fix for bad indexing found by Cyril Brulebois
Its making the identity matrix so I just removed the initalizing values that were out of bounds. Kent
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@ -1104,9 +1104,9 @@ static void vectomat (float *vec, float *target_up, short axis, short upflag, sh
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/* identity matrix - don't do anything if the two axes are the same */
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else {
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m[0][0]= m[1][1]= m[2][2]= 1.0;
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m[0][1]= m[0][2]= m[0][3]= 0.0;
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m[1][0]= m[1][2]= m[1][3]= 0.0;
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m[2][0]= m[2][1]= m[2][3]= 0.0;
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m[0][1]= m[0][2]= 0.0;
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m[1][0]= m[1][2]= 0.0;
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m[2][0]= m[2][1]= 0.0;
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}
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}
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