Fix T70729: Multi-object edit UV not transform all meshes
Detail that went unnoticed in rBbfc9d426bb95
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@ -1451,7 +1451,7 @@ void createTransUVs(bContext *C, TransInfo *t)
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const bool use_facesel = (ts->uv_flag & UV_SYNC_SELECTION) == 0;
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elementmap = BM_uv_element_map_create(em->bm, use_facesel, false, true);
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if (elementmap == NULL) {
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return;
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continue;
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}
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if (is_prop_connected) {
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