Vertex Paint: move normal falloff into the brush

All related settings are already in the brush,
so it's inconvenient to switch panels to change this one option.
This commit is contained in:
Campbell Barton 2017-10-06 20:11:17 +11:00
parent 6c43490616
commit 471be7e7f5
7 changed files with 56 additions and 42 deletions

@ -1139,6 +1139,12 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
col.separator()
col.prop(brush, "use_frontface", text="Front Faces Only")
row = col.row()
row.prop(brush, "use_frontface_falloff", text="Falloff Angle")
sub = row.row()
sub.active = brush.use_frontface_falloff
sub.prop(brush, "falloff_angle", text="")
col.prop(brush, "use_projected")
col = layout.column()
@ -1175,6 +1181,12 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
col.separator()
col.prop(brush, "use_frontface", text="Front Faces Only")
row = col.row()
row.prop(brush, "use_frontface_falloff", text="Falloff Angle")
sub = row.row()
sub.active = brush.use_frontface_falloff
sub.prop(brush, "falloff_angle", text="")
col.prop(brush, "use_projected")
col.separator()
@ -1767,16 +1779,7 @@ class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel):
wpaint = tool_settings.weight_paint
col = layout.column()
col.label("Falloff:")
row = col.row()
row.prop(wpaint, "use_normal_falloff")
sub = row.row()
sub.active = (wpaint.use_normal_falloff)
sub.prop(wpaint, "normal_angle", text="")
col = layout.column()
row = col.row()
row.prop(wpaint, "use_group_restrict")
col.prop(wpaint, "use_group_restrict")
obj = context.weight_paint_object
if obj.type == 'MESH':

@ -1683,7 +1683,15 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
if (!DNA_struct_elem_find(fd->filesdna, "VPaint", "char", "normal_angle")) {
if (!DNA_struct_elem_find(fd->filesdna, "Brush", "float", "falloff_angle")) {
for (Brush *br = main->brush.first; br; br = br->id.next) {
br->falloff_angle = DEG2RADF(80);
br->flag &= ~(
BRUSH_FLAG_DEPRECATED_1 | BRUSH_FLAG_DEPRECATED_2 |
BRUSH_FLAG_DEPRECATED_3 | BRUSH_FLAG_DEPRECATED_4 |
BRUSH_FRONTFACE_FALLOFF);
}
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
ToolSettings *ts = scene->toolsettings;
for (int i = 0; i < 2; i++) {
@ -1691,7 +1699,6 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
if (vp != NULL) {
/* remove all other flags */
vp->flag &= (VP_FLAG_VGROUP_RESTRICT);
vp->normal_angle = 80;
}
}
}

