2015-05-10 15:23:41 +10:00
parent d6b57436ef
commit 45d9df853e
4 changed files with 20 additions and 19 deletions

@ -690,10 +690,11 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerFreestyleEditorButtonsPanel,
row.prop(linestyle, "texture_spacing", text="Spacing Along Stroke")
row = layout.row()
op = row.operator("wm.properties_context_change",
text="Go to Linestyle Textures Properties",
icon='TEXTURE')
op.context = 'TEXTURE'
props = row.operator(
"wm.properties_context_change",
text="Go to Linestyle Textures Properties",
icon='TEXTURE')
props.context = 'TEXTURE'
elif linestyle.panel == 'MISC':
pass

@ -230,12 +230,12 @@ class SEQUENCER_MT_select(Menu):
layout.operator("sequencer.select_active_side", text="Strips to the Left").side = 'LEFT'
layout.operator("sequencer.select_active_side", text="Strips to the Right").side = 'RIGHT'
op = layout.operator("sequencer.select", text="All strips to the Left")
op.left_right = 'LEFT'
op.linked_time = True
op = layout.operator("sequencer.select", text="All strips to the Right")
op.left_right = 'RIGHT'
op.linked_time = True
props = layout.operator("sequencer.select", text="All strips to the Left")
props.left_right = 'LEFT'
props.linked_time = True
props = layout.operator("sequencer.select", text="All strips to the Right")
props.left_right = 'RIGHT'
props.linked_time = True
layout.separator()
layout.operator("sequencer.select_handles", text="Surrounding Handles").side = 'BOTH'

@ -1666,9 +1666,9 @@ class VIEW3D_MT_paint_weight(Menu):
layout.operator("object.vertex_group_quantize", text="Quantize")
layout.operator("object.vertex_group_levels", text="Levels")
layout.operator("object.vertex_group_blend", text="Blend")
prop = layout.operator("object.data_transfer", text="Transfer Weights")
prop.use_reverse_transfer = True
prop.data_type = 'VGROUP_WEIGHTS'
props = layout.operator("object.data_transfer", text="Transfer Weights")
props.use_reverse_transfer = True
props.data_type = 'VGROUP_WEIGHTS'
layout.operator("object.vertex_group_limit_total", text="Limit Total")
layout.operator("object.vertex_group_fix", text="Fix Deforms")

@ -407,9 +407,9 @@ class VIEW3D_PT_tools_shading(View3DPanel, Panel):
row.operator("mesh.mark_sharp", text="Sharp")
col.label(text="Vertices:")
row = col.row(align=True)
op = row.operator("mesh.mark_sharp", text="Smooth")
op.use_verts = True
op.clear = True
props = row.operator("mesh.mark_sharp", text="Smooth")
props.use_verts = True
props.clear = True
row.operator("mesh.mark_sharp", text="Sharp").use_verts = True
col = layout.column(align=True)
@ -1607,9 +1607,9 @@ class VIEW3D_PT_tools_weightpaint(View3DPanel, Panel):
col = layout.column()
col.operator("paint.weight_gradient")
prop = col.operator("object.data_transfer", text="Transfer Weights")
prop.use_reverse_transfer = True
prop.data_type = 'VGROUP_WEIGHTS'
props = col.operator("object.data_transfer", text="Transfer Weights")
props.use_reverse_transfer = True
props.data_type = 'VGROUP_WEIGHTS'
class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel):