Cryptomatte: Incorrect Coverage with Volumetrics

Related to {D10286}. When volumetrics are used in the scene the coverage
is incorrect. The reason is that the current sample is 1 over the num
samples that are calculated.
This commit is contained in:
Jeroen Bakker 2021-02-03 15:27:52 +01:00
parent 0fc456f091
commit 487fe5abfc

@ -503,7 +503,7 @@ static void eevee_cryptomatte_postprocess_weights(EEVEE_Data *vedata)
volumetric_transmittance_buffer = GPU_texture_read(
txl->volume_transmittance_accum, GPU_DATA_FLOAT, 0);
}
const int num_samples = effects->taa_current_sample;
const int num_samples = effects->taa_current_sample - 1;
int accum_pixel_index = 0;
int accum_pixel_stride = eevee_cryptomatte_pixel_stride(view_layer);