Cleanup: spelling for ghost comments
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@ -33,7 +33,7 @@ extern "C" {
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/**
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* Creates a "handle" for a C++ GHOST object.
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* A handle is just an opaque pointer to an empty struct.
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* In the API the pointer is casted to the actual C++ class.
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* In the API the pointer is cast to the actual C++ class.
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* The 'name' argument to the macro is the name of the handle to create.
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*/
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@ -235,7 +235,7 @@ class GHOST_ISystem {
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* \param state: The state of the window when opened.
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* \param type: The type of drawing context installed in this window.
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* \param glSettings: Misc OpenGL settings.
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* \param exclusive: Use to show the window ontop and ignore others (used fullscreen).
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* \param exclusive: Use to show the window on top and ignore others (used fullscreen).
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* \param parentWindow: Parent (embedder) window
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* \return The new window (or 0 if creation failed).
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*/
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@ -125,7 +125,7 @@ class GHOST_DropTargetWin32 : public IDropTarget {
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void *getDropDataAsString(IDataObject *pDataObject);
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/**
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* Convert Unicode to ANSI, replacing unconvertable chars with '?'.
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* Convert Unicode to ANSI, replacing uncomfortable chars with '?'.
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* The ANSI codepage is the system default codepage,
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* and can change from system to system.
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* \param in LPCWSTR.
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@ -69,7 +69,7 @@ class GHOST_DropTargetX11 {
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void Initialize(void);
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/**
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* Uninitialize XDND and all related X atoms
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* Uninitialized XDND and all related X atoms
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*/
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void Uninitialize(void);
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@ -178,7 +178,7 @@ void GHOST_ImeWin32::CleanupComposition(HWND window_handle)
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/**
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* Notify the IMM attached to the given window to complete the ongoing
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* composition, (this case happens when the given window is de-activated
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* while composing a text and re-activated), and reset the omposition status.
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* while composing a text and re-activated), and reset the composition status.
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*/
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if (is_composing_) {
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HIMC imm_context = ::ImmGetContext(window_handle);
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@ -273,7 +273,7 @@ void GHOST_ImeWin32::GetCaret(HIMC imm_context, LPARAM lparam, ImeComposition *c
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/**
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* For Japanese IMEs, the robustest way to retrieve the caret
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* is scanning the attribute of the latest composition string and
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* retrieving the begining and the end of the target clause, i.e.
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* retrieving the beginning and the end of the target clause, i.e.
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* a clause being converted.
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*/
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if (lparam & GCS_COMPATTR) {
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@ -122,7 +122,7 @@ struct ImeComposition {
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/**
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* This class controls the IMM (Input Method Manager) through IMM32 APIs and
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* enables it to retrieve the string being controled by the IMM. (I wrote
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* enables it to retrieve the string being controlled by the IMM. (I wrote
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* a note to describe the reason why I do not use 'IME' but 'IMM' below.)
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* NOTE(hbono):
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* Fortunately or unfortunately, TSF (Text Service Framework) and
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@ -274,7 +274,7 @@ class GHOST_ImeWin32 {
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* events to be dispatched to the IME.
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* In Chrome, this function is used when:
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* * a renderer process moves its input focus to another edit control, or;
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* * a renrerer process moves the position of the focused edit control.
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* * a renderer process moves the position of the focused edit control.
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* Parameters
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* * window_handle [in] (HWND)
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* Represents the window handle of the caller.
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@ -297,7 +297,7 @@ class GHOST_ImeWin32 {
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* Disable the IME attached to the given window, i.e. prohibits any user-input
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* events from being dispatched to the IME.
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* In Chrome, this function is used when:
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* * a renreder process sets its input focus to a password input.
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* * a rendeder process sets its input focus to a password input.
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* Parameters
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* * window_handle [in] (HWND)
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* Represents the window handle of the caller.
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@ -350,7 +350,7 @@ class GHOST_ImeWin32 {
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/**
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* The current input Language ID retrieved from Windows, which consists of:
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* * Primary Language ID (bit 0 to bit 9), which shows a natunal language
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* * Primary Language ID (bit 0 to bit 9), which shows a natural language
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* (English, Korean, Chinese, Japanese, etc.) and;
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* * Sub-Language ID (bit 10 to bit 15), which shows a geometrical region
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* the language is spoken (For English, United States, United Kingdom,
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@ -1591,7 +1591,7 @@ GHOST_TSuccess GHOST_SystemCocoa::handleMouseEvent(void *eventPtr)
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window->getClientBounds(bounds);
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/* Switch back to Cocoa coordinates orientation
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* (y=0 at botton,the same as blender internal btw!), and to client coordinates. */
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* (y=0 at bottom, the same as blender internal btw!), and to client coordinates. */
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window->getClientBounds(windowBounds);
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window->screenToClient(bounds.m_l, bounds.m_b, correctedBounds.m_l, correctedBounds.m_t);
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window->screenToClient(bounds.m_r, bounds.m_t, correctedBounds.m_r, correctedBounds.m_b);
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@ -1665,7 +1665,7 @@ GHOST_TSuccess GHOST_SystemCocoa::handleMouseEvent(void *eventPtr)
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else if (phase == NSEventPhaseEnded)
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m_multiTouchScroll = false;
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/* Standard scrollwheel case, if no swiping happened,
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/* Standard scroll-wheel case, if no swiping happened,
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* and no momentum (kinetic scroll) works. */
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if (!m_multiTouchScroll && momentumPhase == NSEventPhaseNone) {
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GHOST_TInt32 delta;
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@ -31,7 +31,7 @@ class GHOST_SystemPathsUnix : public GHOST_SystemPaths {
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public:
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/**
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* Constructor
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* this class should only be instanciated by GHOST_ISystem.
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* this class should only be instantiated by GHOST_ISystem.
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*/
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GHOST_SystemPathsUnix();
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@ -1524,7 +1524,7 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
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* message without calling DefWindowProc.
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*/
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/* we get first WM_SIZE before we fully init.
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* So, do not dispatch before we continiously resizng */
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* So, do not dispatch before we continuously resizing. */
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if (window->m_inLiveResize) {
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system->pushEvent(processWindowEvent(GHOST_kEventWindowSize, window));
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system->dispatchEvents();
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@ -1560,7 +1560,7 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
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case WM_DPICHANGED:
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/* The WM_DPICHANGED message is sent when the effective dots per inch (dpi) for a
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* window has changed. The DPI is the scale factor for a window. There are multiple
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* events that can cause the DPI tochange such as when the window is moved to a monitor
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* events that can cause the DPI to change such as when the window is moved to a monitor
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* with a different DPI.
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*/
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{
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@ -78,7 +78,7 @@ class GHOST_SystemX11 : public GHOST_System {
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public:
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/**
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* Constructor
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* this class should only be instanciated by GHOST_ISystem.
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* this class should only be instantiated by GHOST_ISystem.
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*/
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GHOST_SystemX11();
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