@ -104,6 +104,7 @@ struct NormalAnglePrecalc {
static void view_angle_limits_init(
struct NormalAnglePrecalc *a, float angle, bool do_mask_normal)
{
angle = RAD2DEGF(angle);
a->do_mask_normal = do_mask_normal;
if (do_mask_normal) {
a->angle_inner = angle;
@ -144,7 +145,7 @@ static float view_angle_limits_apply_falloff(
static bool vwpaint_use_normal(const VPaint *vp)
{
return ((vp->paint.brush->flag & BRUSH_FRONTFACE) != 0) ||
((vp->flag & VP_FLAG_PROJECT_FLAT) == 0);
((vp->paint.brush->flag & BRUSH_FRONTFACE_FALLOFF) != 0);
}
@ -356,7 +357,7 @@ static float calc_vp_alpha_col_dl(
if (strength > 0.0f) {
float alpha = brush_alpha_pressure * strength;
if ((vp->flag & VP_FLAG_PROJECT_FLAT) == 0) {
if ((vp->paint.brush->flag & BRUSH_FRONTFACE_FALLOFF) != 0) {
float dvec[3];
/* transpose ! */
@ -1380,7 +1381,8 @@ static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float mo
wpd = MEM_callocN(sizeof(struct WPaintData), "WPaintData");
paint_stroke_set_mode_data(stroke, wpd);
view3d_set_viewcontext(C, &wpd->vc);
view_angle_limits_init(&wpd->normal_angle_precalc, vp->normal_angle, (vp->flag & VP_FLAG_PROJECT_FLAT) == 0);
view_angle_limits_init(&wpd->normal_angle_precalc, vp->paint.brush->falloff_angle,
(vp->paint.brush->flag & BRUSH_FRONTFACE_FALLOFF) != 0);
wpd->active.index = vgroup_index.active;
wpd->mirror.index = vgroup_index.mirror;
@ -1560,7 +1562,7 @@ static void do_wpaint_brush_blur_task_cb_ex(
dot_vf3vs3(sculpt_normal_frontface, vd.no) : 1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 ||
(angle_cos > 0.0f)) &&
((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
view_angle_limits_apply_falloff(&data->wpd->normal_angle_precalc, angle_cos, &brush_strength)))
{
const float brush_fade = BKE_brush_curve_strength(brush, sqrtf(test.dist), cache->radius);
@ -1638,7 +1640,7 @@ static void do_wpaint_brush_smear_task_cb_ex(
dot_vf3vs3(sculpt_normal_frontface, vd.no) : 1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 ||
(angle_cos > 0.0f)) &&
((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
view_angle_limits_apply_falloff(&data->wpd->normal_angle_precalc, angle_cos, &brush_strength)))
{
bool do_color = false;
@ -1741,7 +1743,7 @@ static void do_wpaint_brush_draw_task_cb_ex(
dot_vf3vs3(sculpt_normal_frontface, vd.no) : 1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 ||
(angle_cos > 0.0f)) &&
((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
view_angle_limits_apply_falloff(&data->wpd->normal_angle_precalc, angle_cos, &brush_strength)))
{
const float brush_fade = BKE_brush_curve_strength(brush, sqrtf(test.dist), cache->radius);
@ -2375,7 +2377,8 @@ static bool vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const f
vpd = MEM_callocN(sizeof(*vpd), "VPaintData");
paint_stroke_set_mode_data(stroke, vpd);
view3d_set_viewcontext(C, &vpd->vc);
view_angle_limits_init(&vpd->normal_angle_precalc, vp->normal_angle, (vp->flag & VP_FLAG_PROJECT_FLAT) == 0);
view_angle_limits_init(&vpd->normal_angle_precalc, vp->paint.brush->falloff_angle,
(vp->paint.brush->flag & BRUSH_FRONTFACE_FALLOFF) != 0);
vpd->paintcol = vpaint_get_current_col(scene, vp);
@ -2542,7 +2545,7 @@ static void do_vpaint_brush_draw_task_cb_ex(
dot_vf3vs3(sculpt_normal_frontface, vd.no) : 1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 ||
(angle_cos > 0.0f)) &&
((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
view_angle_limits_apply_falloff(&data->vpd->normal_angle_precalc, angle_cos, &brush_strength)))
{
const float brush_fade = BKE_brush_curve_strength(brush, sqrtf(test.dist), cache->radius);
@ -2630,7 +2633,7 @@ static void do_vpaint_brush_blur_task_cb_ex(
dot_vf3vs3(sculpt_normal_frontface, vd.no) : 1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 ||
(angle_cos > 0.0f)) &&
((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
view_angle_limits_apply_falloff(&data->vpd->normal_angle_precalc, angle_cos, &brush_strength)))
{
const float brush_fade = BKE_brush_curve_strength(brush, sqrtf(test.dist), cache->radius);
@ -2747,7 +2750,7 @@ static void do_vpaint_brush_smear_task_cb_ex(
dot_vf3vs3(sculpt_normal_frontface, vd.no) : 1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 ||
(angle_cos > 0.0f)) &&
((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
view_angle_limits_apply_falloff(&data->vpd->normal_angle_precalc, angle_cos, &brush_strength)))
{
const float brush_fade = BKE_brush_curve_strength(brush, sqrtf(test.dist), cache->radius);

