fixes for...
[18429] Typo in IPO Actuator [18377] Crash fo yofankie (G.curscreen==NULL) /* No screen, happens when saving a blendfile in background mode, * then loading in the game engine * just assume we need the mesh info */
This commit is contained in:
parent
a1e05f4617
commit
483ee1157e
@ -1995,21 +1995,33 @@ CustomDataMask get_viewedit_datamask()
|
||||
/* check if we need tfaces & mcols due to face select or texture paint */
|
||||
if(FACESEL_PAINT_TEST || G.f & G_TEXTUREPAINT)
|
||||
mask |= CD_MASK_MTFACE | CD_MASK_MCOL;
|
||||
|
||||
if (G.curscreen==NULL) {
|
||||
/* No screen, happens when saving a blendfile in background mode,
|
||||
* then loading in the game engine
|
||||
* just assume we need the mesh info */
|
||||
mask |= CD_MASK_MTFACE | CD_MASK_MCOL;
|
||||
|
||||
/* check if we need tfaces & mcols due to view mode */
|
||||
for(sa = G.curscreen->areabase.first; sa; sa = sa->next) {
|
||||
if(sa->spacetype == SPACE_VIEW3D) {
|
||||
View3D *view = sa->spacedata.first;
|
||||
if(view->drawtype == OB_SHADED) {
|
||||
/* this includes normals for mesh_create_shadedColors */
|
||||
mask |= CD_MASK_MTFACE | CD_MASK_MCOL | CD_MASK_NORMAL | CD_MASK_ORCO;
|
||||
}
|
||||
if((view->drawtype == OB_TEXTURE) || ((view->drawtype == OB_SOLID) && (view->flag2 & V3D_SOLID_TEX))) {
|
||||
mask |= CD_MASK_MTFACE | CD_MASK_MCOL;
|
||||
if((G.fileflags & G_FILE_GAME_MAT) &&
|
||||
(G.fileflags & G_FILE_GAME_MAT_GLSL)) {
|
||||
mask |= CD_MASK_ORCO;
|
||||
}
|
||||
} else {
|
||||
/* check if we need tfaces & mcols due to view mode */
|
||||
for(sa = G.curscreen->areabase.first; sa; sa = sa->next) {
|
||||
if(sa->spacetype == SPACE_VIEW3D) {
|
||||
View3D *view = sa->spacedata.first;
|
||||
if(view->drawtype == OB_SHADED) {
|
||||
/* this includes normals for mesh_create_shadedColors */
|
||||
mask |= CD_MASK_MTFACE | CD_MASK_MCOL | CD_MASK_NORMAL | CD_MASK_ORCO;
|
||||
}
|
||||
if((view->drawtype == OB_TEXTURE) || ((view->drawtype == OB_SOLID) && (view->flag2 & V3D_SOLID_TEX))) {
|
||||
mask |= CD_MASK_MTFACE | CD_MASK_MCOL;
|
||||
|
||||
if((G.fileflags & G_FILE_GAME_MAT) &&
|
||||
(G.fileflags & G_FILE_GAME_MAT_GLSL)) {
|
||||
mask |= CD_MASK_ORCO;
|
||||
if((G.fileflags & G_FILE_GAME_MAT) &&
|
||||
(G.fileflags & G_FILE_GAME_MAT_GLSL)) {
|
||||
mask |= CD_MASK_ORCO;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1875,7 +1875,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
|
||||
uiDefButS(block, NUM, 0, "Blendin: ", xco+10, yco-64, (width-20)/2, 19, &aa->blendin, 0.0, 32767, 0.0, 0.0, "Number of frames of motion blending");
|
||||
uiDefButS(block, NUM, 0, "Priority: ", xco+10+(width-20)/2, yco-64, (width-20)/2, 19, &aa->priority, 0.0, 100.0, 0.0, 0.0, "Execution priority - lower numbers will override actions with higher numbers, With 2 or more actions at once, the overriding channels must be lower in the stack");
|
||||
|
||||
uiDefBut(block, TEX, 0, "FrameProp: ",xco+10, yco-84, width-20, 19, aa->frameProp, 0.0, 31.0, 0, 0, "Assign this property this actions current frame number");
|
||||
uiDefBut(block, TEX, 0, "FrameProp: ",xco+10, yco-84, width-20, 19, aa->frameProp, 0.0, 31.0, 0, 0, "Assign the action's current frame number to this property");
|
||||
|
||||
|
||||
#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
|
||||
|
Loading…
Reference in New Issue
Block a user