BGE Python API

- added a module for the BGE - GameTypes, only contains types.
- added KX_PYATTRIBUTE_DUMMY attributes for KX_Light, KX_PolyProxy, KX_VertexProxy, so all types should give correct results from a dir().
- added a script to check for missing methods in the epydocs - bge_api_validate_py.txt
This commit is contained in:
Campbell Barton 2009-04-06 13:27:28 +00:00
parent 960fa534b7
commit 46a440c7a5
8 changed files with 198 additions and 71 deletions

@ -275,7 +275,7 @@ PyObject* SCA_MouseSensor::PyGetYPosition(PyObject* self,
KX_PYMETHODDEF_DOC_O(SCA_MouseSensor, getButtonStatus, KX_PYMETHODDEF_DOC_O(SCA_MouseSensor, getButtonStatus,
"getButtonStatus(button)\n" "getButtonStatus(button)\n"
"\tGet the given button's status (KX_NO_INPUTSTATUS, KX_JUSTACTIVATED, KX_ACTIVE or KX_JUSTRELEASED).\n") "\tGet the given button's status (KX_INPUT_NONE, KX_INPUT_NONE, KX_INPUT_JUST_ACTIVATED, KX_INPUT_ACTIVE, KX_INPUT_JUST_RELEASED).\n")
{ {
if (PyInt_Check(value)) if (PyInt_Check(value))
{ {

@ -236,7 +236,7 @@ int KX_LightObject::py_setattro(PyObject *attr, PyObject *pyvalue)
} }
} }
if (PyFloat_Check(pyvalue)) if (PyFloat_Check(pyvalue) || PyInt_Check(pyvalue))
{ {
float value = PyFloat_AsDouble(pyvalue); float value = PyFloat_AsDouble(pyvalue);
if (!strcmp(attr_str, "energy")) if (!strcmp(attr_str, "energy"))
@ -306,10 +306,22 @@ PyMethodDef KX_LightObject::Methods[] = {
}; };
PyAttributeDef KX_LightObject::Attributes[] = { PyAttributeDef KX_LightObject::Attributes[] = {
KX_PYATTRIBUTE_DUMMY("layer"),
KX_PYATTRIBUTE_DUMMY("energy"),
KX_PYATTRIBUTE_DUMMY("distance"),
KX_PYATTRIBUTE_DUMMY("colour"),
KX_PYATTRIBUTE_DUMMY("color"),
KX_PYATTRIBUTE_DUMMY("lin_attenuation"),
KX_PYATTRIBUTE_DUMMY("quad_attenuation"),
KX_PYATTRIBUTE_DUMMY("spotsize"),
KX_PYATTRIBUTE_DUMMY("spotblend"),
KX_PYATTRIBUTE_DUMMY("SPOT"),
KX_PYATTRIBUTE_DUMMY("SUN"),
KX_PYATTRIBUTE_DUMMY("NORMAL"),
KX_PYATTRIBUTE_DUMMY("type"),
{ NULL } //Sentinel { NULL } //Sentinel
}; };
PyTypeObject KX_LightObject::Type = { PyTypeObject KX_LightObject::Type = {
PyObject_HEAD_INIT(NULL) PyObject_HEAD_INIT(NULL)
0, 0,

@ -343,7 +343,7 @@ PyObject* KX_MouseFocusSensor::py_getattro(PyObject *attr) {
const char KX_MouseFocusSensor::GetHitObject_doc[] = const char KX_MouseFocusSensor::GetHitObject_doc[] =
"getHitObject()\n" "getHitObject()\n"
"\tReturns the name of the object that was hit by this ray.\n"; "\tReturns the object that was hit by this ray.\n";
PyObject* KX_MouseFocusSensor::PyGetHitObject(PyObject* self) PyObject* KX_MouseFocusSensor::PyGetHitObject(PyObject* self)
{ {
if (m_hitObject) if (m_hitObject)
@ -374,7 +374,7 @@ PyObject* KX_MouseFocusSensor::PyGetRayDirection(PyObject* self)
const char KX_MouseFocusSensor::GetHitNormal_doc[] = const char KX_MouseFocusSensor::GetHitNormal_doc[] =
"getHitNormal()\n" "getHitNormal()\n"
"\tReturns the normal (in worldcoordinates) of the object at the location where the object was hit by this ray.\n"; "\tReturns the normal (in worldcoordinates) at the point of collision where the object was hit by this ray.\n";
PyObject* KX_MouseFocusSensor::PyGetHitNormal(PyObject* self) PyObject* KX_MouseFocusSensor::PyGetHitNormal(PyObject* self)
{ {
return PyObjectFrom(m_hitNormal); return PyObjectFrom(m_hitNormal);

