Cleanup: spelling in comments & punctuation
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@ -3389,7 +3389,7 @@ static void data_device_handle_drop(void *data, wl_data_device * /*wl_data_devic
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GHOST_TDragnDropTypes ghost_dnd_type = GHOST_kDragnDropTypeUnknown;
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void *ghost_dnd_data = nullptr;
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/* Failure to receive drop data . */
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/* Failure to receive drop data. */
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if (mime_receive == ghost_wl_mime_text_uri) {
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const char file_proto[] = "file://";
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/* NOTE: some applications CRLF (`\r\n`) GTK3 for e.g. & others don't `pcmanfm-qt`.
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@ -1219,7 +1219,7 @@ static void xdg_toplevel_handle_wm_capabilities(void * /*data*/,
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/* Only available in interface version 5. */
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CLOG_INFO(LOG, 2, "wm_capabilities");
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/* NOTE: this would be useful if blender had CSD, . */
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/* NOTE: this would be useful if blender had CSD. */
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}
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static const xdg_toplevel_listener xdg_toplevel_listener = {
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@ -3,7 +3,7 @@ BF_DIST_BIN=$(dirname "$0")
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BF_PROGRAM="blender"
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# Add own lib folder first, because Steam or other environments may set an
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# LD_LIBRARY_PATH that has priority over the runpath in the Blender excutable,
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# $LD_LIBRARY_PATH that has priority over the run-path in the Blender executable,
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# but contains incompatible libraries.
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LD_LIBRARY_PATH=${BF_DIST_BIN}/lib:${LD_LIBRARY_PATH}
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@ -46,7 +46,7 @@ BLENDER_ENV = "bpy" in sys.modules
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# -----------------------------------------------------------------------------
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# Programs
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# The command `xdg-mime` handles most of the file assosiation actions.
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# The command `xdg-mime` handles most of the file association actions.
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XDG_MIME_PROG = shutil.which("xdg-mime") or ""
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# Initialize by `bpy` or command line arguments.
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@ -2869,7 +2869,7 @@ void GreasePencil::remove_layer(blender::bke::greasepencil::Layer &layer)
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const Layer *active_layer = this->get_active_layer();
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if (active_layer == &layer) {
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Span<const Layer *> layers = this->layers();
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/* If there is no other layer available , unset the active layer. */
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/* If there is no other layer available, unset the active layer. */
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if (layers.size() == 1) {
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this->set_active_layer(nullptr);
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}
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@ -787,7 +787,7 @@ static void gpu_texture_update_from_ibuf(
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IMB_colormanagement_space_is_scene_linear(ibuf->byte_buffer.colorspace) ||
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IMB_colormanagement_space_is_data(ibuf->byte_buffer.colorspace))
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{
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/* sRGB or scene linear or scaled down non-color data , store as byte texture that the GPU
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/* sRGB or scene linear or scaled down non-color data, store as byte texture that the GPU
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* can decode directly. */
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rect = (uchar *)MEM_mallocN(sizeof(uchar[4]) * w * h, __func__);
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if (rect == nullptr) {
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@ -312,7 +312,7 @@ struct Rows {
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* - The second source pixel must be a neighbor pixel of the first source, or the same as the
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* first source when no second pixel could be found.
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* - The second source pixel must be a pixel that is painted on by the brush.
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* - The second source pixel must be the second closest pixel , or the first source
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* - The second source pixel must be the second closest pixel, or the first source
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* when no second pixel could be found.
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*/
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int2 find_second_source(int2 destination, int2 first_source)
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@ -88,8 +88,8 @@ int BLI_astar_node_link_other_node(BLI_AStarGNLink *lnk, int idx);
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/**
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* Initialize a solution data for given A* graph. Does not compute anything!
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*
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* \param custom_data: an opaque pointer attached to this link, available e.g
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* . to cost callback function.
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* \param custom_data: an opaque pointer attached to this link, available e.g.
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* to cost callback function.
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*
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* \note BLI_AStarSolution stores nearly all data needed during solution compute.
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*/
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@ -24,7 +24,7 @@ uint horizon_scan_angles_to_bitmask(vec2 theta)
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/* Algorithm 1, line 18. Re-ordered to make sure to clamp to the hemisphere range. */
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vec2 ratio = saturate(theta * M_1_PI + 0.5);
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uint a = uint(floor(float(bitmask_len) * ratio.x));
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/* The paper is wrong here. The additional half Pi is not needed . */
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/* The paper is wrong here. The additional half Pi is not needed. */
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uint b = uint(ceil(float(bitmask_len) * (ratio.y - ratio.x)));
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/* Algorithm 1, line 19. */
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return (((b < 32u) ? 1u << b : 0u) - 1u) << a;
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@ -293,7 +293,7 @@ static const Span<const char *> text_format_glsl_literals_reserved(
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* https://registry.khronos.org/OpenGL/specs/gl/GLSLangSpec.4.60.pdf
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*/
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static const char *text_format_glsl_literals_specialvar_data[] = {
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/* Force single column , sorted list */
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/* Force single column, sorted list */
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/* clang-format off */
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"gl_ClipDistance",
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"gl_FragCoord",
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@ -674,8 +674,8 @@ void GPU_texture_free(GPUTexture *texture);
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* Create an alias of the source texture data. A view can cover the whole texture or only a range
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* of mip levels and/or array layer range.
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*
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* \a view_format is the format in which the view will interpret the data of \a source_texture . It
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* must match the format of \a source_texture in size (ex: RGBA8 can be reinterpreted as R32UI).
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* \a view_format is the format in which the view will interpret the data of \a source_texture.
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* It must match the format of \a source_texture in size (ex: RGBA8 can be reinterpreted as R32UI).
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* See https://www.khronos.org/opengl/wiki/Texture_Storage#View_texture_aliases for an exhaustive
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* list.
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*
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@ -544,7 +544,7 @@ void gpu_shader_create_info_init()
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/* NOTE: As atomic data types can alter shader gen if native atomics are unsupported, we need
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* to use differing create info's to handle the tile optimized check. This does prevent
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* the shadow techniques from being dynamically switchable . */
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* the shadow techniques from being dynamically switchable. */
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const bool is_tile_based_arch = (GPU_platform_architecture() == GPU_ARCHITECTURE_TBDR);
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if (is_tile_based_arch) {
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eevee_shadow_data = eevee_shadow_data_non_atomic;
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@ -164,7 +164,7 @@ EQCurveMappingData *SEQ_sound_equalizer_add(SoundEqualizerModifierData *semd,
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if (minX < 0) {
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minX = 0.0;
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}
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/* It's the same as BKE_curvemapping_add , but changing the name */
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/* It's the same as #BKE_curvemapping_add, but changing the name. */
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eqcmd = MEM_cnew<EQCurveMappingData>("Equalizer");
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BKE_curvemapping_set_defaults(&eqcmd->curve_mapping,
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1, /* Total. */
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@ -23,7 +23,7 @@
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#endif
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/* -------------------------------------------------------------------- */
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/** \name Register File Assosiation
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/** \name Register File Association
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* \{ */
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bool WM_platform_assosiate_set(bool do_register, bool all_users, char **r_error_msg)
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