3D View: point-on-plane from screen location utility

This commit is contained in:
Campbell Barton 2018-09-20 11:21:34 +10:00
parent 0acc1b4c6c
commit 470407ec3b
2 changed files with 33 additions and 0 deletions

@ -236,6 +236,14 @@ void ED_view3d_win_to_3d_int(
const struct View3D *v3d, const struct ARegion *ar,
const float depth_pt[3], const int mval[2],
float r_out[3]);
bool ED_view3d_win_to_3d_on_plane(
const struct ARegion *ar,
const float plane[4], const float mval[2],
float r_out[3]);
bool ED_view3d_win_to_3d_on_plane_int(
const struct ARegion *ar,
const float plane[4], const int mval[2],
float r_out[3]);
void ED_view3d_win_to_delta(const struct ARegion *ar, const float mval[2], float out[3], const float zfac);
void ED_view3d_win_to_origin(const struct ARegion *ar, const float mval[2], float out[3]);
void ED_view3d_win_to_vector(const struct ARegion *ar, const float mval[2], float out[3]);

@ -537,6 +537,31 @@ void ED_view3d_win_to_3d_int(
ED_view3d_win_to_3d(v3d, ar, depth_pt, mval_fl, r_out);
}
bool ED_view3d_win_to_3d_on_plane(
const ARegion *ar,
const float plane[4], const float mval[2],
float r_out[3])
{
float ray_co[3], ray_no[3];
ED_view3d_win_to_origin(ar, mval, ray_co);
ED_view3d_win_to_vector(ar, mval, ray_no);
float lambda;
if (isect_ray_plane_v3(ray_co, ray_no, plane, &lambda, false)) {
madd_v3_v3v3fl(r_out, ray_co, ray_no, lambda);
return true;
}
return false;
}
bool ED_view3d_win_to_3d_on_plane_int(
const ARegion *ar,
const float plane[4], const int mval[2],
float r_out[3])
{
const float mval_fl[2] = {mval[0], mval[1]};
return ED_view3d_win_to_3d_on_plane(ar, plane, mval_fl, r_out);
}
/**
* Calculate a 3d difference vector from 2d window offset.
* note that ED_view3d_calc_zfac() must be called first to determine