crash fix for sculpt when loading some files

This commit is contained in:
Campbell Barton 2009-12-23 15:51:39 +00:00
parent 6c1bbcd8a2
commit 4aa15ee9f2
2 changed files with 4 additions and 3 deletions

@ -690,7 +690,7 @@ class VIEW3D_PT_sculpt_options(PaintPanel):
bl_label = "Options"
def poll(self, context):
return context.sculpt_object
return (context.sculpt_object and context.tool_settings.sculpt)
def draw(self, context):
layout = self.layout

@ -2796,6 +2796,8 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
}
}
else if(dt==OB_SOLID) {
Paint *p;
if((v3d->flag&V3D_SELECT_OUTLINE) && (base->flag&SELECT) && !draw_wire && !ob->sculpt)
draw_mesh_object_outline(v3d, ob, dm);
@ -2804,8 +2806,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
glEnable(GL_LIGHTING);
glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
if(ob->sculpt) {
Paint *p = paint_get_active(scene);
if(ob->sculpt && (p=paint_get_active(scene))) {
float planes[4][4];
float (*fpl)[4] = NULL;
int fast= (p->flags & PAINT_FAST_NAVIGATE) && (rv3d->rflag & RV3D_NAVIGATING);