Fix for numpad orbit ignoring auto-perspective

This commit is contained in:
Campbell Barton 2014-05-12 11:27:59 +10:00
parent 3210dfe769
commit 47e905725e

@ -3726,6 +3726,8 @@ static int vieworbit_exec(bContext *C, wmOperator *op)
float ofs_new[3];
float *ofs_new_pt = NULL;
view3d_ensure_persp(v3d, ar);
if (ELEM(orbitdir, V3D_VIEW_STEPLEFT, V3D_VIEW_STEPRIGHT)) {
const float zvec[3] = {0.0f, 0.0f, 1.0f};