Fix T76894: Disable clipping region selection in material/rendered mode
In this case the draw engine isn't responsible for the selection, but the editor is. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D7955
This commit is contained in:
parent
84a5bd9135
commit
4622434c34
@ -319,7 +319,9 @@ BMVert *EDBM_vert_find_nearest_ex(ViewContext *vc,
|
||||
else {
|
||||
struct NearestVertUserData data = {{0}};
|
||||
const struct NearestVertUserData_Hit *hit = NULL;
|
||||
const eV3DProjTest clip_flag = V3D_PROJ_TEST_CLIP_DEFAULT;
|
||||
const eV3DProjTest clip_flag = RV3D_CLIPPING_ENABLED(vc->v3d, vc->rv3d) ?
|
||||
V3D_PROJ_TEST_CLIP_DEFAULT :
|
||||
V3D_PROJ_TEST_CLIP_DEFAULT & ~V3D_PROJ_TEST_CLIP_BB;
|
||||
BMesh *prev_select_bm = NULL;
|
||||
|
||||
static struct {
|
||||
|
Loading…
Reference in New Issue
Block a user