@ -78,6 +78,17 @@ PyMethodDef KX_PolyProxy::Methods[] = {
}; };
PyAttributeDef KX_PolyProxy::Attributes[] = { PyAttributeDef KX_PolyProxy::Attributes[] = {
/* All dummy's so they come up in a dir() */
KX_PYATTRIBUTE_DUMMY("matname"),
KX_PYATTRIBUTE_DUMMY("texture"),
KX_PYATTRIBUTE_DUMMY("material"),
KX_PYATTRIBUTE_DUMMY("matid"),
KX_PYATTRIBUTE_DUMMY("v1"),
KX_PYATTRIBUTE_DUMMY("v2"),
KX_PYATTRIBUTE_DUMMY("v3"),
KX_PYATTRIBUTE_DUMMY("v4"),
KX_PYATTRIBUTE_DUMMY("visible"),
KX_PYATTRIBUTE_DUMMY("collide"),
{ NULL } //Sentinel { NULL } //Sentinel
}; };

@ -1099,9 +1099,9 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, KX_INPUT_ACTIVE, SCA_InputEvent::KX_ACTIVE); KX_MACRO_addTypesToDict(d, KX_INPUT_ACTIVE, SCA_InputEvent::KX_ACTIVE);
KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_RELEASED, SCA_InputEvent::KX_JUSTRELEASED); KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_RELEASED, SCA_InputEvent::KX_JUSTRELEASED);
KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_LEFT, SCA_InputEvent::KX_LEFTMOUSE); KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_LEFT, SCA_IInputDevice::KX_LEFTMOUSE);
KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_MIDDLE, SCA_InputEvent::KX_MIDDLEMOUSE); KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_MIDDLE, SCA_IInputDevice::KX_MIDDLEMOUSE);
KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_RIGHT, SCA_InputEvent::KX_RIGHTMOUSE); KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_RIGHT, SCA_IInputDevice::KX_RIGHTMOUSE);
// Check for errors // Check for errors
if (PyErr_Occurred()) if (PyErr_Occurred())

