PyAPI: remove deprecated 2D_/3D_ prefix (update docs)

This commit is contained in:
Campbell Barton 2023-05-23 16:23:31 +10:00
parent 9a8fd2f1dd
commit 495e4f2d0e

@ -77,7 +77,7 @@ Typically multiple shaders are linked together into a *Program*.
However, in the Blender Python API the term *Shader* refers to an OpenGL Program.
Every :class:`gpu.types.GPUShader` consists of a vertex shader, a fragment shader and an optional geometry shader.
For common drawing tasks there are some built-in shaders accessible from :class:`gpu.shader.from_builtin`
with an identifier such as `2D_UNIFORM_COLOR` or `3D_FLAT_COLOR`.
with an identifier such as `UNIFORM_COLOR` or `FLAT_COLOR`.
Every shader defines a set of attributes and uniforms that have to be set in order to use the shader.
Attributes are properties that are set using a vertex buffer and can be different for individual vertices.