Fix T40345: cycles volume render + AO pass not working correct.
This commit is contained in:
parent
0075efc4d2
commit
48b053bd44
@ -609,6 +609,9 @@ ccl_device void shader_bsdf_blur(KernelGlobals *kg, ShaderData *sd, float roughn
|
||||
|
||||
ccl_device float3 shader_bsdf_transparency(KernelGlobals *kg, ShaderData *sd)
|
||||
{
|
||||
if(sd->flag & SD_HAS_ONLY_VOLUME)
|
||||
return make_float3(1.0f, 1.0f, 1.0f);
|
||||
|
||||
float3 eval = make_float3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
for(int i = 0; i< sd->num_closure; i++) {
|
||||
|
Loading…
Reference in New Issue
Block a user