Reworked the camera dolly/parallel axis constraint code a bit. Works pretty much like the Shrink/Fatten code, meaning pull the mouse toward you pulls the camera, push pushes it away.

Also added a T_CAMERA flag for camera grab, which gets set on TransData conversion.
This commit is contained in:
Martin Poirier 2005-03-24 21:32:52 +00:00
parent 9e90f1407e
commit 4bcf80bf4f
3 changed files with 33 additions and 29 deletions

@ -1262,6 +1262,10 @@ static void createTransData(TransInfo *t)
createTransObject();
t->flag |= T_OBJECT;
}
if((t->flag & T_OBJECT) && G.vd->camera==OBACT && G.vd->persp>1) {
t->flag |= T_CAMERA;
}
}
#define TRANS_CANCEL 2
@ -1376,7 +1380,7 @@ void Transform(int mode)
while( qtest() ) {
event= extern_qread(&val);
if(val) {
if (val) {
switch (event){
/* enforce redraw of transform when modifiers are used */
case LEFTCTRLKEY:
@ -1388,10 +1392,10 @@ void Transform(int mode)
case MIDDLEMOUSE:
/* exception for switching to dolly, or trackball, in camera view */
if((Trans.flag & T_OBJECT) && G.vd->camera==OBACT && G.vd->persp>1) {
if(Trans.mode==TFM_TRANSLATION)
if (Trans.flag & T_CAMERA) {
if (Trans.mode==TFM_TRANSLATION)
setLocalConstraint(&Trans, (CON_AXIS2), "along local Z");
else if(Trans.mode==TFM_ROTATION) {
else if (Trans.mode==TFM_ROTATION) {
restoreTransObjects(&Trans);
initTransModeFlags(&Trans, TFM_TRACKBALL);
initTrackball(&Trans);
@ -1424,9 +1428,16 @@ void Transform(int mode)
Trans.redraw = 1;
break;
case RKEY:
restoreTransObjects(&Trans);
initTransModeFlags(&Trans, TFM_ROTATION);
initRotation(&Trans);
if (Trans.mode == TFM_ROTATION) {
restoreTransObjects(&Trans);
initTransModeFlags(&Trans, TFM_TRACKBALL);
initTrackball(&Trans);
}
else {
restoreTransObjects(&Trans);
initTransModeFlags(&Trans, TFM_ROTATION);
initRotation(&Trans);
}
Trans.redraw = 1;
break;
case XKEY:

@ -150,6 +150,7 @@ typedef struct TransInfo {
#define T_EDIT 2
#define T_POSE 4
#define T_TEXTURE 8
#define T_CAMERA 16
// for manipulator exceptions, like scaling using center point, drawing help lines
#define T_USES_MANIPULATOR 128

@ -196,37 +196,29 @@ static void axisProjection(TransInfo *t, float axis[3], float in[3], float out[3
Normalise(axis);
VECCOPY(n, axis);
Mat4MulVecfl(G.vd->viewmat, n);
n[2] = G.vd->viewmat[3][2];
Mat4MulVecfl(G.vd->viewinv, n);
Mat4MulVecfl(t->viewmat, n);
n[2] = t->viewmat[3][2];
Mat4MulVecfl(t->viewinv, n);
/* For when view is parallel to constraint... will cause NaNs otherwise
So; we mix mouse motion with size of 'in' (unconstrainted motion),
which gives a sorta exponentional effect, nice for camera grab + MMB */
So we take vertical motion in 3D space and apply it to the
constraint axis. Nice for camera grab + MMB */
if(n[0]*n[0] + n[1]*n[1] + n[2]*n[2] < 0.000001) {
short mval[2];
getmouseco_areawin(mval);
VECCOPY(vec, in);
factor= Normalise(vec); // len original delta
factor*= 0.05*(t->imval[1] - mval[1]); // 5% of vertical mouse motion
Projf(vec, in, t->viewinv[1]);
factor = Inpf(t->viewinv[1], vec) * 2.0f;
VECCOPY(out, axis);
Normalise(out);
VecMulf(out, factor);
}
else {
Projf(vec, in, n);
factor = Normalise(vec);
factor /= Inpf(axis, vec);
if (Inpf(axis, norm) != 1.0f) {
Projf(vec, in, n);
factor = Normalise(vec);
factor /= Inpf(axis, vec);
VecMulf(axis, factor);
VECCOPY(out, axis);
}
else {
out[0] = out[1] = out[2] = 0.0f;
}
}
VecMulf(axis, factor);
VECCOPY(out, axis);
}
}
static void planeProjection(TransInfo *t, float in[3], float out[3]) {