@ -129,6 +129,13 @@ void initPyObjectPlusType(PyTypeObject **parents)
static int PyType_Ready_ADD(PyObject *dict, PyTypeObject * tp)
{
PyType_Ready(tp);
PyDict_SetItemString(dict, tp->tp_name, (PyObject *)tp);
}
void initPyTypes(void) void initPyTypes(void)
{ {
@ -138,69 +145,76 @@ void initPyTypes(void)
*/ */
/* For now just do PyType_Ready */ /* For now just do PyType_Ready */
PyObject *mod= PyModule_New("GameTypes");
PyType_Ready(&BL_ActionActuator::Type); PyObject *dict= PyModule_GetDict(mod);
PyType_Ready(&BL_Shader::Type); PyDict_SetItemString(PySys_GetObject("modules"), "GameTypes", mod);
PyType_Ready(&BL_ShapeActionActuator::Type); Py_DECREF(mod);
PyType_Ready(&CListValue::Type);
PyType_Ready(&CValue::Type); PyType_Ready_ADD(dict, &BL_ActionActuator::Type);
PyType_Ready(&KX_BlenderMaterial::Type); PyType_Ready_ADD(dict, &BL_Shader::Type);
PyType_Ready(&KX_CDActuator::Type); PyType_Ready_ADD(dict, &BL_ShapeActionActuator::Type);
PyType_Ready(&KX_Camera::Type); PyType_Ready_ADD(dict, &CListValue::Type);
PyType_Ready(&KX_CameraActuator::Type); PyType_Ready_ADD(dict, &CValue::Type);
PyType_Ready(&KX_ConstraintActuator::Type); PyType_Ready_ADD(dict, &KX_BlenderMaterial::Type);
PyType_Ready(&KX_ConstraintWrapper::Type); PyType_Ready_ADD(dict, &KX_CDActuator::Type);
PyType_Ready(&KX_GameActuator::Type); PyType_Ready_ADD(dict, &KX_Camera::Type);
PyType_Ready(&KX_GameObject::Type); PyType_Ready_ADD(dict, &KX_CameraActuator::Type);
PyType_Ready(&KX_IpoActuator::Type); PyType_Ready_ADD(dict, &KX_ConstraintActuator::Type);
PyType_Ready(&KX_LightObject::Type); PyType_Ready_ADD(dict, &KX_ConstraintWrapper::Type);
PyType_Ready(&KX_MeshProxy::Type); PyType_Ready_ADD(dict, &KX_GameActuator::Type);
PyType_Ready(&KX_MouseFocusSensor::Type); PyType_Ready_ADD(dict, &KX_GameObject::Type);
PyType_Ready(&KX_NearSensor::Type); PyType_Ready_ADD(dict, &KX_IpoActuator::Type);
PyType_Ready(&KX_NetworkMessageActuator::Type); PyType_Ready_ADD(dict, &KX_LightObject::Type);
PyType_Ready(&KX_NetworkMessageSensor::Type); PyType_Ready_ADD(dict, &KX_MeshProxy::Type);
PyType_Ready(&KX_ObjectActuator::Type); PyType_Ready_ADD(dict, &KX_MouseFocusSensor::Type);
PyType_Ready(&KX_ParentActuator::Type); PyType_Ready_ADD(dict, &KX_NearSensor::Type);
PyType_Ready(&KX_PhysicsObjectWrapper::Type); PyType_Ready_ADD(dict, &KX_NetworkMessageActuator::Type);
PyType_Ready(&KX_PolyProxy::Type); PyType_Ready_ADD(dict, &KX_NetworkMessageSensor::Type);
PyType_Ready(&KX_PolygonMaterial::Type); PyType_Ready_ADD(dict, &KX_ObjectActuator::Type);
PyType_Ready(&KX_RadarSensor::Type); PyType_Ready_ADD(dict, &KX_ParentActuator::Type);
PyType_Ready(&KX_RaySensor::Type); PyType_Ready_ADD(dict, &KX_PhysicsObjectWrapper::Type);
PyType_Ready(&KX_SCA_AddObjectActuator::Type); PyType_Ready_ADD(dict, &KX_PolyProxy::Type);
PyType_Ready(&KX_SCA_DynamicActuator::Type); PyType_Ready_ADD(dict, &KX_PolygonMaterial::Type);
PyType_Ready(&KX_SCA_EndObjectActuator::Type); PyType_Ready_ADD(dict, &KX_RadarSensor::Type);
PyType_Ready(&KX_SCA_ReplaceMeshActuator::Type); PyType_Ready_ADD(dict, &KX_RaySensor::Type);
PyType_Ready(&KX_Scene::Type); PyType_Ready_ADD(dict, &KX_SCA_AddObjectActuator::Type);
PyType_Ready(&KX_SceneActuator::Type); PyType_Ready_ADD(dict, &KX_SCA_DynamicActuator::Type);
PyType_Ready(&KX_SoundActuator::Type); PyType_Ready_ADD(dict, &KX_SCA_EndObjectActuator::Type);
PyType_Ready(&KX_StateActuator::Type); PyType_Ready_ADD(dict, &KX_SCA_ReplaceMeshActuator::Type);
PyType_Ready(&KX_TouchSensor::Type); PyType_Ready_ADD(dict, &KX_Scene::Type);
PyType_Ready(&KX_TrackToActuator::Type); PyType_Ready_ADD(dict, &KX_SceneActuator::Type);
PyType_Ready(&KX_VehicleWrapper::Type); PyType_Ready_ADD(dict, &KX_SoundActuator::Type);
PyType_Ready(&KX_VertexProxy::Type); PyType_Ready_ADD(dict, &KX_StateActuator::Type);
PyType_Ready(&KX_VisibilityActuator::Type); PyType_Ready_ADD(dict, &KX_TouchSensor::Type);
PyType_Ready(&PyObjectPlus::Type); PyType_Ready_ADD(dict, &KX_TrackToActuator::Type);
PyType_Ready(&SCA_2DFilterActuator::Type); PyType_Ready_ADD(dict, &KX_VehicleWrapper::Type);
PyType_Ready(&SCA_ANDController::Type); PyType_Ready_ADD(dict, &KX_VertexProxy::Type);
PyType_Ready(&SCA_ActuatorSensor::Type); PyType_Ready_ADD(dict, &KX_VisibilityActuator::Type);
PyType_Ready(&SCA_AlwaysSensor::Type); PyType_Ready_ADD(dict, &PyObjectPlus::Type);
PyType_Ready(&SCA_DelaySensor::Type); PyType_Ready_ADD(dict, &SCA_2DFilterActuator::Type);
PyType_Ready(&SCA_ILogicBrick::Type); PyType_Ready_ADD(dict, &SCA_ANDController::Type);
PyType_Ready(&SCA_IObject::Type); PyType_Ready_ADD(dict, &SCA_ActuatorSensor::Type);
PyType_Ready(&SCA_ISensor::Type); PyType_Ready_ADD(dict, &SCA_AlwaysSensor::Type);
PyType_Ready(&SCA_JoystickSensor::Type); PyType_Ready_ADD(dict, &SCA_DelaySensor::Type);
PyType_Ready(&SCA_KeyboardSensor::Type); PyType_Ready_ADD(dict, &SCA_ILogicBrick::Type);
PyType_Ready(&SCA_MouseSensor::Type); PyType_Ready_ADD(dict, &SCA_IObject::Type);
PyType_Ready(&SCA_NANDController::Type); PyType_Ready_ADD(dict, &SCA_ISensor::Type);
PyType_Ready(&SCA_NORController::Type); PyType_Ready_ADD(dict, &SCA_JoystickSensor::Type);
PyType_Ready(&SCA_ORController::Type); PyType_Ready_ADD(dict, &SCA_KeyboardSensor::Type);
PyType_Ready(&SCA_PropertyActuator::Type); PyType_Ready_ADD(dict, &SCA_MouseSensor::Type);
PyType_Ready(&SCA_PropertySensor::Type); PyType_Ready_ADD(dict, &SCA_NANDController::Type);
PyType_Ready(&SCA_PythonController::Type); PyType_Ready_ADD(dict, &SCA_NORController::Type);
PyType_Ready(&SCA_RandomActuator::Type); PyType_Ready_ADD(dict, &SCA_ORController::Type);
PyType_Ready(&SCA_RandomSensor::Type); PyType_Ready_ADD(dict, &SCA_PropertyActuator::Type);
PyType_Ready(&SCA_XNORController::Type); PyType_Ready_ADD(dict, &SCA_PropertySensor::Type);
PyType_Ready(&SCA_XORController::Type); PyType_Ready_ADD(dict, &SCA_PythonController::Type);
PyType_Ready_ADD(dict, &SCA_RandomActuator::Type);
PyType_Ready_ADD(dict, &SCA_RandomSensor::Type);
PyType_Ready_ADD(dict, &SCA_XNORController::Type);
PyType_Ready_ADD(dict, &SCA_XORController::Type);
} }
#endif #endif