@ -98,8 +98,9 @@ typedef struct Brush {
char gradient_stroke_mode; /* source for stroke color gradient application */
char gradient_fill_mode; /* source for fill tool color gradient application */
char pad;
char falloff_shape; /* Projection shape (sphere, circle) */
char pad[5];
float falloff_angle;
char sculpt_tool; /* active sculpt tool */
char vertexpaint_tool; /* active vertex/weight paint blend mode (poorly named) */
@ -184,13 +185,13 @@ typedef enum BrushGradientSourceFill {
/* Brush.flag */
typedef enum BrushFlags {
BRUSH_AIRBRUSH = (1 << 0),
// BRUSH_TORUS = (1 << 1), deprecated, use paint->symmetry_flags & PAINT_TILE_*
BRUSH_FLAG_DEPRECATED_1 = (1 << 1),
BRUSH_ALPHA_PRESSURE = (1 << 2),
BRUSH_SIZE_PRESSURE = (1 << 3),
BRUSH_JITTER_PRESSURE = (1 << 4),
BRUSH_SPACING_PRESSURE = (1 << 5),
BRUSH_UNUSED = (1 << 6),
// BRUSH_RAKE = (1 << 7), deprecated, use brush_angle_mode
BRUSH_FLAG_DEPRECATED_2 = (1 << 6),
BRUSH_FLAG_DEPRECATED_3 = (1 << 7),
BRUSH_ANCHORED = (1 << 8),
BRUSH_DIR_IN = (1 << 9),
BRUSH_SPACE = (1 << 10),
@ -200,6 +201,7 @@ typedef enum BrushFlags {
BRUSH_LOCK_ALPHA = (1 << 14),
BRUSH_ORIGINAL_NORMAL = (1 << 15),
BRUSH_OFFSET_PRESSURE = (1 << 16),
BRUSH_FLAG_DEPRECATED_4 = (1 << 17),
BRUSH_SPACE_ATTEN = (1 << 18),
BRUSH_ADAPTIVE_SPACE = (1 << 19),
BRUSH_LOCK_SIZE = (1 << 20),
@ -207,7 +209,7 @@ typedef enum BrushFlags {
BRUSH_EDGE_TO_EDGE = (1 << 22),
BRUSH_DRAG_DOT = (1 << 23),
BRUSH_INVERSE_SMOOTH_PRESSURE = (1 << 24),
// BRUSH_RANDOM_ROTATION = (1 << 25), deprecated, use brush_angle_mode
BRUSH_FRONTFACE_FALLOFF = (1 << 25),
BRUSH_PLANE_TRIM = (1 << 26),
BRUSH_FRONTFACE = (1 << 27),
BRUSH_CUSTOM_ICON = (1 << 28),

@ -1117,17 +1117,13 @@ typedef struct UvSculpt {
/* Vertex Paint */
typedef struct VPaint {
Paint paint;
short flag;
char normal_angle;
char pad;
char flag;
char pad[3];
int radial_symm[3]; /* For mirrored painting */
} VPaint;
/* VPaint.flag */
enum {
/* TODO */
// VP_FLAG_PROJECT_XRAY = (1 << 1),
VP_FLAG_PROJECT_FLAT = (1 << 3),
/* weight paint only */
VP_FLAG_VGROUP_RESTRICT = (1 << 7)
};

@ -1116,6 +1116,13 @@ static void rna_def_brush(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Blur Mode", "");
RNA_def_property_update(prop, 0, "rna_Brush_update");
prop = RNA_def_property(srna, "falloff_angle", PROP_FLOAT, PROP_ANGLE);
RNA_def_property_float_sdna(prop, NULL, "falloff_angle");
RNA_def_property_range(prop, 0, M_PI * 2);
RNA_def_property_ui_text(prop, "Falloff Angle",
"Paint most on faces pointing towards the view according to this angle");
RNA_def_property_update(prop, 0, "rna_Brush_update");
/* flag */
/* This is an enum but its unlikely we add other shapes, so expose as a boolean. */
prop = RNA_def_property(srna, "use_projected", PROP_BOOLEAN, PROP_NONE);
@ -1199,6 +1206,11 @@ static void rna_def_brush(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Use Front-Face", "Brush only affects vertexes that face the viewer");
RNA_def_property_update(prop, 0, "rna_Brush_update");
prop = RNA_def_property(srna, "use_frontface_falloff", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_FRONTFACE_FALLOFF);
RNA_def_property_ui_text(prop, "Use Front-Face Falloff", "Blend brush influence by how much they face the front");
RNA_def_property_update(prop, 0, "rna_Brush_update");
prop = RNA_def_property(srna, "use_anchor", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_ANCHORED);
RNA_def_property_ui_text(prop, "Anchored", "Keep the brush anchored to the initial location");

@ -671,21 +671,12 @@ static void rna_def_vertex_paint(BlenderRNA *brna)
RNA_def_struct_path_func(srna, "rna_VertexPaint_path");
RNA_def_struct_ui_text(srna, "Vertex Paint", "Properties of vertex and weight paint mode");
prop = RNA_def_property(srna, "use_normal_falloff", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", VP_FLAG_PROJECT_FLAT);
RNA_def_property_ui_text(prop, "Normals", "Paint most on faces pointing towards the view");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
/* weight paint only */
prop = RNA_def_property(srna, "use_group_restrict", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", VP_FLAG_VGROUP_RESTRICT);
RNA_def_property_ui_text(prop, "Restrict", "Restrict painting to vertices in the group");
RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
prop = RNA_def_property(srna, "normal_angle", PROP_INT, PROP_UNSIGNED);
RNA_def_property_range(prop, 0, 90);
RNA_def_property_ui_text(prop, "Angle", "Paint most on faces pointing towards the view according to this angle");
/* Mirroring */
prop = RNA_def_property(srna, "radial_symmetry", PROP_INT, PROP_XYZ);
RNA_def_property_int_sdna(prop, NULL, "radial_symm");