@ -79,6 +79,30 @@ PyMethodDef KX_VertexProxy::Methods[] = {
}; };
PyAttributeDef KX_VertexProxy::Attributes[] = { PyAttributeDef KX_VertexProxy::Attributes[] = {
KX_PYATTRIBUTE_DUMMY("x"),
KX_PYATTRIBUTE_DUMMY("y"),
KX_PYATTRIBUTE_DUMMY("z"),
KX_PYATTRIBUTE_DUMMY("r"),
KX_PYATTRIBUTE_DUMMY("g"),
KX_PYATTRIBUTE_DUMMY("b"),
KX_PYATTRIBUTE_DUMMY("a"),
KX_PYATTRIBUTE_DUMMY("u"),
KX_PYATTRIBUTE_DUMMY("v"),
KX_PYATTRIBUTE_DUMMY("u2"),
KX_PYATTRIBUTE_DUMMY("v2"),
KX_PYATTRIBUTE_DUMMY("XYZ"),
KX_PYATTRIBUTE_DUMMY("UV"),
KX_PYATTRIBUTE_DUMMY("color"),
KX_PYATTRIBUTE_DUMMY("colour"),
KX_PYATTRIBUTE_DUMMY("normal"),
{ NULL } //Sentinel { NULL } //Sentinel
}; };

@ -0,0 +1,66 @@
#~ This program is free software; you can redistribute it and/or modify
#~ it under the terms of the GNU General Public License as published by
#~ the Free Software Foundation; version 2 of the License.
#~ This program is distributed in the hope that it will be useful,
#~ but WITHOUT ANY WARRANTY; without even the implied warranty of
#~ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
#~ GNU General Public License for more details.
# This script must run from a logic brick so it has access to the game engine api
# it assumes the root blender source directory is the current working directory
#
# Currently it only prints missing modules and methods (not attributes)
BGE_API_DOC_PATH = 'source/gameengine/PyDoc'
type_members = {}
for type_name in dir(GameTypes):
if type_name.startswith('__'):
continue
type_object = getattr(GameTypes, type_name)
members = []
type_members[type_object.__name__] = members
for member in type_object.__dict__.keys():
if member.startswith('__'):
continue
# print type_object.__name__ + '.' + k
members.append(member)
import sys, os
doc_dir= os.path.join(os.getcwd(), BGE_API_DOC_PATH)
if doc_dir not in sys.path:
sys.path.append(doc_dir)
for type_name in sorted(type_members.keys()):
members = type_members[type_name]
try:
mod = __import__(type_name)
print "type: %s" % type_name
except:
print "missing: %s - %s" % (type_name, str(members))
continue
reload(mod) # incase were editing it
try:
type_class = getattr(mod, type_name)
except:
print "missing class: %s.%s - %s" % (type_name, type_name, str(members))
continue
for member in sorted(members):
try:
getattr(type_class, member)
print "\tfound: %s.%s" % (type_name, member)
except:
print "\tmissing: %s.%s" % (type_name, member)